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Separate stable and nightly game builds functionality
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1 changed files with 4 additions and 1 deletions
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@ -174,9 +174,12 @@ namespace ml_vet
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if(p_controller.IsLocal && IsReadyForUpdate())
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if(p_controller.IsLocal && IsReadyForUpdate())
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{
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{
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p_controller.manualBlinking = true;
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p_controller.manualBlinking = true;
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#if NIGHTLY_BUILD
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p_controller.blinkProgressLeft = 1f - m_openness.x;
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p_controller.blinkProgressLeft = 1f - m_openness.x;
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p_controller.blinkProgressRight = 1f - m_openness.y;
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p_controller.blinkProgressRight = 1f - m_openness.y;
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#else
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p_controller.blinkProgress = 1f - (m_openness.x + m_openness.y) * 0.5f;
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#endif
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p_controller.manualViewTarget = true;
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p_controller.manualViewTarget = true;
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Vector3 l_gazePoint = m_gazePoint;
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Vector3 l_gazePoint = m_gazePoint;
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