mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-03 10:29:22 +00:00
New mod: ServerConnectionInfo
JS is weird
This commit is contained in:
parent
a5a7fef3df
commit
15ba984362
13 changed files with 180 additions and 39 deletions
|
@ -4,7 +4,8 @@ Merged set of MelonLoader mods for ChilloutVR.
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| Full name | Short name | Latest version | Available in [CVRMA](https://github.com/knah/CVRMelonAssistant) | Current Status | Notes |
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|-----------|------------|----------------|-----------------------------------------------------------------|----------------|-------|
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| Avatar Change Info | ml_aci | 1.0.1 | Yes | Working |
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| Avatar Motion Tweaker | ml_amt | 1.0.0 | Pending approval | Working |
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| Avatar Motion Tweaker | ml_amt | 1.0.2 | Pending approval | Working |
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| Desktop Reticle Switch | ml_drs | 1.0.0 | Yes | Working |
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| Four Point Tracking | ml_fpt | 1.0.1 | Yes | Working |
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| Leap Motion Extension | ml_lme | 1.1.3 | Pending approval | Working |
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| Leap Motion Extension | ml_lme | 1.1.4 | Pending approval | Working |
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| Server Connection Info | ml_sci | 1.0.0 | Pending approval | Working |
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@ -28,6 +28,8 @@ namespace ml_amt
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RootMotion.FinalIK.VRIK m_vrIk = null;
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bool m_ready = false;
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bool m_standing = true;
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float m_currentUpright = 1f;
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float m_locomotionWeight = 1f;
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@ -49,38 +51,41 @@ namespace ml_amt
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void Update()
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{
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// Update upright
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Matrix4x4 l_hmdMatrix = PlayerSetup.Instance.transform.GetMatrix().inverse * (PlayerSetup.Instance._inVr ? PlayerSetup.Instance.vrHeadTracker.transform.GetMatrix() : PlayerSetup.Instance.desktopCameraRig.transform.GetMatrix());
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float l_currentHeight = Mathf.Clamp((l_hmdMatrix * ms_pointVector).y, 0f, float.MaxValue);
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float l_avatarViewHeight = Mathf.Clamp(PlayerSetup.Instance.GetViewPointHeight() * PlayerSetup.Instance._avatar.transform.localScale.y, 0f, float.MaxValue);
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m_currentUpright = Mathf.Clamp((((l_currentHeight > 0f) && (l_avatarViewHeight > 0f)) ? (l_currentHeight / l_avatarViewHeight) : 0f), 0f, 1f);
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m_standing = (m_currentUpright > m_crouchLimit);
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if((m_vrIk != null) && m_vrIk.enabled && !PlayerSetup.Instance._movementSystem.sitting && (PlayerSetup.Instance._movementSystem.movementVector.magnitude <= Mathf.Epsilon) && !PlayerSetup.Instance.fullBodyActive)
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if(m_ready)
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{
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m_locomotionWeight = Mathf.Lerp(m_locomotionWeight, m_standing ? 1f : 0f, 0.5f);
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m_vrIk.solver.locomotion.weight = m_locomotionWeight;
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}
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// Update upright
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Matrix4x4 l_hmdMatrix = PlayerSetup.Instance.transform.GetMatrix().inverse * (PlayerSetup.Instance._inVr ? PlayerSetup.Instance.vrHeadTracker.transform.GetMatrix() : PlayerSetup.Instance.desktopCameraRig.transform.GetMatrix());
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float l_currentHeight = Mathf.Clamp((l_hmdMatrix * ms_pointVector).y, 0f, float.MaxValue);
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float l_avatarViewHeight = Mathf.Clamp(PlayerSetup.Instance.GetViewPointHeight() * PlayerSetup.Instance._avatar.transform.localScale.y, 0f, float.MaxValue);
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m_currentUpright = Mathf.Clamp((((l_currentHeight > 0f) && (l_avatarViewHeight > 0f)) ? (l_currentHeight / l_avatarViewHeight) : 0f), 0f, 1f);
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m_standing = (m_currentUpright > m_crouchLimit);
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if(m_parameters.Count > 0)
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{
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foreach(AdditionalParameterInfo l_param in m_parameters)
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if((m_vrIk != null) && m_vrIk.enabled && !PlayerSetup.Instance._movementSystem.sitting && (PlayerSetup.Instance._movementSystem.movementVector.magnitude <= Mathf.Epsilon) && !PlayerSetup.Instance.fullBodyActive)
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{
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switch(l_param.m_type)
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m_locomotionWeight = Mathf.Lerp(m_locomotionWeight, m_standing ? 1f : 0f, 0.5f);
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m_vrIk.solver.locomotion.weight = m_locomotionWeight;
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}
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if(m_parameters.Count > 0)
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{
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foreach(AdditionalParameterInfo l_param in m_parameters)
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{
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case ParameterType.Upright:
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switch(l_param.m_type)
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{
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switch(l_param.m_sync)
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case ParameterType.Upright:
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{
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case ParameterSyncType.Local:
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PlayerSetup.Instance._animator.SetFloat(l_param.m_hash, m_currentUpright);
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break;
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case ParameterSyncType.Synced:
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PlayerSetup.Instance.changeAnimatorParam(l_param.m_name, m_currentUpright);
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break;
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switch(l_param.m_sync)
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{
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case ParameterSyncType.Local:
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PlayerSetup.Instance._animator.SetFloat(l_param.m_hash, m_currentUpright);
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break;
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case ParameterSyncType.Synced:
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PlayerSetup.Instance.changeAnimatorParam(l_param.m_name, m_currentUpright);
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break;
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}
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}
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break;
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}
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break;
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}
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}
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}
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@ -89,6 +94,7 @@ namespace ml_amt
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public void OnAvatarClear()
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{
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m_vrIk = null;
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m_ready = false;
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m_standing = true;
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m_parameters.Clear();
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m_locomotionWeight = 1f;
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@ -128,6 +134,8 @@ namespace ml_amt
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Transform l_customLimit = PlayerSetup.Instance._avatar.transform.Find("CrouchLimit");
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m_customCrouchLimit = (l_customLimit != null);
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m_crouchLimit = m_customCrouchLimit ? Mathf.Clamp(l_customLimit.localPosition.y, 0f, 1f) : Settings.CrouchLimit;
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m_ready = true;
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}
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public void SetCrouchLimit(float p_value)
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@ -1,10 +1,10 @@
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using System.Reflection;
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[assembly: AssemblyTitle("AvatarMotionTweaker")]
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[assembly: AssemblyVersion("1.0.0")]
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[assembly: AssemblyFileVersion("1.0.0")]
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[assembly: AssemblyVersion("1.0.2")]
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[assembly: AssemblyFileVersion("1.0.2")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_amt.AvatarMotionTweaker), "AvatarMotionTweaker", "1.0.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_amt.AvatarMotionTweaker), "AvatarMotionTweaker", "1.0.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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@ -102,7 +102,7 @@ function inp_slider_mod_amt(_obj, _callbackName) {
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// Add own menu
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{
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var l_block = document.createElement('div');
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let l_block = document.createElement('div');
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l_block.innerHTML = `
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<h2>Avatar Motion Tweaker</h2>
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<div class ="row-wrapper">
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@ -115,7 +115,7 @@ function inp_slider_mod_amt(_obj, _callbackName) {
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document.getElementById('settings-implementation').appendChild(l_block);
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// Update sliders in new menu block
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var l_sliders = l_block.querySelectorAll('.inp_slider');
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let l_sliders = l_block.querySelectorAll('.inp_slider');
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for (var i = 0; i < l_sliders.length; i++) {
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g_modSettingsAMT[g_modSettingsAMT.length] = new inp_slider_mod_amt(l_sliders[i], 'MelonMod_AMT_Call_InpSlider');
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}
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@ -1,10 +1,10 @@
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using System.Reflection;
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[assembly: AssemblyTitle("LeapMotionExtension")]
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[assembly: AssemblyVersion("1.1.3")]
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[assembly: AssemblyFileVersion("1.1.3")]
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[assembly: AssemblyVersion("1.1.4")]
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[assembly: AssemblyFileVersion("1.1.4")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_lme.LeapMotionExtension), "LeapMotionExtension", "1.1.3", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_lme.LeapMotionExtension), "LeapMotionExtension", "1.1.4", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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@ -250,7 +250,7 @@ function inp_dropdown_mod_lme(_obj, _callbackName) {
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// Add own menu
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{
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var l_block = document.createElement('div');
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let l_block = document.createElement('div');
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l_block.innerHTML = `
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<h2>Leap Motion tracking</h2>
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<div class ="row-wrapper">
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@ -340,21 +340,20 @@ function inp_dropdown_mod_lme(_obj, _callbackName) {
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document.getElementById('settings-implementation').appendChild(l_block);
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// Update toggles in new menu block
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var l_toggles = l_block.querySelectorAll('.inp_toggle');
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let l_toggles = l_block.querySelectorAll('.inp_toggle');
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for (var i = 0; i < l_toggles.length; i++) {
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g_modSettingsLME[g_modSettingsLME.length] = new inp_toggle_mod_lme(l_toggles[i], 'MelonMod_LME_Call_InpToggle');
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}
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// Update sliders in new menu block
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var l_sliders = l_block.querySelectorAll('.inp_slider');
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let l_sliders = l_block.querySelectorAll('.inp_slider');
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for (var i = 0; i < l_sliders.length; i++) {
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g_modSettingsLME[g_modSettingsLME.length] = new inp_slider_mod_lme(l_sliders[i], 'MelonMod_LME_Call_InpSlider');
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}
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//Update dropdowns in new menu block
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var l_dropdowns = l_block.querySelectorAll('.inp_dropdown');
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let l_dropdowns = l_block.querySelectorAll('.inp_dropdown');
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for (var i = 0; i < l_dropdowns.length; i++) {
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g_modSettingsLME[g_modSettingsLME.length] = new inp_dropdown_mod_lme(l_dropdowns[i], 'MelonMod_LME_Call_InpDropdown');
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}
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}
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@ -13,6 +13,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ml_drs", "ml_drs\ml_drs.csp
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ml_amt", "ml_amt\ml_amt.csproj", "{74E13D02-A506-41A2-A2CF-C8B3D5B1E452}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ml_sci", "ml_sci\ml_sci.csproj", "{E5481D41-196C-4241-AF26-6595EF1863C1}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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@ -39,6 +41,10 @@ Global
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{74E13D02-A506-41A2-A2CF-C8B3D5B1E452}.Debug|x64.Build.0 = Debug|x64
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{74E13D02-A506-41A2-A2CF-C8B3D5B1E452}.Release|x64.ActiveCfg = Release|x64
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{74E13D02-A506-41A2-A2CF-C8B3D5B1E452}.Release|x64.Build.0 = Release|x64
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{E5481D41-196C-4241-AF26-6595EF1863C1}.Debug|x64.ActiveCfg = Debug|x64
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{E5481D41-196C-4241-AF26-6595EF1863C1}.Debug|x64.Build.0 = Debug|x64
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{E5481D41-196C-4241-AF26-6595EF1863C1}.Release|x64.ActiveCfg = Release|x64
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{E5481D41-196C-4241-AF26-6595EF1863C1}.Release|x64.Build.0 = Release|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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BIN
ml_sci/.github/img_01.png
vendored
Normal file
BIN
ml_sci/.github/img_01.png
vendored
Normal file
Binary file not shown.
After Width: | Height: | Size: 191 KiB |
23
ml_sci/Main.cs
Normal file
23
ml_sci/Main.cs
Normal file
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@ -0,0 +1,23 @@
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using ABI_RC.Core.UI;
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using DarkRift.Client;
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namespace ml_sci
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{
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public class ServerConnectionInfo : MelonLoader.MelonMod
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{
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public override void OnApplicationStart()
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{
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HarmonyInstance.Patch(
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typeof(ABI_RC.Core.Networking.NetworkManager).GetMethod("OnGameNetworkConnectionClosed", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance),
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null,
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new HarmonyLib.HarmonyMethod(typeof(ServerConnectionInfo).GetMethod(nameof(OnGameNetworkConnectionClosed), System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static))
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);
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}
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static void OnGameNetworkConnectionClosed(object __0, DisconnectedEventArgs __1)
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{
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if((CohtmlHud.Instance != null) && (__1 != null) && (!__1.LocalDisconnect))
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CohtmlHud.Instance.ViewDropTextImmediate("(Global) Server", "Connection lost", (__1.Error != System.Net.Sockets.SocketError.Success) ? ("Reason: " + __1.Error.ToString()) : "");
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}
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}
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}
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10
ml_sci/Properties/AssemblyInfo.cs
Normal file
10
ml_sci/Properties/AssemblyInfo.cs
Normal file
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using System.Reflection;
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[assembly: AssemblyTitle("ServerConnectionInfo")]
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[assembly: AssemblyVersion("1.0.0")]
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[assembly: AssemblyFileVersion("1.0.0")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_sci.ServerConnectionInfo), "ServerConnectionInfo", "1.0.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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9
ml_sci/README.md
Normal file
9
ml_sci/README.md
Normal file
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# Server Connection Info
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This mod shows HUD notification upon server disconnection.
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# Installation
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* Install [latest MelonLoader](https://github.com/LavaGang/MelonLoader)
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* Get [latest release DLL](../../../releases/latest):
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* Put `ml_sci.dll` in `Mods` folder of game
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79
ml_sci/ml_sci.csproj
Normal file
79
ml_sci/ml_sci.csproj
Normal file
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{E5481D41-196C-4241-AF26-6595EF1863C1}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>ml_sci</RootNamespace>
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<AssemblyName>ml_sci</AssemblyName>
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\x64\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DebugType>full</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
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<OutputPath>bin\x64\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="0Harmony, Version=2.9.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>F:\games\Steam\common\ChilloutVR\MelonLoader\0Harmony.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>F:\games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="DarkRift.Client, Version=2.4.5.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\DarkRift.Client.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="MelonLoader, Version=0.5.4.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>F:\games\Steam\common\ChilloutVR\MelonLoader\MelonLoader.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Main.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PreBuildEvent>
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</PreBuildEvent>
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</PropertyGroup>
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<PropertyGroup>
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<PostBuildEvent>copy /y "$(TargetPath)" "C:\Games\Steam\common\ChilloutVR\Mods\"</PostBuildEvent>
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</PropertyGroup>
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</Project>
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6
ml_sci/ml_sci.csproj.user
Normal file
6
ml_sci/ml_sci.csproj.user
Normal file
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@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<ReferencePath>C:\Games\Steam\common\ChilloutVR\MelonLoader\;C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\</ReferencePath>
|
||||
</PropertyGroup>
|
||||
</Project>
|
Loading…
Add table
Add a link
Reference in a new issue