mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-03 10:29:22 +00:00
Disable OpenXR until game has it working right
This commit is contained in:
parent
11287e7dc5
commit
04f671cb4d
2 changed files with 3 additions and 8 deletions
|
@ -44,13 +44,8 @@ namespace ml_bft
|
|||
{
|
||||
m_leftHandHandler = new HandHandlerVR(CVRInputManager.Instance.leftHandTransform, true);
|
||||
m_rightHandHandler = new HandHandlerVR(CVRInputManager.Instance.rightHandTransform, false);
|
||||
m_active = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_leftHandHandler = new HandHandlerXR(CVRInputManager.Instance.leftHandTransform, true);
|
||||
m_rightHandHandler = new HandHandlerXR(CVRInputManager.Instance.rightHandTransform, false);
|
||||
}
|
||||
m_active = true;
|
||||
}
|
||||
void RemoveHandlers()
|
||||
{
|
||||
|
|
|
@ -7,14 +7,14 @@
|
|||
</div>
|
||||
|
||||
<div class ="row-wrapper">
|
||||
<div class ="option-caption">Force SteamVR/OpenXR skeletal input: </div>
|
||||
<div class ="option-caption">Force SteamVR skeletal input: </div>
|
||||
<div class ="option-input">
|
||||
<div id="SkeletalInput" class ="inp_toggle no-scroll" data-current="false"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class ="row-wrapper">
|
||||
<div class ="option-caption">Motion range (SteamVR only): </div>
|
||||
<div class ="option-caption">Motion range: </div>
|
||||
<div class ="option-input">
|
||||
<div id="MotionRange" class ="inp_dropdown no-scroll" data-options="0:With controller,1:Without controller" data-current="0"></div>
|
||||
</div>
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue