Better avatar setup detection

This commit is contained in:
SDraw 2022-09-02 21:25:40 +03:00
parent 2f9a46e471
commit 0794564563
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GPG key ID: BB95B4DAB2BB8BB5
5 changed files with 38 additions and 50 deletions

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@ -1,7 +1,6 @@
using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using RootMotion.FinalIK;
using System.Linq;
using UnityEngine;
namespace ml_lme
@ -19,15 +18,9 @@ namespace ml_lme
Transform m_leftHand = null;
Transform m_rightHand = null;
bool m_knucklesInUse = false;
void Start()
{
m_indexIK = this.GetComponent<IndexIK>();
m_knucklesInUse = PlayerSetup.Instance._trackerManager.trackerNames.Contains("knuckles");
if(PlayerSetup.Instance._inVr)
PlayerSetup.Instance.avatarSetupCompleted.AddListener(this.OnAvatarSetup);
}
public void SetEnabled(bool p_state)
@ -36,8 +29,8 @@ namespace ml_lme
if(m_indexIK != null)
{
m_indexIK.activeControl = (m_enabled || m_knucklesInUse);
CVRInputManager.Instance.individualFingerTracking = (m_enabled || m_knucklesInUse);
m_indexIK.activeControl = (m_enabled || Utils.AreKnucklesInUse());
CVRInputManager.Instance.individualFingerTracking = (m_enabled || Utils.AreKnucklesInUse());
}
if(m_leapIK != null)
@ -56,6 +49,9 @@ namespace ml_lme
{
m_leftHand = p_left;
m_rightHand = p_right;
if(m_leapIK != null)
m_leapIK.SetHands(m_leftHand, m_rightHand);
}
public void UpdateTracking(GestureMatcher.GesturesData p_gesturesData)
@ -145,13 +141,13 @@ namespace ml_lme
m_vrIK = null;
}
public void OnAvatarSetup()
public void OnSetupAvatarGeneral()
{
m_knucklesInUse = PlayerSetup.Instance._trackerManager.trackerNames.Contains("knuckles");
if(m_indexIK != null)
m_indexIK.activeControl = (m_enabled || m_knucklesInUse);
CVRInputManager.Instance.individualFingerTracking = (m_enabled || m_knucklesInUse);
m_indexIK.activeControl = (m_enabled || Utils.AreKnucklesInUse());
CVRInputManager.Instance.individualFingerTracking = (m_enabled || Utils.AreKnucklesInUse());
m_vrIK = PlayerSetup.Instance._animator.GetComponent<VRIK>();
if(!PlayerSetup.Instance._inVr)
{
@ -160,8 +156,6 @@ namespace ml_lme
m_leapIK.SetFingersOnly(m_fingersOnly);
m_leapIK.SetHands(m_leftHand, m_rightHand);
}
else
m_vrIK = PlayerSetup.Instance._animator.GetComponent<VRIK>();
}
}
}