NAK_CVR_Mods/MenuScalePatch/HarmonyPatches.cs

173 lines
No EOL
6.7 KiB
C#

using ABI_RC.Core;
using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using ABI_RC.Systems.InputManagement;
using ABI_RC.Systems.InputManagement.InputModules;
using HarmonyLib;
using NAK.MenuScalePatch.Helpers;
using UnityEngine;
namespace NAK.MenuScalePatch.HarmonyPatches;
/**
ViewManager.SetScale runs once a second when it should only run when aspect ratio changes- CVR bug
assuming its caused by cast from int to float getting the screen size, something floating point bleh
**/
[HarmonyPatch]
internal class HarmonyPatches
{
//stuff needed on start
[HarmonyPostfix]
[HarmonyPatch(typeof(PlayerSetup), nameof(PlayerSetup.Start))]
private static void Postfix_PlayerSetup_Start()
{
MSP_MenuInfo.CameraTransform = PlayerSetup.Instance.GetActiveCamera().transform;
MenuScalePatch.UpdateSettings();
QuickMenuHelper.Instance.CreateWorldAnchors();
MainMenuHelper.Instance.CreateWorldAnchors();
}
[HarmonyPrefix]
[HarmonyPatch(typeof(CVR_MenuManager), nameof(CVR_MenuManager.SetScale))]
private static bool Prefix_CVR_MenuManager_SetScale(float avatarHeight, ref float ____scaleFactor)
{
____scaleFactor = avatarHeight / 1.8f;
if (MetaPort.Instance.isUsingVr) ____scaleFactor *= 0.5f;
MSP_MenuInfo.ScaleFactor = ____scaleFactor;
if (!MSP_MenuInfo.PlayerAnchorMenus)
{
QuickMenuHelper.Instance.NeedsPositionUpdate = true;
MainMenuHelper.Instance.NeedsPositionUpdate = true;
}
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ViewManager), nameof(ViewManager.SetScale))]
private static bool Prefix_ViewManager_SetScale()
{
return false;
}
//nuke UpdateMenuPosition methods
//there are 2 Jobs calling this each second, which is fucking my shit
[HarmonyPrefix]
[HarmonyPatch(typeof(CVR_MenuManager), nameof(CVR_MenuManager.UpdateMenuPosition))]
private static bool Prefix_CVR_MenuManager_UpdateMenuPosition()
{
if (QuickMenuHelper.Instance == null) return true;
return !QuickMenuHelper.Instance.MenuIsOpen;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ViewManager), nameof(ViewManager.UpdateMenuPosition))]
private static bool Prefix_ViewManager_UpdateMenuPosition(ref float ___cachedScreenAspectRatio)
{
if (MainMenuHelper.Instance == null) return true;
//this is called once a second, so ill fix their dumb aspect ratio shit
float ratio = (float)Screen.width / (float)Screen.height;
float clamp = Mathf.Clamp(ratio, 0f, 1.8f);
MSP_MenuInfo.AspectRatio = 1.7777779f / clamp;
return !MainMenuHelper.Instance.MenuIsOpen;
}
//Set QM stuff
[HarmonyPostfix]
[HarmonyPatch(typeof(CVR_MenuManager), nameof(CVR_MenuManager.Start))]
private static void Postfix_CVR_MenuManager_Start(ref CVR_MenuManager __instance, ref GameObject ____leftVrAnchor)
{
QuickMenuHelper helper = __instance.quickMenu.gameObject.AddComponent<QuickMenuHelper>();
helper.handAnchor = ____leftVrAnchor.transform;
}
//Set MM stuff
[HarmonyPostfix]
[HarmonyPatch(typeof(ViewManager), nameof(ViewManager.Start))]
private static void Postfix_ViewManager_Start(ref ViewManager __instance)
{
__instance.gameObject.AddComponent<MainMenuHelper>();
}
//hook quickmenu open/close
[HarmonyPrefix]
[HarmonyPatch(typeof(CVR_MenuManager), nameof(CVR_MenuManager.ToggleQuickMenu))]
private static bool Prefix_CVR_MenuManager_ToggleQuickMenu(bool show, ref CVR_MenuManager __instance, ref bool ____quickMenuOpen)
{
if (QuickMenuHelper.Instance == null) return true;
if (show != ____quickMenuOpen)
{
____quickMenuOpen = show;
__instance.quickMenu.ShouldRender = show;
__instance.quickMenuAnimator.SetBool("Open", show);
QuickMenuHelper.Instance.MenuIsOpen = show;
QuickMenuHelper.Instance.UpdateWorldAnchors(show);
//shouldnt run if switching menus on desktop
if (!MetaPort.Instance.isUsingVr)
{
if (!show && MainMenuHelper.Instance.MenuIsOpen)
{
return false;
}
ViewManager.Instance.UiStateToggle(false);
}
MSP_MenuInfo.ToggleDesktopInputMethod(show);
CVRPlayerManager.Instance.ReloadAllNameplates();
}
return false;
}
// Hook menu open/close
[HarmonyPrefix]
[HarmonyPatch(typeof(ViewManager), nameof(ViewManager.UiStateToggle), new Type[] { typeof(bool) })]
private static bool Prefix_ViewManager_UiStateToggle(bool show, ref ViewManager __instance)
{
if (MainMenuHelper.Instance == null) return true;
if (show != __instance._gameMenuOpen)
{
__instance._gameMenuOpen = show;
__instance.gameMenuView.ShouldRender = show;
__instance.uiMenuAnimator.SetBool("Open", show);
MainMenuHelper.Instance.MenuIsOpen = show;
MainMenuHelper.Instance.UpdateWorldAnchors(show);
// Shouldn't run if switching menus on desktop
if (!MetaPort.Instance.isUsingVr)
{
if (!show && QuickMenuHelper.Instance.MenuIsOpen)
{
return false;
}
CVR_MenuManager.Instance.ToggleQuickMenu(false);
}
MSP_MenuInfo.ToggleDesktopInputMethod(show);
CVRPlayerManager.Instance.ReloadAllNameplates();
}
return false;
}
//add independent head movement to important input
[HarmonyPostfix]
[HarmonyPatch(typeof(CVRInputModule_Keyboard), nameof(CVRInputModule_Keyboard.Update_Always))]
private static void Postfix_CVRInputModule_Keyboard_Update_Always(ref CVRInputModule_Keyboard __instance)
{
if (!__instance._inputManager.inputEnabled) //only run while in menu, so input isnt handled twice
{
__instance._inputManager.independentHeadTurn |= CVRInputManager.Controls.MouseAndKeyboard.Character.IndependantHeadTurn.IsPressed();
if (CVRInputManager.Controls.MouseAndKeyboard.Character.IndependantHeadTurnToggle.WasPerformedThisFrame())
{
__instance._inputManager.independentHeadToggle = !__instance._inputManager.independentHeadToggle;
}
}
}
//Support for changing VRMode during runtime.
[HarmonyPostfix]
[HarmonyPatch(typeof(CVRTools), nameof(CVRTools.ConfigureHudAffinity))]
private static void Postfix_CVRTools_ConfigureHudAffinity()
{
MSP_MenuInfo.CameraTransform = PlayerSetup.Instance.GetActiveCamera().transform;
}
}