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[AlternateIKSystem] Initial commit - Testing
shit this out in a day, going to see how much i can do before exploding
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37
AlternateIKSystem/Main.cs
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37
AlternateIKSystem/Main.cs
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using MelonLoader;
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namespace NAK.AlternateIKSystem;
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// IKManager is what the game talks to
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// BodyControl is the master vrik tracking weights
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// IKHandler is created by IKManager, specific to Desktop/VR
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// It will look at BodyControl to manage its own vrik solver
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// IKCalibrator will setup vrik & its settings
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public class AlternateIKSystem : MelonMod
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{
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internal static MelonLogger.Instance Logger;
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public override void OnInitializeMelon()
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{
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Logger = LoggerInstance;
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ApplyPatches(typeof(HarmonyPatches.PlayerSetupPatches));
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ApplyPatches(typeof(HarmonyPatches.IKSystemPatches));
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}
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private void ApplyPatches(Type type)
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{
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try
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{
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HarmonyInstance.PatchAll(type);
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}
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catch (Exception e)
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{
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Logger.Msg($"Failed while patching {type.Name}!");
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Logger.Error(e);
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}
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}
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}
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