[OriginShift] Note artificial limits

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NotAKidoS 2024-06-18 14:46:15 -05:00
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commit fbfc75abbf

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@ -8,6 +8,8 @@ Experimental mod that allows world origin to be shifted to prevent floating poin
- Light Probe data cannot be shifted (until [unity 2022](https://docs.unity3d.com/2022.3/Documentation/Manual/LightProbes-Moving.html)). - Light Probe data cannot be shifted (until [unity 2022](https://docs.unity3d.com/2022.3/Documentation/Manual/LightProbes-Moving.html)).
- Occlusion Culling data cannot be shifted. - Occlusion Culling data cannot be shifted.
- When using "Forced" mode, occlusion culling is disabled. - When using "Forced" mode, occlusion culling is disabled.
- Only 10k particle positions can be shifted per Particle System. (artificial limit)
- Only 10k trail positions can be shifted per Trail Renderer. (artificial limit)
## Known Issues ## Known Issues
- Player position on a Movement Parent may slightly drift when passing a chunk boundary if being moved by a Force Applicator. - Player position on a Movement Parent may slightly drift when passing a chunk boundary if being moved by a Force Applicator.