Commit graph

16 commits

Author SHA1 Message Date
NotAKidoS
9332b06d06 Don't send AAS while switching avatar.
Don't send AAS while switching avatar. This should mean I am less likely to load into the wrong states while switching if others load me faster.

This does mean though that it is more likely that remote users will apply null buffers forcing all 0/false instead of garbage aas, but its at least kind of a mitigation.

There is a possibility syncing garbage data is better than syncing nothing at all, as that does give the chance to apply settings that don't immediatly load in naked. This just requires testing...
2023-02-12 04:42:07 -06:00
NotAKidoS
495a3b33fd
Update README.md 2023-02-09 22:58:03 -06:00
NotAKidoS
7f8dbce9f4 namespace 2023-02-09 21:28:42 -06:00
NotAKidoS
9e9c2880ae bump 2023-02-01 19:15:17 -06:00
NotAKidoS
870a29ca9f another pointless refactor 2023-02-01 10:55:44 -06:00
NotAKidoS
27a05545ed dont destroy self 2023-01-27 09:09:06 -06:00
NotAKidoS
15e26de9c6 Merge branch 'main' of https://github.com/NotAKidOnSteam/AASBufferFix 2023-01-27 05:16:25 -06:00
NotAKidoS
69522cc029 default value got me again 2023-01-27 05:16:19 -06:00
NotAKidoS
0fe0aa5355
Update README.md 2023-01-27 04:51:40 -06:00
NotAKidoS
b9d48d0b11 do we need to exist after doing our job? 2023-01-27 04:43:44 -06:00
NotAKidoS
29a32b6453 do we really need to multiply by bit count? 2023-01-27 04:41:31 -06:00
NotAKidoS
54aeb9fd31 Merge branch 'main' of https://github.com/NotAKidOnSteam/AASBufferFix 2023-01-27 04:39:46 -06:00
NotAKidoS
fea8d3e3c1 funny refactor
provides nothing over the previous version
2023-01-27 04:39:44 -06:00
NotAKidoS
d4295b4c65
Update README.md 2023-01-27 03:29:13 -06:00
NotAKidoS
b5fb7bdac6 bruh 2023-01-27 03:25:21 -06:00
NotAKidoS
6a488abde8 Initial commit 2023-01-27 03:14:30 -06:00