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[OriginShift] Note artificial limits
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@ -8,6 +8,8 @@ Experimental mod that allows world origin to be shifted to prevent floating poin
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- Light Probe data cannot be shifted (until [unity 2022](https://docs.unity3d.com/2022.3/Documentation/Manual/LightProbes-Moving.html)).
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- Light Probe data cannot be shifted (until [unity 2022](https://docs.unity3d.com/2022.3/Documentation/Manual/LightProbes-Moving.html)).
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- Occlusion Culling data cannot be shifted.
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- Occlusion Culling data cannot be shifted.
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- When using "Forced" mode, occlusion culling is disabled.
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- When using "Forced" mode, occlusion culling is disabled.
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- Only 10k particle positions can be shifted per Particle System. (artificial limit)
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- Only 10k trail positions can be shifted per Trail Renderer. (artificial limit)
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## Known Issues
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## Known Issues
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- Player position on a Movement Parent may slightly drift when passing a chunk boundary if being moved by a Force Applicator.
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- Player position on a Movement Parent may slightly drift when passing a chunk boundary if being moved by a Force Applicator.
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