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https://github.com/hanetzer/sdraw_mods_cvr.git
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Disable OpenXR until game has it working right
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parent
11287e7dc5
commit
04f671cb4d
2 changed files with 3 additions and 8 deletions
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@ -44,13 +44,8 @@ namespace ml_bft
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{
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{
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m_leftHandHandler = new HandHandlerVR(CVRInputManager.Instance.leftHandTransform, true);
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m_leftHandHandler = new HandHandlerVR(CVRInputManager.Instance.leftHandTransform, true);
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m_rightHandHandler = new HandHandlerVR(CVRInputManager.Instance.rightHandTransform, false);
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m_rightHandHandler = new HandHandlerVR(CVRInputManager.Instance.rightHandTransform, false);
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m_active = true;
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}
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}
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else
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{
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m_leftHandHandler = new HandHandlerXR(CVRInputManager.Instance.leftHandTransform, true);
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m_rightHandHandler = new HandHandlerXR(CVRInputManager.Instance.rightHandTransform, false);
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}
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m_active = true;
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}
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}
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void RemoveHandlers()
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void RemoveHandlers()
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{
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{
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@ -7,14 +7,14 @@
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</div>
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</div>
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<div class ="row-wrapper">
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<div class ="row-wrapper">
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<div class ="option-caption">Force SteamVR/OpenXR skeletal input: </div>
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<div class ="option-caption">Force SteamVR skeletal input: </div>
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<div class ="option-input">
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<div class ="option-input">
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<div id="SkeletalInput" class ="inp_toggle no-scroll" data-current="false"></div>
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<div id="SkeletalInput" class ="inp_toggle no-scroll" data-current="false"></div>
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</div>
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</div>
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</div>
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</div>
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<div class ="row-wrapper">
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<div class ="row-wrapper">
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<div class ="option-caption">Motion range (SteamVR only): </div>
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<div class ="option-caption">Motion range: </div>
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<div class ="option-input">
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<div class ="option-input">
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<div id="MotionRange" class ="inp_dropdown no-scroll" data-options="0:With controller,1:Without controller" data-current="0"></div>
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<div id="MotionRange" class ="inp_dropdown no-scroll" data-options="0:With controller,1:Without controller" data-current="0"></div>
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</div>
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</div>
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