mirror of
https://github.com/NotAKidoS/NAK_CVR_Mods.git
synced 2025-09-02 14:29:25 +00:00
33 lines
1.6 KiB
Markdown
33 lines
1.6 KiB
Markdown
# OriginShift
|
|
|
|
Experimental mod that allows world origin to be shifted to prevent floating point precision issues.
|
|
|
|
## Compromises
|
|
- Steam Audio data cannot be shifted.
|
|
- NavMesh data cannot be shifted.
|
|
- Light Probe data cannot be shifted (until [unity 2022](https://docs.unity3d.com/2022.3/Documentation/Manual/LightProbes-Moving.html)).
|
|
- Occlusion Culling data cannot be shifted.
|
|
- When using "Forced" mode, occlusion culling is disabled.
|
|
- Only 10k trail positions can be shifted per Trail Renderer (artificial limit).
|
|
- Only 10k particle positions can be shifted per Particle System (artificial limit).
|
|
- Potentially can fix by changing Particle System to Custom Simulation Space ? (untested)
|
|
- World Constraints are not shifted.
|
|
|
|
## Known Issues
|
|
- Mod Network is not yet implemented, so Compatibility Mode is required to play with others.
|
|
- Portable Camera drone mode is not yet offset by the world origin shift.
|
|
|
|
## Mod Incompatibilities
|
|
- PlayerRagdollMod will freak out when you ragdoll between chunk boundaries.
|
|
- Partial conflict with RelativeSyncs experimental Spawnable Sync Fix.
|
|
|
|
---
|
|
|
|
Here is the block of text where I tell you this mod is not affiliated with or endorsed by ABI.
|
|
https://documentation.abinteractive.net/official/legal/tos/#7-modding-our-games
|
|
|
|
> This mod is an independent creation not affiliated with, supported by, or approved by Alpha Blend Interactive.
|
|
|
|
> Use of this mod is done so at the user's own risk and the creator cannot be held responsible for any issues arising from its use.
|
|
|
|
> To the best of my knowledge, I have adhered to the Modding Guidelines established by Alpha Blend Interactive.
|