Minor code changes

This commit is contained in:
SDraw 2024-03-29 15:19:00 +03:00
parent 19606527fc
commit 11287e7dc5
No known key found for this signature in database
GPG key ID: BB95B4DAB2BB8BB5
36 changed files with 329 additions and 273 deletions

View file

@ -29,7 +29,7 @@ namespace ml_prm
FallLimit
}
static public event Action SwitchChange;
public static event Action SwitchChange;
static List<object> ms_uiElements = null;

View file

@ -288,6 +288,8 @@ namespace ml_prm
if(PlayerSetup.Instance._animator.isHuman)
{
Utils.SetAvatarTPose();
BipedRagdollReferences l_avatarReferences = BipedRagdollReferences.FromAvatar(PlayerSetup.Instance._animator);
m_puppet = new GameObject("Root").transform;

View file

@ -47,24 +47,24 @@ namespace ml_prm
public static bool FallDamage { get; private set; } = true;
public static float FallLimit { get; private set; } = 5f;
static public event Action<bool> HotkeyChange;
static public event Action<KeyCode> HotkeyKeyChange;
static public event Action<float> VelocityMultiplierChange;
static public event Action<float> MovementDragChange;
static public event Action<float> AngularDragChange;
static public event Action<bool> GravityChange;
static public event Action<bool> PointersReactionChange;
static public event Action<bool> IgnoreLocalChange;
static public event Action<bool> CombatReactionChange;
static public event Action<bool> AutoRecoverChange;
static public event Action<float> RecoverDelayChange;
static public event Action<bool> SlipperinessChange;
static public event Action<bool> BouncinessChange;
static public event Action<bool> ViewVelocityChange;
static public event Action<bool> JumpRecoverChange;
static public event Action<bool> BuoyancyChange;
static public event Action<bool> FallDamageChange;
static public event Action<float> FallLimitChange;
public static event Action<bool> HotkeyChange;
public static event Action<KeyCode> HotkeyKeyChange;
public static event Action<float> VelocityMultiplierChange;
public static event Action<float> MovementDragChange;
public static event Action<float> AngularDragChange;
public static event Action<bool> GravityChange;
public static event Action<bool> PointersReactionChange;
public static event Action<bool> IgnoreLocalChange;
public static event Action<bool> CombatReactionChange;
public static event Action<bool> AutoRecoverChange;
public static event Action<float> RecoverDelayChange;
public static event Action<bool> SlipperinessChange;
public static event Action<bool> BouncinessChange;
public static event Action<bool> ViewVelocityChange;
public static event Action<bool> JumpRecoverChange;
public static event Action<bool> BuoyancyChange;
public static event Action<bool> FallDamageChange;
public static event Action<float> FallLimitChange;
static MelonLoader.MelonPreferences_Category ms_category = null;
static List<MelonLoader.MelonPreferences_Entry> ms_entries = null;

View file

@ -1,5 +1,7 @@
using ABI.CCK.Components;
using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using ABI_RC.Systems.IK;
using ABI_RC.Systems.Movement;
using System.Collections.Generic;
using System.Reflection;
@ -46,5 +48,12 @@ namespace ml_prm
(ms_influencerTouchingVolumes.GetValue(p_instance) as List<FluidVolume>)?.Clear();
(ms_influencerSubmergedColliders.GetValue(p_instance) as Dictionary<FluidVolume, int>)?.Clear();
}
public static void SetAvatarTPose()
{
IKSystem.Instance.SetAvatarPose(IKSystem.AvatarPose.TPose);
PlayerSetup.Instance._avatar.transform.localPosition = Vector3.zero;
PlayerSetup.Instance._avatar.transform.localRotation = Quaternion.identity;
}
}
}