Separate stable and nightly game builds functionality

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SDraw 2025-06-05 14:28:20 +03:00
parent 080c0a5876
commit 0902edd560
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@ -174,9 +174,12 @@ namespace ml_vet
if(p_controller.IsLocal && IsReadyForUpdate())
{
p_controller.manualBlinking = true;
#if NIGHTLY_BUILD
p_controller.blinkProgressLeft = 1f - m_openness.x;
p_controller.blinkProgressRight = 1f - m_openness.y;
#else
p_controller.blinkProgress = 1f - (m_openness.x + m_openness.y) * 0.5f;
#endif
p_controller.manualViewTarget = true;
Vector3 l_gazePoint = m_gazePoint;