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30 lines
1.9 KiB
Markdown
30 lines
1.9 KiB
Markdown
# RelativeSync
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Relative sync for Movement Parent & Chairs. Requires both users to have the mod installed. Synced over Mod Network.
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https://github.com/NotAKidOnSteam/NAK_CVR_Mods/assets/37721153/ae6c6e4b-7529-42e2-bd2c-afa050849906
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## Mod Settings
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- **Debug Network Inbound**: Log network messages received from other players.
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- **Debug Network Outbound**: Log network messages sent to other players.
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- **Exp Spawnable Sync Hack**: Forces CVRSpawnable to update position in FixedUpdate. This can help with local jitter while on a remote synced movement parent.
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- **Exp Disable Interpolation on BBCC**: Disables interpolation on BetterBetterCharacterController. This can help with local jitter while on any movement parent.
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## Known Issues
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- Movement Parents on remote users will still locally jitter.
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- PuppetMaster/NetIkController applies received position updates in LateUpdate, while character controller updates in FixedUpdate.
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- Movement Parents using CVRObjectSync synced by remote users will still locally jitter.
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- CVRObjectSync applies received position updates in LateUpdate, while character controller updates in FixedUpdate.
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- Slight interpolation issue with humanoid avatar hips while standing on a Movement Parent.
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- Requires further investigation. I believe it to be because hips are not synced properly, requiring me to relative sync the hips as well.
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---
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Here is the block of text where I tell you this mod is not affiliated with or endorsed by ABI.
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https://documentation.abinteractive.net/official/legal/tos/#7-modding-our-games
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> This mod is an independent creation not affiliated with, supported by, or approved by Alpha Blend Interactive.
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> Use of this mod is done so at the user's own risk and the creator cannot be held responsible for any issues arising from its use.
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> To the best of my knowledge, I have adhered to the Modding Guidelines established by Alpha Blend Interactive.
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