works sometimes
desktop to vr is reliable enough.. vr to desktop is struggling
cannot get steamvr to let go of chillout after loading openvr device : think :
Invoke time is now 0f, so toggling and refreshing Gizmos are now instant... oops.
GizmosInstance is now properly disabled when not in use. Also removed the default gizmos line drawing at 0,0,0 that was purely there to clear gizmos queue.
CVRAvatar debugging now has useful lines coming from the viewpoint and mouth positions. Later on might actually parent these gizmos to the head : shrug :
main menu fix for cvr bug + vr
quickmenu no longer scales in vr
main menu no longer uses player rotation
settings page, with refresh on click
added collision scaling
added optional removal of skin width from character controller- it is what makes avatars in this game hover
mix in Allow Smaller Playercollider toggle to fully touch the ground (**can cause console errors**)