mirror of
https://github.com/NotAKidoS/NAK_CVR_Mods.git
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127 lines
No EOL
4.6 KiB
C#
127 lines
No EOL
4.6 KiB
C#
using ABI_RC.Core.Player;
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using ABI_RC.Core.Savior;
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using ABI_RC.Core.Util.Object_Behaviour;
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using System.Collections;
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using ABI_RC.Core;
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using ABI.CCK.Components;
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using UnityEngine;
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namespace NAK.ThirdPerson;
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internal static class CameraLogic
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{
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private static float _dist;
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private static float _scale = 1f;
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private static Camera _thirdPersonCam;
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private static Camera _uiCam;
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private static Camera _desktopCam;
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private static int _storedCamMask;
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private static CameraFovClone _cameraFovClone;
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internal static CameraLocation CurrentLocation = CameraLocation.Default;
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internal enum CameraLocation
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{
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Default,
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FrontView,
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RightSide,
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LeftSide
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}
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private static bool _state;
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internal static bool State
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{
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get => _state;
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set
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{
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_state = !CheckIsRestricted() && value;
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if (_state) _storedCamMask = _desktopCam.cullingMask;
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_desktopCam.cullingMask = _state ? 0 : _storedCamMask;
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_uiCam.cullingMask = _state ? _uiCam.cullingMask & ~(1 << CVRLayers.PlayerClone) : _uiCam.cullingMask | (1 << CVRLayers.PlayerClone);
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_thirdPersonCam.gameObject.SetActive(_state);
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}
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}
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internal static IEnumerator SetupCamera()
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{
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yield return new WaitUntil(() => PlayerSetup.Instance);
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_thirdPersonCam = new GameObject("ThirdPersonCameraObj", typeof(Camera)).GetComponent<Camera>();
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_cameraFovClone = _thirdPersonCam.gameObject.AddComponent<CameraFovClone>();
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_desktopCam = PlayerSetup.Instance.desktopCamera.GetComponent<Camera>();
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_cameraFovClone.targetCamera = _desktopCam;
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_thirdPersonCam.transform.SetParent(_desktopCam.transform);
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_uiCam = _desktopCam.transform.Find("_UICamera").GetComponent<Camera>();
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RelocateCam(CameraLocation.Default);
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_thirdPersonCam.gameObject.SetActive(false);
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ThirdPerson.Logger.Msg("Finished setting up third person camera.");
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}
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internal static void CopyPlayerCamValues()
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{
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Camera activePlayerCam = PlayerSetup.Instance.GetActiveCamera().GetComponent<Camera>();
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if (_thirdPersonCam == null || activePlayerCam == null)
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return;
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ThirdPerson.Logger.Msg("Copying active camera settings & components.");
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CVRTools.CopyToDestCam(activePlayerCam, _thirdPersonCam, true);
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if (!CheckIsRestricted())
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return;
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ThirdPerson.Logger.Msg("Third person camera is restricted by the world.");
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State = false;
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}
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internal static void RelocateCam(CameraLocation location, bool resetDist = false)
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{
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Transform thirdPersonCam = _thirdPersonCam.transform;
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thirdPersonCam.rotation = _desktopCam.transform.rotation;
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if (resetDist) ResetDist();
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switch (location)
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{
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case CameraLocation.FrontView:
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thirdPersonCam.localPosition = new Vector3(0, 0.015f, 1f - _dist) * _scale;
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thirdPersonCam.localRotation = new Quaternion(0, 180, 0, 0);
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CurrentLocation = CameraLocation.FrontView;
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break;
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case CameraLocation.RightSide:
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thirdPersonCam.localPosition = new Vector3(0.3f, 0.015f, -1.5f + _dist) * _scale;
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thirdPersonCam.localRotation = new Quaternion(0, 0, 0, 0);
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CurrentLocation = CameraLocation.RightSide;
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break;
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case CameraLocation.LeftSide:
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thirdPersonCam.localPosition = new Vector3(-0.3f, 0.015f, -1.5f + _dist) * _scale;
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thirdPersonCam.localRotation = new Quaternion(0, 0, 0, 0);
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CurrentLocation = CameraLocation.LeftSide;
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break;
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case CameraLocation.Default:
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default:
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thirdPersonCam.localPosition = new Vector3(0, 0.015f, -1.5f + _dist) * _scale;
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thirdPersonCam.localRotation = new Quaternion(0, 0, 0, 0);
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CurrentLocation = CameraLocation.Default;
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break;
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}
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}
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private static void ResetDist() => _dist = 0;
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internal static void ScrollDist(float sign) { _dist += sign * 0.25f; RelocateCam(CurrentLocation); }
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internal static void AdjustScale(float height) { _scale = height; RelocateCam(CurrentLocation); }
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internal static void CheckVRMode() { if (MetaPort.Instance.isUsingVr) State = false; }
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private static bool CheckIsRestricted()
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=> !CVRWorld.Instance.enableZoom;
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internal static bool ShouldNotHideHead_ThirdPerson(Camera cam)
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{
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if (cam != _desktopCam)
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return true; // we dont care
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return !State;
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}
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} |