mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-03 18:39:23 +00:00
New mod: ServerConnectionInfo
JS is weird
This commit is contained in:
parent
a5a7fef3df
commit
15ba984362
13 changed files with 180 additions and 39 deletions
|
@ -28,6 +28,8 @@ namespace ml_amt
|
|||
|
||||
RootMotion.FinalIK.VRIK m_vrIk = null;
|
||||
|
||||
bool m_ready = false;
|
||||
|
||||
bool m_standing = true;
|
||||
float m_currentUpright = 1f;
|
||||
float m_locomotionWeight = 1f;
|
||||
|
@ -49,38 +51,41 @@ namespace ml_amt
|
|||
|
||||
void Update()
|
||||
{
|
||||
// Update upright
|
||||
Matrix4x4 l_hmdMatrix = PlayerSetup.Instance.transform.GetMatrix().inverse * (PlayerSetup.Instance._inVr ? PlayerSetup.Instance.vrHeadTracker.transform.GetMatrix() : PlayerSetup.Instance.desktopCameraRig.transform.GetMatrix());
|
||||
float l_currentHeight = Mathf.Clamp((l_hmdMatrix * ms_pointVector).y, 0f, float.MaxValue);
|
||||
float l_avatarViewHeight = Mathf.Clamp(PlayerSetup.Instance.GetViewPointHeight() * PlayerSetup.Instance._avatar.transform.localScale.y, 0f, float.MaxValue);
|
||||
m_currentUpright = Mathf.Clamp((((l_currentHeight > 0f) && (l_avatarViewHeight > 0f)) ? (l_currentHeight / l_avatarViewHeight) : 0f), 0f, 1f);
|
||||
m_standing = (m_currentUpright > m_crouchLimit);
|
||||
|
||||
if((m_vrIk != null) && m_vrIk.enabled && !PlayerSetup.Instance._movementSystem.sitting && (PlayerSetup.Instance._movementSystem.movementVector.magnitude <= Mathf.Epsilon) && !PlayerSetup.Instance.fullBodyActive)
|
||||
if(m_ready)
|
||||
{
|
||||
m_locomotionWeight = Mathf.Lerp(m_locomotionWeight, m_standing ? 1f : 0f, 0.5f);
|
||||
m_vrIk.solver.locomotion.weight = m_locomotionWeight;
|
||||
}
|
||||
// Update upright
|
||||
Matrix4x4 l_hmdMatrix = PlayerSetup.Instance.transform.GetMatrix().inverse * (PlayerSetup.Instance._inVr ? PlayerSetup.Instance.vrHeadTracker.transform.GetMatrix() : PlayerSetup.Instance.desktopCameraRig.transform.GetMatrix());
|
||||
float l_currentHeight = Mathf.Clamp((l_hmdMatrix * ms_pointVector).y, 0f, float.MaxValue);
|
||||
float l_avatarViewHeight = Mathf.Clamp(PlayerSetup.Instance.GetViewPointHeight() * PlayerSetup.Instance._avatar.transform.localScale.y, 0f, float.MaxValue);
|
||||
m_currentUpright = Mathf.Clamp((((l_currentHeight > 0f) && (l_avatarViewHeight > 0f)) ? (l_currentHeight / l_avatarViewHeight) : 0f), 0f, 1f);
|
||||
m_standing = (m_currentUpright > m_crouchLimit);
|
||||
|
||||
if(m_parameters.Count > 0)
|
||||
{
|
||||
foreach(AdditionalParameterInfo l_param in m_parameters)
|
||||
if((m_vrIk != null) && m_vrIk.enabled && !PlayerSetup.Instance._movementSystem.sitting && (PlayerSetup.Instance._movementSystem.movementVector.magnitude <= Mathf.Epsilon) && !PlayerSetup.Instance.fullBodyActive)
|
||||
{
|
||||
switch(l_param.m_type)
|
||||
m_locomotionWeight = Mathf.Lerp(m_locomotionWeight, m_standing ? 1f : 0f, 0.5f);
|
||||
m_vrIk.solver.locomotion.weight = m_locomotionWeight;
|
||||
}
|
||||
|
||||
if(m_parameters.Count > 0)
|
||||
{
|
||||
foreach(AdditionalParameterInfo l_param in m_parameters)
|
||||
{
|
||||
case ParameterType.Upright:
|
||||
switch(l_param.m_type)
|
||||
{
|
||||
switch(l_param.m_sync)
|
||||
case ParameterType.Upright:
|
||||
{
|
||||
case ParameterSyncType.Local:
|
||||
PlayerSetup.Instance._animator.SetFloat(l_param.m_hash, m_currentUpright);
|
||||
break;
|
||||
case ParameterSyncType.Synced:
|
||||
PlayerSetup.Instance.changeAnimatorParam(l_param.m_name, m_currentUpright);
|
||||
break;
|
||||
switch(l_param.m_sync)
|
||||
{
|
||||
case ParameterSyncType.Local:
|
||||
PlayerSetup.Instance._animator.SetFloat(l_param.m_hash, m_currentUpright);
|
||||
break;
|
||||
case ParameterSyncType.Synced:
|
||||
PlayerSetup.Instance.changeAnimatorParam(l_param.m_name, m_currentUpright);
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -89,6 +94,7 @@ namespace ml_amt
|
|||
public void OnAvatarClear()
|
||||
{
|
||||
m_vrIk = null;
|
||||
m_ready = false;
|
||||
m_standing = true;
|
||||
m_parameters.Clear();
|
||||
m_locomotionWeight = 1f;
|
||||
|
@ -128,6 +134,8 @@ namespace ml_amt
|
|||
Transform l_customLimit = PlayerSetup.Instance._avatar.transform.Find("CrouchLimit");
|
||||
m_customCrouchLimit = (l_customLimit != null);
|
||||
m_crouchLimit = m_customCrouchLimit ? Mathf.Clamp(l_customLimit.localPosition.y, 0f, 1f) : Settings.CrouchLimit;
|
||||
|
||||
m_ready = true;
|
||||
}
|
||||
|
||||
public void SetCrouchLimit(float p_value)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue