mirror of
https://github.com/NotAKidoS/NAK_CVR_Mods.git
synced 2025-09-01 05:49:23 +00:00
[NAK_CVR_Mods] Rename _ManagedLibs to .ManagedLibs
Renamed ManagedLibs folder references to use a period instead of an underscore. This is purely a cosmetic change so the folder displays at the top of the repo list on GitHub.
This commit is contained in:
parent
62c5eec71a
commit
f4a5eaa252
5 changed files with 196 additions and 196 deletions
2
.gitignore
vendored
2
.gitignore
vendored
|
@ -5,7 +5,7 @@
|
||||||
|
|
||||||
# Nstrip & ManagedLibs stuff
|
# Nstrip & ManagedLibs stuff
|
||||||
NStrip.exe
|
NStrip.exe
|
||||||
_ManagedLibs/*.dll
|
.ManagedLibs/*.dll
|
||||||
|
|
||||||
# User-specific files
|
# User-specific files
|
||||||
*.rsuser
|
*.rsuser
|
||||||
|
|
|
@ -4,7 +4,7 @@
|
||||||
<!-- Didn't put in the Directory.Build.props because it spams funny warnings... -->
|
<!-- Didn't put in the Directory.Build.props because it spams funny warnings... -->
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Reference Include="ml_prm">
|
<Reference Include="ml_prm">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\..\_ManagedLibs\ml_prm.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\..\.ManagedLibs\ml_prm.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
|
@ -37,15 +37,15 @@
|
||||||
<!-- Third-party dependencies -->
|
<!-- Third-party dependencies -->
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Reference Include="BTKUILib">
|
<Reference Include="BTKUILib">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\BTKUILib.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\BTKUILib.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UIExpansionKit">
|
<Reference Include="UIExpansionKit">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UIExpansionKit.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UIExpansionKit.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="ChatBox">
|
<Reference Include="ChatBox">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\ChatBox.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\ChatBox.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
@ -53,755 +53,755 @@
|
||||||
<!-- CVR base game dependencies -->
|
<!-- CVR base game dependencies -->
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Reference Include="0Harmony">
|
<Reference Include="0Harmony">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\0Harmony.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\0Harmony.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="MelonLoader">
|
<Reference Include="MelonLoader">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\MelonLoader.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\MelonLoader.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Accessibility">
|
<Reference Include="Accessibility">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Accessibility.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Accessibility.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Assembly-CSharp-firstpass">
|
<Reference Include="Assembly-CSharp-firstpass">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Assembly-CSharp-firstpass.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Assembly-CSharp-firstpass.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Assembly-CSharp">
|
<Reference Include="Assembly-CSharp">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Assembly-CSharp.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Assembly-CSharp.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Aura2_Core">
|
<Reference Include="Aura2_Core">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Aura2_Core.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Aura2_Core.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="AVProVideo.Demos">
|
<Reference Include="AVProVideo.Demos">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\AVProVideo.Demos.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\AVProVideo.Demos.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="AVProVideo.Extensions.Timeline">
|
<Reference Include="AVProVideo.Extensions.Timeline">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\AVProVideo.Extensions.Timeline.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\AVProVideo.Extensions.Timeline.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="AVProVideo.Extensions.UnityUI">
|
<Reference Include="AVProVideo.Extensions.UnityUI">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\AVProVideo.Extensions.UnityUI.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\AVProVideo.Extensions.UnityUI.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="AVProVideo.Extensions.VisualEffectGraph">
|
<Reference Include="AVProVideo.Extensions.VisualEffectGraph">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\AVProVideo.Extensions.VisualEffectGraph.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\AVProVideo.Extensions.VisualEffectGraph.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="AVProVideo.Runtime">
|
<Reference Include="AVProVideo.Runtime">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\AVProVideo.Runtime.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\AVProVideo.Runtime.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="AwesomeTechnologies.TouchReactSystemPro.Runtime">
|
<Reference Include="AwesomeTechnologies.TouchReactSystemPro.Runtime">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\AwesomeTechnologies.TouchReactSystemPro.Runtime.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\AwesomeTechnologies.TouchReactSystemPro.Runtime.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="AwesomeTechnologies.VegetationStudioPro.Runtime">
|
<Reference Include="AwesomeTechnologies.VegetationStudioPro.Runtime">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\AwesomeTechnologies.VegetationStudioPro.Runtime.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\AwesomeTechnologies.VegetationStudioPro.Runtime.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Bhaptics.Tact">
|
<Reference Include="Bhaptics.Tact">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Bhaptics.Tact.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Bhaptics.Tact.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Boxophobic.TheVehetationEngine.Runtime">
|
<Reference Include="Boxophobic.TheVehetationEngine.Runtime">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Boxophobic.TheVehetationEngine.Runtime.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Boxophobic.TheVehetationEngine.Runtime.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Boxophobic.Utils.Scripts">
|
<Reference Include="Boxophobic.Utils.Scripts">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Boxophobic.Utils.Scripts.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Boxophobic.Utils.Scripts.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Cinemachine">
|
<Reference Include="Cinemachine">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Cinemachine.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Cinemachine.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="cohtml.Net">
|
<Reference Include="cohtml.Net">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\cohtml.Net.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\cohtml.Net.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Cohtml.RenderingBackend">
|
<Reference Include="Cohtml.RenderingBackend">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Cohtml.RenderingBackend.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Cohtml.RenderingBackend.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Cohtml.Runtime">
|
<Reference Include="Cohtml.Runtime">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Cohtml.Runtime.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Cohtml.Runtime.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Crc32.NET">
|
<Reference Include="Crc32.NET">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Crc32.NET.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Crc32.NET.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="DarkRift.Client">
|
<Reference Include="DarkRift.Client">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\DarkRift.Client.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\DarkRift.Client.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="DarkRift">
|
<Reference Include="DarkRift">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\DarkRift.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\DarkRift.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="DarkRift.Server">
|
<Reference Include="DarkRift.Server">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\DarkRift.Server.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\DarkRift.Server.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="DissonanceVoip">
|
<Reference Include="DissonanceVoip">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\DissonanceVoip.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\DissonanceVoip.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="endel.nativewebsocket">
|
<Reference Include="endel.nativewebsocket">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\endel.nativewebsocket.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\endel.nativewebsocket.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="ICSharpCode.SharpZipLib">
|
<Reference Include="ICSharpCode.SharpZipLib">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\ICSharpCode.SharpZipLib.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\ICSharpCode.SharpZipLib.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="MagicaCloth">
|
<Reference Include="MagicaCloth">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\MagicaCloth.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\MagicaCloth.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="MeshBakerCore">
|
<Reference Include="MeshBakerCore">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\MeshBakerCore.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\MeshBakerCore.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Mono.Data.Sqlite">
|
<Reference Include="Mono.Data.Sqlite">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Mono.Data.Sqlite.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Mono.Data.Sqlite.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Mono.Posix">
|
<Reference Include="Mono.Posix">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Mono.Posix.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Mono.Posix.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Mono.Security">
|
<Reference Include="Mono.Security">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Mono.Security.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Mono.Security.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Mono.WebBrowser">
|
<Reference Include="Mono.WebBrowser">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Mono.WebBrowser.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Mono.WebBrowser.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="MPUIKit">
|
<Reference Include="MPUIKit">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\MPUIKit.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\MPUIKit.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="mscorlib">
|
<Reference Include="mscorlib">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\mscorlib.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\mscorlib.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="netstandard">
|
<Reference Include="netstandard">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\netstandard.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\netstandard.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Newtonsoft.Json">
|
<Reference Include="Newtonsoft.Json">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Newtonsoft.Json.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Newtonsoft.Json.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="NicoKuroKusagi">
|
<Reference Include="NicoKuroKusagi">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\NicoKuroKusagi.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\NicoKuroKusagi.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Novell.Directory.Ldap">
|
<Reference Include="Novell.Directory.Ldap">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Novell.Directory.Ldap.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Novell.Directory.Ldap.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="PWCommon3DLL">
|
<Reference Include="PWCommon3DLL">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\PWCommon3DLL.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\PWCommon3DLL.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="QHierarchyNullable">
|
<Reference Include="QHierarchyNullable">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\QHierarchyNullable.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\QHierarchyNullable.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="QHierarchyRuntime">
|
<Reference Include="QHierarchyRuntime">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\QHierarchyRuntime.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\QHierarchyRuntime.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="SALSA-LipSync">
|
<Reference Include="SALSA-LipSync">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\SALSA-LipSync.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\SALSA-LipSync.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="SALSA">
|
<Reference Include="SALSA">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\SALSA.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\SALSA.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="ShapesRuntime">
|
<Reference Include="ShapesRuntime">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\ShapesRuntime.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\ShapesRuntime.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="SteamAudioUnity">
|
<Reference Include="SteamAudioUnity">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\SteamAudioUnity.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\SteamAudioUnity.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="SteamVR">
|
<Reference Include="SteamVR">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\SteamVR.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\SteamVR.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="SteamVR_Actions">
|
<Reference Include="SteamVR_Actions">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\SteamVR_Actions.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\SteamVR_Actions.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ComponentModel.Composition">
|
<Reference Include="System.ComponentModel.Composition">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.ComponentModel.Composition.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.ComponentModel.Composition.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ComponentModel.DataAnnotations">
|
<Reference Include="System.ComponentModel.DataAnnotations">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.ComponentModel.DataAnnotations.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.ComponentModel.DataAnnotations.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Configuration">
|
<Reference Include="System.Configuration">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.Configuration.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Configuration.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Core">
|
<Reference Include="System.Core">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.Core.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Core.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Data">
|
<Reference Include="System.Data">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.Data.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Data.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Design">
|
<Reference Include="System.Design">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.Design.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Design.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.StackTrace">
|
<Reference Include="System.Diagnostics.StackTrace">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.Diagnostics.StackTrace.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Diagnostics.StackTrace.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.DirectoryServices">
|
<Reference Include="System.DirectoryServices">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.DirectoryServices.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.DirectoryServices.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System">
|
<Reference Include="System">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Drawing.Design">
|
<Reference Include="System.Drawing.Design">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.Drawing.Design.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Drawing.Design.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Drawing">
|
<Reference Include="System.Drawing">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.Drawing.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Drawing.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.EnterpriseServices">
|
<Reference Include="System.EnterpriseServices">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.EnterpriseServices.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.EnterpriseServices.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Globalization.Extensions">
|
<Reference Include="System.Globalization.Extensions">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.Globalization.Extensions.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Globalization.Extensions.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.Compression">
|
<Reference Include="System.IO.Compression">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.IO.Compression.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.IO.Compression.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.Compression.FileSystem">
|
<Reference Include="System.IO.Compression.FileSystem">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.IO.Compression.FileSystem.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.IO.Compression.FileSystem.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.Http">
|
<Reference Include="System.Net.Http">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.Net.Http.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Net.Http.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Numerics">
|
<Reference Include="System.Numerics">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.Numerics.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Numerics.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.CompilerServices.Unsafe">
|
<Reference Include="System.Runtime.CompilerServices.Unsafe">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime">
|
<Reference Include="System.Runtime">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.Runtime.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Runtime.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.Serialization">
|
<Reference Include="System.Runtime.Serialization">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.Runtime.Serialization.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Runtime.Serialization.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.Serialization.Formatters.Soap">
|
<Reference Include="System.Runtime.Serialization.Formatters.Soap">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.Runtime.Serialization.Formatters.Soap.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Runtime.Serialization.Formatters.Soap.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.Serialization.Xml">
|
<Reference Include="System.Runtime.Serialization.Xml">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.Runtime.Serialization.Xml.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Runtime.Serialization.Xml.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Security">
|
<Reference Include="System.Security">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.Security.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Security.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ServiceModel.Internals">
|
<Reference Include="System.ServiceModel.Internals">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.ServiceModel.Internals.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.ServiceModel.Internals.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Transactions">
|
<Reference Include="System.Transactions">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.Transactions.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Transactions.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Web.ApplicationServices">
|
<Reference Include="System.Web.ApplicationServices">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.Web.ApplicationServices.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Web.ApplicationServices.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Web">
|
<Reference Include="System.Web">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.Web.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Web.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Web.Services">
|
<Reference Include="System.Web.Services">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.Web.Services.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Web.Services.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Windows.Forms">
|
<Reference Include="System.Windows.Forms">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.Windows.Forms.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Windows.Forms.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml">
|
<Reference Include="System.Xml">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.Xml.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Xml.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.Linq">
|
<Reference Include="System.Xml.Linq">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.Xml.Linq.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Xml.Linq.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.XPath.XDocument">
|
<Reference Include="System.Xml.XPath.XDocument">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\System.Xml.XPath.XDocument.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Xml.XPath.XDocument.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Tobii.GameIntegration.Net">
|
<Reference Include="Tobii.GameIntegration.Net">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Tobii.GameIntegration.Net.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Tobii.GameIntegration.Net.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="TobiiXRCore">
|
<Reference Include="TobiiXRCore">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\TobiiXRCore.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\TobiiXRCore.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="TobiiXRDevTools">
|
<Reference Include="TobiiXRDevTools">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\TobiiXRDevTools.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\TobiiXRDevTools.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="TobiiXRG2OM">
|
<Reference Include="TobiiXRG2OM">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\TobiiXRG2OM.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\TobiiXRG2OM.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="TobiiXRSDK">
|
<Reference Include="TobiiXRSDK">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\TobiiXRSDK.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\TobiiXRSDK.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UniTask.Addressables">
|
<Reference Include="UniTask.Addressables">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UniTask.Addressables.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UniTask.Addressables.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UniTask">
|
<Reference Include="UniTask">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UniTask.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UniTask.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UniTask.DOTween">
|
<Reference Include="UniTask.DOTween">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UniTask.DOTween.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UniTask.DOTween.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UniTask.Linq">
|
<Reference Include="UniTask.Linq">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UniTask.Linq.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UniTask.Linq.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UniTask.TextMeshPro">
|
<Reference Include="UniTask.TextMeshPro">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UniTask.TextMeshPro.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UniTask.TextMeshPro.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Analytics.DataPrivacy">
|
<Reference Include="Unity.Analytics.DataPrivacy">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Unity.Analytics.DataPrivacy.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Analytics.DataPrivacy.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Build.SlimPlayerRuntime">
|
<Reference Include="Unity.Build.SlimPlayerRuntime">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Unity.Build.SlimPlayerRuntime.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Build.SlimPlayerRuntime.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Burst">
|
<Reference Include="Unity.Burst">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Unity.Burst.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Burst.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Burst.Unsafe">
|
<Reference Include="Unity.Burst.Unsafe">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Unity.Burst.Unsafe.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Burst.Unsafe.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Collections">
|
<Reference Include="Unity.Collections">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Unity.Collections.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Collections.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Deformations">
|
<Reference Include="Unity.Deformations">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Unity.Deformations.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Deformations.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Entities">
|
<Reference Include="Unity.Entities">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Unity.Entities.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Entities.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Entities.Hybrid">
|
<Reference Include="Unity.Entities.Hybrid">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Unity.Entities.Hybrid.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Entities.Hybrid.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.InternalAPIEngineBridge.003">
|
<Reference Include="Unity.InternalAPIEngineBridge.003">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Unity.InternalAPIEngineBridge.003.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.InternalAPIEngineBridge.003.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Jobs">
|
<Reference Include="Unity.Jobs">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Unity.Jobs.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Jobs.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Mathematics">
|
<Reference Include="Unity.Mathematics">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Unity.Mathematics.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Mathematics.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Mathematics.Extensions">
|
<Reference Include="Unity.Mathematics.Extensions">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Unity.Mathematics.Extensions.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Mathematics.Extensions.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Mathematics.Extensions.Hybrid">
|
<Reference Include="Unity.Mathematics.Extensions.Hybrid">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Unity.Mathematics.Extensions.Hybrid.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Mathematics.Extensions.Hybrid.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Platforms.Common">
|
<Reference Include="Unity.Platforms.Common">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Unity.Platforms.Common.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Platforms.Common.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Polybrush">
|
<Reference Include="Unity.Polybrush">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Unity.Polybrush.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Polybrush.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Postprocessing.Runtime">
|
<Reference Include="Unity.Postprocessing.Runtime">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Unity.Postprocessing.Runtime.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Postprocessing.Runtime.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.ProBuilder">
|
<Reference Include="Unity.ProBuilder">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Unity.ProBuilder.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.ProBuilder.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.ProBuilder.KdTree">
|
<Reference Include="Unity.ProBuilder.KdTree">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Unity.ProBuilder.KdTree.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.ProBuilder.KdTree.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.ProBuilder.Poly2Tri">
|
<Reference Include="Unity.ProBuilder.Poly2Tri">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Unity.ProBuilder.Poly2Tri.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.ProBuilder.Poly2Tri.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.ProBuilder.Stl">
|
<Reference Include="Unity.ProBuilder.Stl">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Unity.ProBuilder.Stl.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.ProBuilder.Stl.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Properties">
|
<Reference Include="Unity.Properties">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Unity.Properties.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Properties.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Properties.Reflection">
|
<Reference Include="Unity.Properties.Reflection">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Unity.Properties.Reflection.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Properties.Reflection.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Properties.UI">
|
<Reference Include="Unity.Properties.UI">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Unity.Properties.UI.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Properties.UI.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.RenderPipelines.Core.Runtime">
|
<Reference Include="Unity.RenderPipelines.Core.Runtime">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Unity.RenderPipelines.Core.Runtime.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.RenderPipelines.Core.Runtime.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.RenderPipelines.Core.ShaderLibrary">
|
<Reference Include="Unity.RenderPipelines.Core.ShaderLibrary">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Unity.RenderPipelines.Core.ShaderLibrary.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.RenderPipelines.Core.ShaderLibrary.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary">
|
<Reference Include="Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Scenes.Hybrid">
|
<Reference Include="Unity.Scenes.Hybrid">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Unity.Scenes.Hybrid.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Scenes.Hybrid.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.ScriptableBuildPipeline">
|
<Reference Include="Unity.ScriptableBuildPipeline">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Unity.ScriptableBuildPipeline.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.ScriptableBuildPipeline.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Serialization">
|
<Reference Include="Unity.Serialization">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Unity.Serialization.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Serialization.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.TextMeshPro">
|
<Reference Include="Unity.TextMeshPro">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Unity.TextMeshPro.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.TextMeshPro.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Timeline">
|
<Reference Include="Unity.Timeline">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Unity.Timeline.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Timeline.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Transforms">
|
<Reference Include="Unity.Transforms">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Unity.Transforms.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Transforms.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Transforms.Hybrid">
|
<Reference Include="Unity.Transforms.Hybrid">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Unity.Transforms.Hybrid.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Transforms.Hybrid.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.VectorGraphics">
|
<Reference Include="Unity.VectorGraphics">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Unity.VectorGraphics.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.VectorGraphics.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AccessibilityModule">
|
<Reference Include="UnityEngine.AccessibilityModule">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.AccessibilityModule.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.AccessibilityModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.Advertisements">
|
<Reference Include="UnityEngine.Advertisements">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.Advertisements.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.Advertisements.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AIModule">
|
<Reference Include="UnityEngine.AIModule">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.AIModule.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.AIModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AndroidJNIModule">
|
<Reference Include="UnityEngine.AndroidJNIModule">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.AndroidJNIModule.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.AndroidJNIModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AnimationModule">
|
<Reference Include="UnityEngine.AnimationModule">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.AnimationModule.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.AnimationModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ARModule">
|
<Reference Include="UnityEngine.ARModule">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.ARModule.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.ARModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AssetBundleModule">
|
<Reference Include="UnityEngine.AssetBundleModule">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.AssetBundleModule.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.AssetBundleModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AudioModule">
|
<Reference Include="UnityEngine.AudioModule">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.AudioModule.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.AudioModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ClothModule">
|
<Reference Include="UnityEngine.ClothModule">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.ClothModule.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.ClothModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ClusterInputModule">
|
<Reference Include="UnityEngine.ClusterInputModule">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.ClusterInputModule.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.ClusterInputModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ClusterRendererModule">
|
<Reference Include="UnityEngine.ClusterRendererModule">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.ClusterRendererModule.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.ClusterRendererModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.CoreModule">
|
<Reference Include="UnityEngine.CoreModule">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.CoreModule.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.CoreModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.CrashReportingModule">
|
<Reference Include="UnityEngine.CrashReportingModule">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.CrashReportingModule.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.CrashReportingModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.DirectorModule">
|
<Reference Include="UnityEngine.DirectorModule">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.DirectorModule.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.DirectorModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine">
|
<Reference Include="UnityEngine">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.DSPGraphModule">
|
<Reference Include="UnityEngine.DSPGraphModule">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.DSPGraphModule.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.DSPGraphModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.GameCenterModule">
|
<Reference Include="UnityEngine.GameCenterModule">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.GameCenterModule.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.GameCenterModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.GridModule">
|
<Reference Include="UnityEngine.GridModule">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.GridModule.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.GridModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.HotReloadModule">
|
<Reference Include="UnityEngine.HotReloadModule">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.HotReloadModule.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.HotReloadModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ImageConversionModule">
|
<Reference Include="UnityEngine.ImageConversionModule">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.ImageConversionModule.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.ImageConversionModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.IMGUIModule">
|
<Reference Include="UnityEngine.IMGUIModule">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.IMGUIModule.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.IMGUIModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.InputLegacyModule">
|
<Reference Include="UnityEngine.InputLegacyModule">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.InputLegacyModule.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.InputLegacyModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.InputModule">
|
<Reference Include="UnityEngine.InputModule">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.InputModule.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.InputModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.JSONSerializeModule">
|
<Reference Include="UnityEngine.JSONSerializeModule">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.JSONSerializeModule.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.JSONSerializeModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.LocalizationModule">
|
<Reference Include="UnityEngine.LocalizationModule">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.LocalizationModule.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.LocalizationModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.Monetization">
|
<Reference Include="UnityEngine.Monetization">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.Monetization.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.Monetization.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ParticleSystemModule">
|
<Reference Include="UnityEngine.ParticleSystemModule">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.ParticleSystemModule.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.PerformanceReportingModule">
|
<Reference Include="UnityEngine.PerformanceReportingModule">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.PerformanceReportingModule.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.PerformanceReportingModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.Physics2DModule">
|
<Reference Include="UnityEngine.Physics2DModule">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.Physics2DModule.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.Physics2DModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.PhysicsModule">
|
<Reference Include="UnityEngine.PhysicsModule">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.PhysicsModule.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.PhysicsModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ProfilerModule">
|
<Reference Include="UnityEngine.ProfilerModule">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.ProfilerModule.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.ProfilerModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ScreenCaptureModule">
|
<Reference Include="UnityEngine.ScreenCaptureModule">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.ScreenCaptureModule.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.ScreenCaptureModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.SharedInternalsModule">
|
<Reference Include="UnityEngine.SharedInternalsModule">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.SharedInternalsModule.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.SharedInternalsModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.SpriteMaskModule">
|
<Reference Include="UnityEngine.SpriteMaskModule">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.SpriteMaskModule.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.SpriteMaskModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.SpriteShapeModule">
|
<Reference Include="UnityEngine.SpriteShapeModule">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.SpriteShapeModule.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.SpriteShapeModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.StreamingModule">
|
<Reference Include="UnityEngine.StreamingModule">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.StreamingModule.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.StreamingModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.SubstanceModule">
|
<Reference Include="UnityEngine.SubstanceModule">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.SubstanceModule.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.SubstanceModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.SubsystemsModule">
|
<Reference Include="UnityEngine.SubsystemsModule">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.SubsystemsModule.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.SubsystemsModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TerrainModule">
|
<Reference Include="UnityEngine.TerrainModule">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.TerrainModule.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.TerrainModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TerrainPhysicsModule">
|
<Reference Include="UnityEngine.TerrainPhysicsModule">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TextCoreModule">
|
<Reference Include="UnityEngine.TextCoreModule">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.TextCoreModule.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.TextCoreModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TextRenderingModule">
|
<Reference Include="UnityEngine.TextRenderingModule">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.TextRenderingModule.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.TextRenderingModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TilemapModule">
|
<Reference Include="UnityEngine.TilemapModule">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.TilemapModule.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.TilemapModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TLSModule">
|
<Reference Include="UnityEngine.TLSModule">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.TLSModule.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.TLSModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UI">
|
<Reference Include="UnityEngine.UI">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.UI.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.UI.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UIElementsModule">
|
<Reference Include="UnityEngine.UIElementsModule">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.UIElementsModule.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.UIElementsModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UIModule">
|
<Reference Include="UnityEngine.UIModule">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.UIModule.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.UIModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UmbraModule">
|
<Reference Include="UnityEngine.UmbraModule">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.UmbraModule.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.UmbraModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UNETModule">
|
<Reference Include="UnityEngine.UNETModule">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.UNETModule.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.UNETModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityAnalyticsModule">
|
<Reference Include="UnityEngine.UnityAnalyticsModule">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityConnectModule">
|
<Reference Include="UnityEngine.UnityConnectModule">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.UnityConnectModule.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.UnityConnectModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityTestProtocolModule">
|
<Reference Include="UnityEngine.UnityTestProtocolModule">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
|
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
|
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityWebRequestModule">
|
<Reference Include="UnityEngine.UnityWebRequestModule">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
|
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
|
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.VehiclesModule">
|
<Reference Include="UnityEngine.VehiclesModule">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.VehiclesModule.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.VehiclesModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.VFXModule">
|
<Reference Include="UnityEngine.VFXModule">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.VFXModule.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.VFXModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.VideoModule">
|
<Reference Include="UnityEngine.VideoModule">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.VideoModule.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.VideoModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.VRModule">
|
<Reference Include="UnityEngine.VRModule">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.VRModule.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.VRModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.WindModule">
|
<Reference Include="UnityEngine.WindModule">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.WindModule.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.WindModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.XRModule">
|
<Reference Include="UnityEngine.XRModule">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\UnityEngine.XRModule.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.XRModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Valve.Newtonsoft.Json">
|
<Reference Include="Valve.Newtonsoft.Json">
|
||||||
<HintPath>$(MsBuildThisFileDirectory)\_ManagedLibs\Valve.Newtonsoft.Json.dll</HintPath>
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Valve.Newtonsoft.Json.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
|
@ -29,7 +29,7 @@ else {
|
||||||
}
|
}
|
||||||
|
|
||||||
$scriptDir = Split-Path -Parent -Path $MyInvocation.MyCommand.Definition
|
$scriptDir = Split-Path -Parent -Path $MyInvocation.MyCommand.Definition
|
||||||
$managedLibsFolder = $scriptDir + "\_ManagedLibs"
|
$managedLibsFolder = $scriptDir + "\.ManagedLibs"
|
||||||
|
|
||||||
Write-Host ""
|
Write-Host ""
|
||||||
Write-Host "Copying the DLLs from the CVR, MelonLoader, and Mods folder to the ManagedLibs"
|
Write-Host "Copying the DLLs from the CVR, MelonLoader, and Mods folder to the ManagedLibs"
|
||||||
|
@ -53,12 +53,12 @@ foreach ($modName in $modNames) {
|
||||||
|
|
||||||
# Attempt to grab from the mods folder
|
# Attempt to grab from the mods folder
|
||||||
if (Test-Path $modPath -PathType Leaf) {
|
if (Test-Path $modPath -PathType Leaf) {
|
||||||
Write-Host " Copying $modDll from $melonModsPath to \_ManagedLibs!"
|
Write-Host " Copying $modDll from $melonModsPath to \.ManagedLibs!"
|
||||||
Copy-Item $modPath -Destination $managedLibsFolder
|
Copy-Item $modPath -Destination $managedLibsFolder
|
||||||
}
|
}
|
||||||
# Check if they already exist in the ManagedLibs
|
# Check if they already exist in the ManagedLibs
|
||||||
elseif (Test-Path $managedLibsModPath -PathType Leaf) {
|
elseif (Test-Path $managedLibsModPath -PathType Leaf) {
|
||||||
Write-Host " Ignoring $modDll since already exists in \_ManagedLibs!"
|
Write-Host " Ignoring $modDll since already exists in \.ManagedLibs!"
|
||||||
}
|
}
|
||||||
# If we fail, lets add to the missing mods list
|
# If we fail, lets add to the missing mods list
|
||||||
else {
|
else {
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue