mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-04 02:49:23 +00:00
Better avatar setup detection
This commit is contained in:
parent
2f9a46e471
commit
0794564563
5 changed files with 38 additions and 50 deletions
|
@ -1,7 +1,6 @@
|
|||
using ABI_RC.Core.Player;
|
||||
using ABI_RC.Core.Savior;
|
||||
using RootMotion.FinalIK;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ml_lme
|
||||
|
@ -19,15 +18,9 @@ namespace ml_lme
|
|||
Transform m_leftHand = null;
|
||||
Transform m_rightHand = null;
|
||||
|
||||
bool m_knucklesInUse = false;
|
||||
|
||||
void Start()
|
||||
{
|
||||
m_indexIK = this.GetComponent<IndexIK>();
|
||||
m_knucklesInUse = PlayerSetup.Instance._trackerManager.trackerNames.Contains("knuckles");
|
||||
|
||||
if(PlayerSetup.Instance._inVr)
|
||||
PlayerSetup.Instance.avatarSetupCompleted.AddListener(this.OnAvatarSetup);
|
||||
}
|
||||
|
||||
public void SetEnabled(bool p_state)
|
||||
|
@ -36,8 +29,8 @@ namespace ml_lme
|
|||
|
||||
if(m_indexIK != null)
|
||||
{
|
||||
m_indexIK.activeControl = (m_enabled || m_knucklesInUse);
|
||||
CVRInputManager.Instance.individualFingerTracking = (m_enabled || m_knucklesInUse);
|
||||
m_indexIK.activeControl = (m_enabled || Utils.AreKnucklesInUse());
|
||||
CVRInputManager.Instance.individualFingerTracking = (m_enabled || Utils.AreKnucklesInUse());
|
||||
}
|
||||
|
||||
if(m_leapIK != null)
|
||||
|
@ -56,6 +49,9 @@ namespace ml_lme
|
|||
{
|
||||
m_leftHand = p_left;
|
||||
m_rightHand = p_right;
|
||||
|
||||
if(m_leapIK != null)
|
||||
m_leapIK.SetHands(m_leftHand, m_rightHand);
|
||||
}
|
||||
|
||||
public void UpdateTracking(GestureMatcher.GesturesData p_gesturesData)
|
||||
|
@ -145,13 +141,13 @@ namespace ml_lme
|
|||
m_vrIK = null;
|
||||
}
|
||||
|
||||
public void OnAvatarSetup()
|
||||
public void OnSetupAvatarGeneral()
|
||||
{
|
||||
m_knucklesInUse = PlayerSetup.Instance._trackerManager.trackerNames.Contains("knuckles");
|
||||
|
||||
if(m_indexIK != null)
|
||||
m_indexIK.activeControl = (m_enabled || m_knucklesInUse);
|
||||
CVRInputManager.Instance.individualFingerTracking = (m_enabled || m_knucklesInUse);
|
||||
m_indexIK.activeControl = (m_enabled || Utils.AreKnucklesInUse());
|
||||
CVRInputManager.Instance.individualFingerTracking = (m_enabled || Utils.AreKnucklesInUse());
|
||||
|
||||
m_vrIK = PlayerSetup.Instance._animator.GetComponent<VRIK>();
|
||||
|
||||
if(!PlayerSetup.Instance._inVr)
|
||||
{
|
||||
|
@ -160,8 +156,6 @@ namespace ml_lme
|
|||
m_leapIK.SetFingersOnly(m_fingersOnly);
|
||||
m_leapIK.SetHands(m_leftHand, m_rightHand);
|
||||
}
|
||||
else
|
||||
m_vrIK = PlayerSetup.Instance._animator.GetComponent<VRIK>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue