Notification delay

World ragdoll restriction
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SDraw 2024-07-06 13:26:00 +03:00
parent 9c339f3662
commit 0239ab3057
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14 changed files with 501 additions and 414 deletions

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[assembly: MelonLoader.MelonInfo(typeof(ml_pin.PlayersInstanceNotifier), "PlayersInstanceNotifier", "1.0.6", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonInfo(typeof(ml_pin.PlayersInstanceNotifier), "PlayersInstanceNotifier", "1.0.7", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]

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# Players Instance Notifier
This mod implements sound notifications for players joining and leaving.
This can be considered as attempt of [JoinNotifier](https://github.com/knah/VRCMods/tree/master/JoinNotifier) revival.
# Installation
* Install [latest MelonLoader](https://github.com/LavaGang/MelonLoader)
* Get [latest release DLL](../../../releases/latest):
* Put `ml_pin.dll` in `Mods` folder of game
# Usage
Available mod's settings in `Settings - Audio - Players Instance Notifier`:
* **Notify of:** players notification filter type, available filters: `None`, `Friends`, `All`; `All` by default.
* **Mixed volume:** volume of notifications; `100` by default.
* Note: Respects game's interface volume setting and mixes with it accordingly.
* **Notify in public instances:** notifies in `Public` instances; `true` by default.
* **Notify in friends instances:** notifies in `Friends of friends` and `Friends` instances; `true` by default.
* **Notify in private instances:** notifies in `Everyone can invite` and `Owner must invite` instances; `true` by default.
* **Always notify of friends:** notifies friends join/leave no matter what; `false` by default.
# Custom notification sounds
You can setup your own notification sounds.
Go to `<game_folder>/UserData/PlayersInstanceNotifier` and replace to your preferable sounds.
Available sounds for replacement:
* **player_join.wav**
* **player_leave.wav**
* **friend_join.wav**
* **friend_leave.wav**
# Players Instance Notifier
This mod implements sound notifications for players joining and leaving.
This can be considered as attempt of [JoinNotifier](https://github.com/knah/VRCMods/tree/master/JoinNotifier) revival.
# Installation
* Install [latest MelonLoader](https://github.com/LavaGang/MelonLoader)
* Get [latest release DLL](../../../releases/latest):
* Put `ml_pin.dll` in `Mods` folder of game
# Usage
Available mod's settings in `Settings - Audio - Players Instance Notifier`:
* **Notify of:** players notification filter type, available filters: `None`, `Friends`, `All`; `All` by default.
* **Mixed volume:** volume of notifications; `100` by default.
* Note: Respects game's interface volume setting and mixes with it accordingly.
* **Delay between notifications:** prevents notification until previous one is finished; `true` by default.
* **Notify in public instances:** notifies in `Public` instances; `true` by default.
* **Notify in friends instances:** notifies in `Friends of friends` and `Friends` instances; `true` by default.
* **Notify in private instances:** notifies in `Everyone can invite` and `Owner must invite` instances; `true` by default.
* **Always notify of friends:** notifies friends join/leave no matter what; `false` by default.
# Custom notification sounds
You can setup your own notification sounds.
Go to `<game_folder>/UserData/PlayersInstanceNotifier` and replace to your preferable sounds.
Available sounds for replacement:
* **player_join.wav**
* **player_leave.wav**
* **friend_join.wav**
* **friend_leave.wav**

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using ABI_RC.Core.InteractionSystem;
using System;
using System.Collections.Generic;
namespace ml_pin
{
static class Settings
{
internal class SettingEvent<T>
{
event Action<T> m_action;
public void AddHandler(Action<T> p_listener) => m_action += p_listener;
public void RemoveHandler(Action<T> p_listener) => m_action -= p_listener;
public void Invoke(T p_value) => m_action?.Invoke(p_value);
}
public enum NotificationType
{
None = 0,
Friends,
All
};
enum ModSetting
{
NotifyType,
Volume,
NotifyInPublic,
NotifyInFriends,
NotifyInPrivate,
FriendsAlways
};
public static NotificationType NotifyType { get; private set; } = NotificationType.All;
public static float Volume { get; private set; } = 1.0f;
public static bool NotifyInPublic { get; private set; } = true;
public static bool NotifyInFriends { get; private set; } = true;
public static bool NotifyInPrivate { get; private set; } = true;
public static bool FriendsAlways { get; private set; } = false;
static MelonLoader.MelonPreferences_Category ms_category = null;
static List<MelonLoader.MelonPreferences_Entry> ms_entries = null;
public static readonly SettingEvent<NotificationType> OnNotifyTypeChanged = new SettingEvent<NotificationType>();
public static readonly SettingEvent<float> OnVolumeChanged = new SettingEvent<float>();
public static readonly SettingEvent<bool> OnNotifyInPublicChanged = new SettingEvent<bool>();
public static readonly SettingEvent<bool> OnNotifyInFriendsChanged = new SettingEvent<bool>();
public static readonly SettingEvent<bool> OnNotifyInPrivateChanged = new SettingEvent<bool>();
public static readonly SettingEvent<bool> OnFriendsAlwaysChanged = new SettingEvent<bool>();
internal static void Init()
{
ms_category = MelonLoader.MelonPreferences.CreateCategory("PIN", null, true);
ms_entries = new List<MelonLoader.MelonPreferences_Entry>()
{
ms_category.CreateEntry(ModSetting.NotifyType.ToString(), (int)NotifyType),
ms_category.CreateEntry(ModSetting.Volume.ToString(), (int)(Volume * 100f)),
ms_category.CreateEntry(ModSetting.NotifyInPublic.ToString(), NotifyInPublic),
ms_category.CreateEntry(ModSetting.NotifyInFriends.ToString(), NotifyInFriends),
ms_category.CreateEntry(ModSetting.NotifyInPrivate.ToString(), NotifyInPrivate),
ms_category.CreateEntry(ModSetting.FriendsAlways.ToString(), FriendsAlways),
};
NotifyType = (NotificationType)(int)ms_entries[(int)ModSetting.NotifyType].BoxedValue;
Volume = (int)ms_entries[(int)ModSetting.Volume].BoxedValue * 0.01f;
NotifyInPublic = (bool)ms_entries[(int)ModSetting.NotifyInPublic].BoxedValue;
NotifyInFriends = (bool)ms_entries[(int)ModSetting.NotifyInFriends].BoxedValue;
NotifyInPrivate = (bool)ms_entries[(int)ModSetting.NotifyInPrivate].BoxedValue;
FriendsAlways = (bool)ms_entries[(int)ModSetting.FriendsAlways].BoxedValue;
MelonLoader.MelonCoroutines.Start(WaitMainMenuUi());
}
static System.Collections.IEnumerator WaitMainMenuUi()
{
while(ViewManager.Instance == null)
yield return null;
while(ViewManager.Instance.gameMenuView == null)
yield return null;
while(ViewManager.Instance.gameMenuView.Listener == null)
yield return null;
ViewManager.Instance.gameMenuView.Listener.ReadyForBindings += () =>
{
ViewManager.Instance.gameMenuView.View.BindCall("OnToggleUpdate_" + ms_category.Identifier, new Action<string, string>(OnToggleUpdate));
ViewManager.Instance.gameMenuView.View.BindCall("OnSliderUpdate_" + ms_category.Identifier, new Action<string, string>(OnSliderUpdate));
ViewManager.Instance.gameMenuView.View.BindCall("OnDropdownUpdate_" + ms_category.Identifier, new Action<string, string>(OnDropdownUpdate));
};
ViewManager.Instance.gameMenuView.Listener.FinishLoad += (_) =>
{
ViewManager.Instance.gameMenuView.View.ExecuteScript(ResourcesHandler.GetEmbeddedResource("mods_extension.js"));
ViewManager.Instance.gameMenuView.View.ExecuteScript(ResourcesHandler.GetEmbeddedResource("mod_menu.js"));
foreach(var l_entry in ms_entries)
ViewManager.Instance.gameMenuView.View.TriggerEvent("updateModSetting", ms_category.Identifier, l_entry.DisplayName, l_entry.GetValueAsString());
};
}
static void OnToggleUpdate(string p_name, string p_value)
{
try
{
if(Enum.TryParse(p_name, out ModSetting l_setting) && bool.TryParse(p_value, out bool l_value))
{
switch(l_setting)
{
case ModSetting.NotifyInPublic:
{
NotifyInPublic = l_value;
OnNotifyInPublicChanged.Invoke(NotifyInPublic);
}
break;
case ModSetting.NotifyInFriends:
{
NotifyInFriends = l_value;
OnNotifyInFriendsChanged.Invoke(NotifyInFriends);
}
break;
case ModSetting.NotifyInPrivate:
{
NotifyInPrivate = l_value;
OnNotifyInPrivateChanged.Invoke(NotifyInPrivate);
}
break;
case ModSetting.FriendsAlways:
{
FriendsAlways = l_value;
OnFriendsAlwaysChanged.Invoke(FriendsAlways);
}
break;
}
ms_entries[(int)l_setting].BoxedValue = l_value;
}
}
catch(Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
static void OnSliderUpdate(string p_name, string p_value)
{
try
{
if(Enum.TryParse(p_name, out ModSetting l_setting) && int.TryParse(p_value, out int l_value))
{
switch(l_setting)
{
case ModSetting.Volume:
{
Volume = l_value * 0.01f;
OnVolumeChanged.Invoke(Volume);
}
break;
}
ms_entries[(int)l_setting].BoxedValue = l_value;
}
}
catch(Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
static void OnDropdownUpdate(string p_name, string p_value)
{
try
{
if(Enum.TryParse(p_name, out ModSetting l_setting) && int.TryParse(p_value, out int l_value))
{
switch(l_setting)
{
case ModSetting.NotifyType:
{
NotifyType = (NotificationType)l_value;
OnNotifyTypeChanged.Invoke(NotifyType);
}
break;
}
ms_entries[(int)l_setting].BoxedValue = l_value;
}
}
catch(Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
}
}
using ABI_RC.Core.InteractionSystem;
using System;
using System.Collections.Generic;
namespace ml_pin
{
static class Settings
{
internal class SettingEvent<T>
{
event Action<T> m_action;
public void AddHandler(Action<T> p_listener) => m_action += p_listener;
public void RemoveHandler(Action<T> p_listener) => m_action -= p_listener;
public void Invoke(T p_value) => m_action?.Invoke(p_value);
}
public enum NotificationType
{
None = 0,
Friends,
All
};
enum ModSetting
{
NotifyType,
Volume,
Delay,
NotifyInPublic,
NotifyInFriends,
NotifyInPrivate,
FriendsAlways
};
public static NotificationType NotifyType { get; private set; } = NotificationType.All;
public static float Volume { get; private set; } = 1.0f;
public static bool Delay { get; private set; } = true;
public static bool NotifyInPublic { get; private set; } = true;
public static bool NotifyInFriends { get; private set; } = true;
public static bool NotifyInPrivate { get; private set; } = true;
public static bool FriendsAlways { get; private set; } = false;
static MelonLoader.MelonPreferences_Category ms_category = null;
static List<MelonLoader.MelonPreferences_Entry> ms_entries = null;
public static readonly SettingEvent<NotificationType> OnNotifyTypeChanged = new SettingEvent<NotificationType>();
public static readonly SettingEvent<float> OnVolumeChanged = new SettingEvent<float>();
public static readonly SettingEvent<bool> OnDelayChange = new SettingEvent<bool>();
public static readonly SettingEvent<bool> OnNotifyInPublicChanged = new SettingEvent<bool>();
public static readonly SettingEvent<bool> OnNotifyInFriendsChanged = new SettingEvent<bool>();
public static readonly SettingEvent<bool> OnNotifyInPrivateChanged = new SettingEvent<bool>();
public static readonly SettingEvent<bool> OnFriendsAlwaysChanged = new SettingEvent<bool>();
internal static void Init()
{
ms_category = MelonLoader.MelonPreferences.CreateCategory("PIN", null, true);
ms_entries = new List<MelonLoader.MelonPreferences_Entry>()
{
ms_category.CreateEntry(ModSetting.NotifyType.ToString(), (int)NotifyType),
ms_category.CreateEntry(ModSetting.Volume.ToString(), (int)(Volume * 100f)),
ms_category.CreateEntry(ModSetting.Delay.ToString(), Delay),
ms_category.CreateEntry(ModSetting.NotifyInPublic.ToString(), NotifyInPublic),
ms_category.CreateEntry(ModSetting.NotifyInFriends.ToString(), NotifyInFriends),
ms_category.CreateEntry(ModSetting.NotifyInPrivate.ToString(), NotifyInPrivate),
ms_category.CreateEntry(ModSetting.FriendsAlways.ToString(), FriendsAlways),
};
NotifyType = (NotificationType)(int)ms_entries[(int)ModSetting.NotifyType].BoxedValue;
Volume = (int)ms_entries[(int)ModSetting.Volume].BoxedValue * 0.01f;
Delay = (bool)ms_entries[(int)ModSetting.Delay].BoxedValue;
NotifyInPublic = (bool)ms_entries[(int)ModSetting.NotifyInPublic].BoxedValue;
NotifyInFriends = (bool)ms_entries[(int)ModSetting.NotifyInFriends].BoxedValue;
NotifyInPrivate = (bool)ms_entries[(int)ModSetting.NotifyInPrivate].BoxedValue;
FriendsAlways = (bool)ms_entries[(int)ModSetting.FriendsAlways].BoxedValue;
MelonLoader.MelonCoroutines.Start(WaitMainMenuUi());
}
static System.Collections.IEnumerator WaitMainMenuUi()
{
while(ViewManager.Instance == null)
yield return null;
while(ViewManager.Instance.gameMenuView == null)
yield return null;
while(ViewManager.Instance.gameMenuView.Listener == null)
yield return null;
ViewManager.Instance.gameMenuView.Listener.ReadyForBindings += () =>
{
ViewManager.Instance.gameMenuView.View.BindCall("OnToggleUpdate_" + ms_category.Identifier, new Action<string, string>(OnToggleUpdate));
ViewManager.Instance.gameMenuView.View.BindCall("OnSliderUpdate_" + ms_category.Identifier, new Action<string, string>(OnSliderUpdate));
ViewManager.Instance.gameMenuView.View.BindCall("OnDropdownUpdate_" + ms_category.Identifier, new Action<string, string>(OnDropdownUpdate));
};
ViewManager.Instance.gameMenuView.Listener.FinishLoad += (_) =>
{
ViewManager.Instance.gameMenuView.View.ExecuteScript(ResourcesHandler.GetEmbeddedResource("mods_extension.js"));
ViewManager.Instance.gameMenuView.View.ExecuteScript(ResourcesHandler.GetEmbeddedResource("mod_menu.js"));
foreach(var l_entry in ms_entries)
ViewManager.Instance.gameMenuView.View.TriggerEvent("updateModSetting", ms_category.Identifier, l_entry.DisplayName, l_entry.GetValueAsString());
};
}
static void OnToggleUpdate(string p_name, string p_value)
{
try
{
if(Enum.TryParse(p_name, out ModSetting l_setting) && bool.TryParse(p_value, out bool l_value))
{
switch(l_setting)
{
case ModSetting.Delay:
{
Delay = l_value;
OnDelayChange.Invoke(Delay);
}
break;
case ModSetting.NotifyInPublic:
{
NotifyInPublic = l_value;
OnNotifyInPublicChanged.Invoke(NotifyInPublic);
}
break;
case ModSetting.NotifyInFriends:
{
NotifyInFriends = l_value;
OnNotifyInFriendsChanged.Invoke(NotifyInFriends);
}
break;
case ModSetting.NotifyInPrivate:
{
NotifyInPrivate = l_value;
OnNotifyInPrivateChanged.Invoke(NotifyInPrivate);
}
break;
case ModSetting.FriendsAlways:
{
FriendsAlways = l_value;
OnFriendsAlwaysChanged.Invoke(FriendsAlways);
}
break;
}
ms_entries[(int)l_setting].BoxedValue = l_value;
}
}
catch(Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
static void OnSliderUpdate(string p_name, string p_value)
{
try
{
if(Enum.TryParse(p_name, out ModSetting l_setting) && int.TryParse(p_value, out int l_value))
{
switch(l_setting)
{
case ModSetting.Volume:
{
Volume = l_value * 0.01f;
OnVolumeChanged.Invoke(Volume);
}
break;
}
ms_entries[(int)l_setting].BoxedValue = l_value;
}
}
catch(Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
static void OnDropdownUpdate(string p_name, string p_value)
{
try
{
if(Enum.TryParse(p_name, out ModSetting l_setting) && int.TryParse(p_value, out int l_value))
{
switch(l_setting)
{
case ModSetting.NotifyType:
{
NotifyType = (NotificationType)l_value;
OnNotifyTypeChanged.Invoke(NotifyType);
}
break;
}
ms_entries[(int)l_setting].BoxedValue = l_value;
}
}
catch(Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
}
}

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@ -1,70 +1,99 @@
using ABI_RC.Core.AudioEffects;
using System.Collections;
using System.IO;
using UnityEngine;
using UnityEngine.Networking;
namespace ml_pin
{
class SoundManager
{
public enum SoundType
{
PlayerJoin = 0,
PlayerLeave,
FriendJoin,
FriendLeave
}
const string c_modName = "PlayersInstanceNotifier";
bool m_loaded = false;
readonly AudioClip[] m_clips = null;
internal SoundManager()
{
m_clips = new AudioClip[4];
for(int i = 0; i < 4; i++)
m_clips[i] = null;
}
public void LoadSounds()
{
if(!m_loaded)
{
MelonLoader.MelonCoroutines.Start(LoadAudioClip(SoundType.PlayerJoin, Path.Combine(MelonLoader.Utils.MelonEnvironment.UserDataDirectory, c_modName, "player_join.wav")));
MelonLoader.MelonCoroutines.Start(LoadAudioClip(SoundType.PlayerLeave, Path.Combine(MelonLoader.Utils.MelonEnvironment.UserDataDirectory, c_modName, "player_leave.wav")));
MelonLoader.MelonCoroutines.Start(LoadAudioClip(SoundType.FriendJoin, Path.Combine(MelonLoader.Utils.MelonEnvironment.UserDataDirectory, c_modName, "friend_join.wav")));
MelonLoader.MelonCoroutines.Start(LoadAudioClip(SoundType.FriendLeave, Path.Combine(MelonLoader.Utils.MelonEnvironment.UserDataDirectory, c_modName, "friend_leave.wav")));
m_loaded = true;
}
}
IEnumerator LoadAudioClip(SoundType p_type, string p_path)
{
using UnityWebRequest l_uwr = UnityWebRequestMultimedia.GetAudioClip("file://" + p_path, AudioType.WAV);
((DownloadHandlerAudioClip)l_uwr.downloadHandler).streamAudio = true;
yield return l_uwr.SendWebRequest();
if(l_uwr.isNetworkError || l_uwr.isHttpError)
{
MelonLoader.MelonLogger.Warning(l_uwr.error);
yield break;
}
AudioClip l_content;
AudioClip l_clip = (l_content = DownloadHandlerAudioClip.GetContent(l_uwr));
yield return l_content;
if(!l_uwr.isDone || (l_clip == null))
yield break;
m_clips[(int)p_type] = l_clip;
}
public void PlaySound(SoundType p_type)
{
if(m_loaded && (m_clips[(int)p_type] != null))
InterfaceAudio.Instance.UserInterfaceAudio.PlayOneShot(m_clips[(int)p_type], Settings.Volume);
}
}
}
using ABI_RC.Core.AudioEffects;
using System;
using System.Collections;
using System.IO;
using UnityEngine;
using UnityEngine.Networking;
namespace ml_pin
{
class SoundManager
{
public enum SoundType
{
PlayerJoin = 0,
PlayerLeave,
FriendJoin,
FriendLeave
}
const string c_modName = "PlayersInstanceNotifier";
bool m_loaded = false;
readonly AudioClip[] m_clips = null;
int[] m_clipDelays = null;
int[] m_playTicks = null;
internal SoundManager()
{
m_clips = new AudioClip[4];
for(int i = 0; i < 4; i++)
m_clips[i] = null;
m_clipDelays = new int[4];
m_clipDelays[(int)SoundType.PlayerJoin] = 708;
m_clipDelays[(int)SoundType.PlayerLeave] = 380;
m_clipDelays[(int)SoundType.FriendJoin] = 708;
m_clipDelays[(int)SoundType.FriendLeave] = 380;
m_playTicks = new int[4];
for(int i = 0; i < 4; i++)
m_playTicks[i] = 0;
}
public void LoadSounds()
{
if(!m_loaded)
{
MelonLoader.MelonCoroutines.Start(LoadAudioClip(SoundType.PlayerJoin, Path.Combine(MelonLoader.Utils.MelonEnvironment.UserDataDirectory, c_modName, "player_join.wav")));
MelonLoader.MelonCoroutines.Start(LoadAudioClip(SoundType.PlayerLeave, Path.Combine(MelonLoader.Utils.MelonEnvironment.UserDataDirectory, c_modName, "player_leave.wav")));
MelonLoader.MelonCoroutines.Start(LoadAudioClip(SoundType.FriendJoin, Path.Combine(MelonLoader.Utils.MelonEnvironment.UserDataDirectory, c_modName, "friend_join.wav")));
MelonLoader.MelonCoroutines.Start(LoadAudioClip(SoundType.FriendLeave, Path.Combine(MelonLoader.Utils.MelonEnvironment.UserDataDirectory, c_modName, "friend_leave.wav")));
m_loaded = true;
}
}
IEnumerator LoadAudioClip(SoundType p_type, string p_path)
{
using UnityWebRequest l_uwr = UnityWebRequestMultimedia.GetAudioClip("file://" + p_path, AudioType.WAV);
((DownloadHandlerAudioClip)l_uwr.downloadHandler).streamAudio = true;
yield return l_uwr.SendWebRequest();
if(l_uwr.isNetworkError || l_uwr.isHttpError)
{
MelonLoader.MelonLogger.Warning(l_uwr.error);
yield break;
}
AudioClip l_content;
AudioClip l_clip = (l_content = DownloadHandlerAudioClip.GetContent(l_uwr));
yield return l_content;
if(!l_uwr.isDone || (l_clip == null))
yield break;
m_clips[(int)p_type] = l_clip;
m_clipDelays[(int)p_type] = (int)(l_clip.length * 1000f);
}
public void PlaySound(SoundType p_type)
{
if(m_loaded && (m_clips[(int)p_type] != null))
{
if(Settings.Delay)
{
int l_tick = Environment.TickCount;
if(l_tick - m_playTicks[(int)p_type] > m_clipDelays[(int)p_type])
{
m_playTicks[(int)p_type] = l_tick;
InterfaceAudio.Instance.UserInterfaceAudio.PlayOneShot(m_clips[(int)p_type], Settings.Volume);
}
}
else
{
m_playTicks[(int)p_type] = Environment.TickCount;
InterfaceAudio.Instance.UserInterfaceAudio.PlayOneShot(m_clips[(int)p_type], Settings.Volume);
}
}
}
}
}

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@ -7,7 +7,7 @@
<Authors>SDraw</Authors>
<Company>None</Company>
<Product>PlayersInstanceNotifier</Product>
<Version>1.0.6</Version>
<Version>1.0.7</Version>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">

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@ -1,64 +1,71 @@
{
let l_block = document.createElement('div');
l_block.innerHTML = `
<div class ="settings-subcategory">
<div class ="subcategory-name">Players Instance Notifier</div>
<div class ="subcategory-description"></div>
</div>
<div class ="row-wrapper">
<div class ="option-caption">Notify of: </div>
<div class ="option-input">
<div id="NotifyType" class ="inp_dropdown no-scroll" data-options="0:None,1:Friends,2:All" data-current="2"></div>
</div>
</div>
<div class ="row-wrapper">
<div class ="option-caption">Mixed volume: </div>
<div class ="option-input">
<div id="Volume" class ="inp_slider no-scroll" data-min="0" data-max="100" data-current="100"></div>
</div>
</div>
<div class ="row-wrapper">
<div class ="option-caption">Notify in public instances: </div>
<div class ="option-input">
<div id="NotifyInPublic" class ="inp_toggle no-scroll" data-current="true"></div>
</div>
</div>
<div class ="row-wrapper">
<div class ="option-caption">Notify in friends instances: </div>
<div class ="option-input">
<div id="NotifyInFriends" class ="inp_toggle no-scroll" data-current="true"></div>
</div>
</div>
<div class ="row-wrapper">
<div class ="option-caption">Notify in private instances: </div>
<div class ="option-input">
<div id="NotifyInPrivate" class ="inp_toggle no-scroll" data-current="true"></div>
</div>
</div>
<div class ="row-wrapper">
<div class ="option-caption">Always notify of friends: </div>
<div class ="option-input">
<div id="FriendsAlways" class ="inp_toggle no-scroll" data-current="false"></div>
</div>
</div>
`;
document.getElementById('settings-audio').appendChild(l_block);
// Toggles
for (let l_toggle of l_block.querySelectorAll('.inp_toggle'))
modsExtension.addSetting('PIN', l_toggle.id, modsExtension.createToggle(l_toggle, 'OnToggleUpdate_PIN'));
// Sliders
for (let l_slider of l_block.querySelectorAll('.inp_slider'))
modsExtension.addSetting('PIN', l_slider.id, modsExtension.createSlider(l_slider, 'OnSliderUpdate_PIN'));
// Dropdowns
for (let l_dropdown of l_block.querySelectorAll('.inp_dropdown'))
modsExtension.addSetting('PIN', l_dropdown.id, modsExtension.createDropdown(l_dropdown, 'OnDropdownUpdate_PIN'));
}
{
let l_block = document.createElement('div');
l_block.innerHTML = `
<div class ="settings-subcategory">
<div class ="subcategory-name">Players Instance Notifier</div>
<div class ="subcategory-description"></div>
</div>
<div class ="row-wrapper">
<div class ="option-caption">Notify of: </div>
<div class ="option-input">
<div id="NotifyType" class ="inp_dropdown no-scroll" data-options="0:None,1:Friends,2:All" data-current="2"></div>
</div>
</div>
<div class ="row-wrapper">
<div class ="option-caption">Mixed volume: </div>
<div class ="option-input">
<div id="Volume" class ="inp_slider no-scroll" data-min="0" data-max="100" data-current="100"></div>
</div>
</div>
<div class ="row-wrapper">
<div class ="option-caption">Delay between notifications: </div>
<div class ="option-input">
<div id="Delay" class ="inp_toggle no-scroll" data-current="true"></div>
</div>
</div>
<div class ="row-wrapper">
<div class ="option-caption">Notify in public instances: </div>
<div class ="option-input">
<div id="NotifyInPublic" class ="inp_toggle no-scroll" data-current="true"></div>
</div>
</div>
<div class ="row-wrapper">
<div class ="option-caption">Notify in friends instances: </div>
<div class ="option-input">
<div id="NotifyInFriends" class ="inp_toggle no-scroll" data-current="true"></div>
</div>
</div>
<div class ="row-wrapper">
<div class ="option-caption">Notify in private instances: </div>
<div class ="option-input">
<div id="NotifyInPrivate" class ="inp_toggle no-scroll" data-current="true"></div>
</div>
</div>
<div class ="row-wrapper">
<div class ="option-caption">Always notify of friends: </div>
<div class ="option-input">
<div id="FriendsAlways" class ="inp_toggle no-scroll" data-current="false"></div>
</div>
</div>
`;
document.getElementById('settings-audio').appendChild(l_block);
// Toggles
for (let l_toggle of l_block.querySelectorAll('.inp_toggle'))
modsExtension.addSetting('PIN', l_toggle.id, modsExtension.createToggle(l_toggle, 'OnToggleUpdate_PIN'));
// Sliders
for (let l_slider of l_block.querySelectorAll('.inp_slider'))
modsExtension.addSetting('PIN', l_slider.id, modsExtension.createSlider(l_slider, 'OnSliderUpdate_PIN'));
// Dropdowns
for (let l_dropdown of l_block.querySelectorAll('.inp_dropdown'))
modsExtension.addSetting('PIN', l_dropdown.id, modsExtension.createDropdown(l_dropdown, 'OnDropdownUpdate_PIN'));
}