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Notification delay
World ragdoll restriction
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parent
9c339f3662
commit
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14 changed files with 501 additions and 414 deletions
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@ -213,7 +213,7 @@ namespace ml_prm
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if(m_downTime >= Settings.RecoverDelay)
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{
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SwitchRagdoll();
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m_downTime = float.MinValue; // One attepmt to recover
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m_downTime = float.MinValue; // One attempt to recover
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}
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}
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@ -363,13 +363,13 @@ namespace ml_prm
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m_rigidBodies.Add(l_body);
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l_body.isKinematic = true;
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l_body.angularDrag = Settings.AngularDrag;
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l_body.drag = (Utils.IsWorldSafe() ? Settings.MovementDrag : 1f);
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l_body.drag = (WorldHandler.IsSafeWorld() ? Settings.MovementDrag : 1f);
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l_body.useGravity = false;
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l_body.collisionDetectionMode = CollisionDetectionMode.ContinuousDynamic;
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l_body.gameObject.layer = LayerMask.NameToLayer("PlayerLocal");
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GravityInfluencer l_gravInfluencer = l_body.gameObject.AddComponent<GravityInfluencer>();
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l_gravInfluencer.SetActiveGravity((!Utils.IsWorldSafe() || Settings.Gravity));
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l_gravInfluencer.SetActiveGravity((!WorldHandler.IsSafeWorld() || Settings.Gravity));
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m_gravityInfluencers.Add(l_gravInfluencer);
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}
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@ -398,7 +398,7 @@ namespace ml_prm
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if((l_body != null) && (l_collider != null) && (l_puppetTransforms[i] == m_puppetReferences.hips || l_puppetTransforms[i] == m_puppetReferences.spine || l_puppetTransforms[i] == m_puppetReferences.chest))
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{
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PhysicsInfluencer l_physicsInfluencer = l_puppetTransforms[i].gameObject.AddComponent<PhysicsInfluencer>();
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l_physicsInfluencer.airDrag = (Utils.IsWorldSafe() ? Settings.MovementDrag : 1f);
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l_physicsInfluencer.airDrag = (WorldHandler.IsSafeWorld() ? Settings.MovementDrag : 1f);
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l_physicsInfluencer.airAngularDrag = Settings.AngularDrag;
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l_physicsInfluencer.fluidDrag = 3f;
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l_physicsInfluencer.fluidAngularDrag = 1f;
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@ -572,7 +572,7 @@ namespace ml_prm
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{
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if(m_avatarReady)
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{
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float l_drag = (Utils.IsWorldSafe() ? p_value : 1f);
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float l_drag = (WorldHandler.IsSafeWorld() ? p_value : 1f);
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foreach(Rigidbody l_body in m_rigidBodies)
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{
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l_body.drag = l_drag;
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@ -601,7 +601,7 @@ namespace ml_prm
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{
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if(m_avatarReady)
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{
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bool l_gravity = (!Utils.IsWorldSafe() || p_state);
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bool l_gravity = (!WorldHandler.IsSafeWorld() || p_state);
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foreach(PhysicsInfluencer l_influencer in m_physicsInfluencers)
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l_influencer.enabled = l_gravity;
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foreach(GravityInfluencer l_influencer in m_gravityInfluencers)
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@ -618,8 +618,8 @@ namespace ml_prm
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{
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if(m_physicsMaterial != null)
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{
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bool l_slipperiness = (Settings.Slipperiness && Utils.IsWorldSafe());
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bool l_bounciness = (Settings.Bounciness && Utils.IsWorldSafe());
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bool l_slipperiness = (Settings.Slipperiness && WorldHandler.IsSafeWorld());
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bool l_bounciness = (Settings.Bounciness && WorldHandler.IsSafeWorld());
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m_physicsMaterial.dynamicFriction = (l_slipperiness ? 0f : c_defaultFriction);
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m_physicsMaterial.staticFriction = (l_slipperiness ? 0f : c_defaultFriction);
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m_physicsMaterial.frictionCombine = (l_slipperiness ? PhysicMaterialCombine.Minimum : PhysicMaterialCombine.Average);
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@ -631,7 +631,7 @@ namespace ml_prm
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{
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if(m_avatarReady)
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{
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bool l_buoyancy = (!Utils.IsWorldSafe() || p_state);
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bool l_buoyancy = (!WorldHandler.IsSafeWorld() || p_state);
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foreach(PhysicsInfluencer l_influencer in m_physicsInfluencers)
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l_influencer.enableInfluence = l_buoyancy;
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@ -672,7 +672,7 @@ namespace ml_prm
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PlayerSetup.Instance.animatorManager.CancelEmote = true;
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m_ragdolledParameter.SetValue(true);
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if(!Utils.IsWorldSafe())
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if(!WorldHandler.IsSafeWorld())
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{
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m_reachedGround = false; // Force player to unragdoll and reach ground first
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m_groundedTime = 0f;
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@ -683,8 +683,8 @@ namespace ml_prm
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foreach(Rigidbody l_body in m_rigidBodies)
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l_body.isKinematic = false;
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Vector3 l_velocity = Vector3.ClampMagnitude(m_velocity * (Utils.IsWorldSafe() ? Settings.VelocityMultiplier : 1f), Utils.GetWorldMovementLimit());
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if(Settings.ViewVelocity && Utils.IsWorldSafe())
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Vector3 l_velocity = Vector3.ClampMagnitude(m_velocity * (WorldHandler.IsSafeWorld() ? Settings.VelocityMultiplier : 1f), WorldHandler.GetMovementLimit());
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if(Settings.ViewVelocity && WorldHandler.IsSafeWorld())
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{
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float l_mag = l_velocity.magnitude;
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l_velocity = PlayerSetup.Instance.GetActiveCamera().transform.forward * l_mag;
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@ -708,7 +708,7 @@ namespace ml_prm
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{
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BetterBetterCharacterController.Instance.TeleportPlayerTo(m_puppetReferences.hips.position, PlayerSetup.Instance.GetPlayerRotation().eulerAngles, false, false);
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TryRestoreMovement();
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if(!Utils.IsWorldSafe())
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if(!WorldHandler.IsSafeWorld())
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{
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Vector3 l_vec = BetterBetterCharacterController.Instance.GetVelocity();
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l_vec.y = Mathf.Clamp(l_vec.y, float.MinValue, 0f);
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@ -775,6 +775,9 @@ namespace ml_prm
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bool CanRagdoll()
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{
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if(WorldHandler.IsRestrictedWorld())
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return false;
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bool l_result = m_reachedGround;
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l_result &= !BodySystem.isCalibrating;
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l_result &= !BetterBetterCharacterController.Instance.IsSitting();
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