NAK_CVR_Mods/DesktopVRIK
NotAKidoS 1eeaf4be54 No longer rely on AMT, IKSystem, or PlayerSetup
Partially rewrote everything so it is cleaner, does not need Traverse/Reflection, and no longer piggybacks on the game handling VRIK on Desktop for whatever reason. This version also handles VRIK Locomotion weight standalone instead of requiring AvatarMotionTweaker, but if AMT is found it will rely on it anyways. This can be overwridden in the melonprefs, but its still gonna be double the maths for no reason.
2023-03-28 22:48:44 -05:00
..
Integrations clean up 2023-03-07 15:07:56 -06:00
Properties bump vers 2023-03-08 21:30:44 -06:00
DesktopVRIK.csproj No longer rely on AMT, IKSystem, or PlayerSetup 2023-03-28 22:48:44 -05:00
DesktopVRIK.sln last minute refactor 2022-12-25 21:05:13 -06:00
DesktopVRIKSystem.cs No longer rely on AMT, IKSystem, or PlayerSetup 2023-03-28 22:48:44 -05:00
format.json bump vers 2023-03-08 21:30:44 -06:00
HarmonyPatches.cs No longer rely on AMT, IKSystem, or PlayerSetup 2023-03-28 22:48:44 -05:00
Main.cs No longer rely on AMT, IKSystem, or PlayerSetup 2023-03-28 22:48:44 -05:00
VRIKUtils.cs No longer rely on AMT, IKSystem, or PlayerSetup 2023-03-28 22:48:44 -05:00