NAK_CVR_Mods/MenuScalePatch/Helpers/MainMenuHelper.cs
NotAKidoS 3ebd743227 tweak head turn return to respect X angles
Head turn would be janky if Y angle reached 0 before X axis reached target angle.
2023-03-03 18:44:49 -06:00

110 lines
3.5 KiB
C#

using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using UnityEngine;
namespace NAK.Melons.MenuScalePatch.Helpers;
//TODO: Implement desktop ratio scaling back to MM
/**
This helper is assigned to the MainMenu object.
The DefaultExecutionOrder attribute saves me from needing
to use OnPreRender() callback... yay.
**/
[DefaultExecutionOrder(20000)]
public class MainMenuHelper : MonoBehaviour
{
public static MainMenuHelper Instance;
public Transform worldAnchor;
public bool NeedsPositionUpdate;
public bool MenuIsOpen;
void Awake()
{
Instance = this;
}
void LateUpdate()
{
if (!MenuIsOpen) return;
if (MSP_MenuInfo.PlayerAnchorMenus || NeedsPositionUpdate)
{
UpdateMenuPosition();
}
if (MSP_MenuInfo.UseIndependentHeadTurn)
{
MSP_MenuInfo.HandleIndependentLookInput();
}
}
public void CreateWorldAnchors()
{
//VR specific anchor
GameObject vrAnchor = new GameObject("MSP_MMVR_Anchor");
vrAnchor.transform.parent = PlayerSetup.Instance.vrCameraRig.transform;
vrAnchor.transform.localPosition = Vector3.zero;
worldAnchor = vrAnchor.transform;
}
public void UpdateWorldAnchors(bool updateMenuPos = false)
{
if (worldAnchor == null || MSP_MenuInfo.CameraTransform == null) return;
if (MetaPort.Instance.isUsingVr)
{
float zRotation = Mathf.Abs(MSP_MenuInfo.CameraTransform.localRotation.eulerAngles.z);
float minTilt = MetaPort.Instance.settings.GetSettingsFloat("GeneralMinimumMenuTilt", 0f);
if (zRotation <= minTilt || zRotation >= 360f - minTilt)
{
worldAnchor.rotation = Quaternion.LookRotation(MSP_MenuInfo.CameraTransform.forward, Vector3.up);
}
else
{
worldAnchor.rotation = MSP_MenuInfo.CameraTransform.rotation;
}
worldAnchor.position = MSP_MenuInfo.CameraTransform.position + MSP_MenuInfo.CameraTransform.forward * 2f * MSP_MenuInfo.ScaleFactor;
}
else
{
worldAnchor.rotation = MSP_MenuInfo.CameraTransform.rotation;
worldAnchor.position = MSP_MenuInfo.CameraTransform.position;
}
if (updateMenuPos) UpdateMenuPosition();
}
public void UpdateMenuPosition()
{
NeedsPositionUpdate = false;
if (MetaPort.Instance.isUsingVr)
{
HandleVRPosition();
return;
}
HandleDesktopPosition();
}
//Desktop Main Menu
public void HandleDesktopPosition()
{
if (MSP_MenuInfo.CameraTransform == null || MSP_MenuInfo.DisableMMHelper) return;
Transform activeAnchor = MSP_MenuInfo.isIndependentHeadTurn ? worldAnchor : MSP_MenuInfo.CameraTransform;
transform.localScale = new Vector3(1.6f * MSP_MenuInfo.ScaleFactor, 0.9f * MSP_MenuInfo.ScaleFactor, 1f);
transform.position = activeAnchor.position + activeAnchor.forward * 1f * MSP_MenuInfo.ScaleFactor * MSP_MenuInfo.AspectRatio;
transform.rotation = activeAnchor.rotation;
}
//VR Main Menu
public void HandleVRPosition()
{
if (worldAnchor == null || MSP_MenuInfo.DisableMMHelper_VR) return;
transform.localScale = new Vector3(1.6f * MSP_MenuInfo.ScaleFactor * 1.8f, 0.9f * MSP_MenuInfo.ScaleFactor * 1.8f, 1f);
transform.position = worldAnchor.position;
transform.rotation = worldAnchor.rotation;
}
}