Fixes for build 2022r169

This commit is contained in:
SDraw 2022-10-02 02:25:51 +03:00
parent c3f063ff3e
commit 24849e25ca
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GPG key ID: BB95B4DAB2BB8BB5
10 changed files with 44 additions and 48 deletions

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@ -3,6 +3,8 @@ using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using ABI_RC.Core.UI;
using ABI_RC.Systems.IK;
using ABI_RC.Systems.IK.SubSystems;
using System.Collections.Generic;
using UnityEngine;
@ -15,7 +17,6 @@ namespace ml_fpt
bool m_ready = false;
IndexIK m_indexIk = null;
CVR_IK_Calibrator m_ikCalibrator = null;
RootMotion.FinalIK.VRIK m_vrIK = null;
RuntimeAnimatorController m_runtimeAnimator = null;
List<CVRAdvancedSettingsFileProfileValue> m_aasParameters = null;
@ -30,7 +31,8 @@ namespace ml_fpt
public override void OnApplicationStart()
{
ms_instance = this;
if(ms_instance == null)
ms_instance = this;
m_avatarCalibrations = new Dictionary<string, System.Tuple<Vector3, Quaternion>>();
@ -40,9 +42,9 @@ namespace ml_fpt
new HarmonyLib.HarmonyMethod(typeof(FourPointTracking).GetMethod(nameof(OnAvatarClear_Postfix), System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static))
);
HarmonyInstance.Patch(
typeof(PlayerSetup).GetMethod("SetupAvatarGeneral", System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.NonPublic),
typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.CalibrateAvatar)),
null,
new HarmonyLib.HarmonyMethod(typeof(FourPointTracking).GetMethod(nameof(OnSetupAvatarGeneral_Postfix), System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic))
new HarmonyLib.HarmonyMethod(typeof(FourPointTracking).GetMethod(nameof(OnCalibrateAvatar_Postfix), System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic))
);
MelonLoader.MelonCoroutines.Start(WaitForMainMenuView());
@ -75,14 +77,13 @@ namespace ml_fpt
yield return null;
m_indexIk = PlayerSetup.Instance.gameObject.GetComponent<IndexIK>();
m_ikCalibrator = PlayerSetup.Instance.gameObject.GetComponent<CVR_IK_Calibrator>();
m_ready = true;
}
void StartCalibration()
{
if(m_ready && !m_calibrationActive && PlayerSetup.Instance._inVr && !PlayerSetup.Instance.avatarIsLoading && PlayerSetup.Instance._animator.isHuman && !m_ikCalibrator.inFullbodyCalibration && !m_ikCalibrator.avatarCalibratedAsFullBody)
if(m_ready && !m_calibrationActive && PlayerSetup.Instance._inVr && !PlayerSetup.Instance.avatarIsLoading && PlayerSetup.Instance._animator.isHuman && !BodySystem.isCalibrating && !BodySystem.isCalibratedAsFullBody)
{
m_hipsTrackerIndex = GetHipsTracker();
if(m_hipsTrackerIndex != -1)
@ -100,8 +101,8 @@ namespace ml_fpt
if(m_vrIK != null)
m_vrIK.solver.OnPreUpdate += this.OverrideIKWeight;
m_ikCalibrator.leftHandModel.SetActive(true);
m_ikCalibrator.rightHandModel.SetActive(true);
IKSystem.Instance.leftHandModel.SetActive(true);
IKSystem.Instance.rightHandModel.SetActive(true);
PlayerSetup.Instance._trackerManager.trackers[m_hipsTrackerIndex].ShowTracker(true);
CVR_InteractableManager.enableInteractions = false;
@ -125,7 +126,6 @@ namespace ml_fpt
if(m_vrIK != null)
m_vrIK.enabled = false;
m_ikCalibrator.enabled = false;
m_indexIk.enabled = false;
PlayerSetup.Instance._trackerManager.trackers[m_hipsTrackerIndex].ShowLine(true, m_hips);
@ -154,7 +154,6 @@ namespace ml_fpt
}
m_indexIk.enabled = true;
m_ikCalibrator.enabled = true;
PlayerSetup.Instance._animator.runtimeAnimatorController = m_runtimeAnimator;
PlayerSetup.Instance.animatorManager.SetAnimator(PlayerSetup.Instance._animator, m_runtimeAnimator);
@ -166,8 +165,8 @@ namespace ml_fpt
}
}
m_ikCalibrator.leftHandModel.SetActive(false);
m_ikCalibrator.rightHandModel.SetActive(false);
IKSystem.Instance.leftHandModel.SetActive(false);
IKSystem.Instance.rightHandModel.SetActive(false);
PlayerSetup.Instance._trackerManager.trackers[m_hipsTrackerIndex].ShowTracker(false);
PlayerSetup.Instance._trackerManager.trackers[m_hipsTrackerIndex].ShowLine(false);
CVR_InteractableManager.enableInteractions = true;
@ -213,10 +212,9 @@ namespace ml_fpt
MelonLoader.MelonCoroutines.Stop(m_calibrationTask);
m_indexIk.enabled = true;
m_ikCalibrator.enabled = true;
m_ikCalibrator.leftHandModel.SetActive(false);
m_ikCalibrator.rightHandModel.SetActive(false);
IKSystem.Instance.leftHandModel.SetActive(false);
IKSystem.Instance.rightHandModel.SetActive(false);
if(m_hipsTrackerIndex != -1)
{
@ -236,12 +234,12 @@ namespace ml_fpt
}
}
static void OnSetupAvatarGeneral_Postfix() => ms_instance?.OnSetupAvatarGeneral();
void OnSetupAvatarGeneral()
static void OnCalibrateAvatar_Postfix() => ms_instance?.OnCalibrateAvatar();
void OnCalibrateAvatar()
{
try
{
if(m_ready && PlayerSetup.Instance._inVr && PlayerSetup.Instance._animator.isHuman && !m_ikCalibrator.avatarCalibratedAsFullBody)
if(m_ready && PlayerSetup.Instance._inVr && PlayerSetup.Instance._animator.isHuman && !VRTrackerManager.Instance.CheckFullBody())
{
int l_hipsTracker = GetHipsTracker();
if((l_hipsTracker != -1) && m_avatarCalibrations.TryGetValue(MetaPort.Instance.currentAvatarGuid, out var l_stored))