NAK_CVR_Mods/DesktopVRIK/Main.cs
2023-03-29 04:00:42 -05:00

82 lines
No EOL
4 KiB
C#

using MelonLoader;
using UnityEngine;
namespace NAK.Melons.DesktopVRIK;
public class DesktopVRIKMod : MelonMod
{
internal static MelonLogger.Instance Logger;
public const string SettingsCategory = "DesktopVRIK";
public static readonly MelonPreferences_Category CategoryDesktopVRIK = MelonPreferences.CreateCategory(SettingsCategory);
public static readonly MelonPreferences_Entry<bool> EntryEnabled =
CategoryDesktopVRIK.CreateEntry("Enabled", true, description: "Toggle DesktopVRIK entirely. Requires avatar reload.");
public static readonly MelonPreferences_Entry<bool> EntryPlantFeet =
CategoryDesktopVRIK.CreateEntry("Enforce Plant Feet", true, description: "Forces VRIK Plant Feet enabled to prevent hovering when stopping movement.");
public static readonly MelonPreferences_Entry<bool> EntryUseVRIKToes =
CategoryDesktopVRIK.CreateEntry("Use VRIK Toes", false, description: "Determines if VRIK uses humanoid toes for IK solving, which can cause feet to idle behind the avatar.");
public static readonly MelonPreferences_Entry<bool> EntryFindUnmappedToes =
CategoryDesktopVRIK.CreateEntry("Find Unmapped Toes", false, description: "Determines if DesktopVRIK should look for unmapped toe bones if the humanoid rig does not have any.");
public static readonly MelonPreferences_Entry<float> EntryBodyLeanWeight =
CategoryDesktopVRIK.CreateEntry("Body Lean Weight", 0.5f, description: "Adds rotational influence to the body solver when looking up/down. Set to 0 to disable.");
public static readonly MelonPreferences_Entry<float> EntryBodyHeadingLimit =
CategoryDesktopVRIK.CreateEntry("Body Heading Limit", 20f, description: "Specifies the maximum angle the lower body can have relative to the head when rotating. Set to 0 to disable.");
public static readonly MelonPreferences_Entry<float> EntryPelvisHeadingWeight =
CategoryDesktopVRIK.CreateEntry("Pelvis Heading Weight", 0.25f, description: "Determines how much the pelvis will face the Body Heading Limit. Set to 0 to align with head.");
public static readonly MelonPreferences_Entry<float> EntryChestHeadingWeight =
CategoryDesktopVRIK.CreateEntry("Chest Heading Weight", 0.75f, description: "Determines how much the chest will face the Body Heading Limit. Set to 0 to align with head.");
public override void OnInitializeMelon()
{
Logger = LoggerInstance;
CategoryDesktopVRIK.Entries.ForEach(e => e.OnEntryValueChangedUntyped.Subscribe(OnUpdateSettings));
ApplyPatches(typeof(HarmonyPatches.PlayerSetupPatches));
//BTKUILib Misc Tab
if (MelonMod.RegisteredMelons.Any(it => it.Info.Name == "BTKUILib"))
{
Logger.Msg("Initializing BTKUILib support.");
BTKUIAddon.Init();
}
}
internal static void UpdateAllSettings()
{
if (!DesktopVRIKSystem.Instance) return;
// DesktopVRIK Settings
DesktopVRIKSystem.Instance.Setting_Enabled = EntryEnabled.Value;
DesktopVRIKSystem.Instance.Setting_PlantFeet = EntryPlantFeet.Value;
DesktopVRIKSystem.Instance.Setting_BodyLeanWeight = Mathf.Clamp01(EntryBodyLeanWeight.Value);
DesktopVRIKSystem.Instance.Setting_BodyHeadingLimit = Mathf.Clamp(EntryBodyHeadingLimit.Value, 0f, 90f);
DesktopVRIKSystem.Instance.Setting_PelvisHeadingWeight = (1f - Mathf.Clamp01(EntryPelvisHeadingWeight.Value));
DesktopVRIKSystem.Instance.Setting_ChestHeadingWeight = (1f - Mathf.Clamp01(EntryChestHeadingWeight.Value));
// Calibration Settings
DesktopVRIKSystem.Instance.Setting_UseVRIKToes = EntryUseVRIKToes.Value;
DesktopVRIKSystem.Instance.Setting_FindUnmappedToes = EntryFindUnmappedToes.Value;
}
void OnUpdateSettings(object arg1, object arg2) => UpdateAllSettings();
void ApplyPatches(Type type)
{
try
{
HarmonyInstance.PatchAll(type);
}
catch (Exception e)
{
Logger.Msg($"Failed while patching {type.Name}!");
Logger.Error(e);
}
}
}