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Update README.md
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@ -4,9 +4,9 @@ Merged set of MelonLoader mods for ChilloutVR.
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| Full name | Short name | Latest version | Available in [CVRMA](https://github.com/knah/CVRMelonAssistant) | Current Status | Notes |
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|-----------|------------|----------------|-----------------------------------------------------------------|----------------|-------|
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| Avatar Change Info | ml_aci | 1.0.2 | Yes | Working |
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| Avatar Motion Tweaker | ml_amt | 1.1.0 | On review | Working |
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| Desktop Head Tracking | ml_dht | 1.0.2 | On review | Working |
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| Avatar Motion Tweaker | ml_amt | 1.1.0 | Yes | Working |
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| Desktop Head Tracking | ml_dht | 1.0.2 | Yes | Working |
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| Desktop Reticle Switch | ml_drs | 1.0.0 | Yes | Working |
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| Four Point Tracking | ml_fpt | 1.0.6 | On review | Working |
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| Four Point Tracking | ml_fpt | 1.0.6 | Yes | Working |
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| Leap Motion Extension | ml_lme | 1.1.8 | Yes | Working |
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| Server Connection Info | ml_sci | 1.0.1 | Yes | Working |
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@ -13,8 +13,8 @@ Available mod's settings in `Settings - Implementation - Avatar Motion Tweaker`:
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* **IK override while crouching:** disables legs locomotion/autostep upon HMD reaching `Crouch limit`; default value - `true`.
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* **Crouch limit:** defines crouch limit; default value - `65`.
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* Note: Can be overrided by avatar. For this avatar has to have child gameobject with name `CrouchLimit`, its Y-axis location will be used as limit, should be in range [0.0, 1.0].
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* **IK override while crouching:** disables legs locomotion/autostep upon HMD reaching `Prone limit`; default value - `true`.
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* **Prone limit:** defines second limit; default value - `30`.
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* **IK override while proning:** disables legs locomotion/autostep upon HMD reaching `Prone limit`; default value - `true`.
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* **Prone limit:** defines prone limit; default value - `30`.
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* Note: Can be overrided by avatar. For this avatar has to have child gameobject with name `ProneLimit`, its Y-axis location will be used as limit, should be in range [0.0, 1.0].
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* **IK override while flying:** disables legs locomotion/autostep in fly mode; default value - `true`.
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* **Pose transitions:** allows regular avatars animator to transit in crouch/prone states; default value - `true`.
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@ -20,10 +20,10 @@ Available mod's settings in `Settings - Implementation - Desktop Head Tracking`:
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* **Enabled:** enabled head tracking; default value - `false`.
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* **Mirrored movement:** mirrors movement and gaze along 0YZ plane; default value - `false`.
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* **Movement smoothing:** smoothing factor between new and old movement data; default value - `50`.
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* **Override face tracking:** Overrides and activates avatar's `VRC Face Tracking` components. List of used shapes: `Jaw_Open`, `Mouth_Pout`, `Mouth_Smile_Left`, `Mouth_Smile_Right`.
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* **Override face tracking:** Overrides and activates avatar's `VRC Face Tracking` components. List of used shapes: `Jaw_Open`, `Mouth_Pout`, `Mouth_Smile_Left`, `Mouth_Smile_Right`; default value - `true`.
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# Known compatible tracking software
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* [VSeeFace](https://www.vseeface.icu) with [Tracking Data Parser mod](https://github.com/SDraw/ml_mods_vsf)
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# Notes
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* Blinking doesn't work for remote players to due [game's bug](https://feedback.abinteractive.net/p/overrided-blinking-state-isn-t-copied-to-movement-data-from-network).
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* Blinking doesn't work for remote players due to [game's bug](https://feedback.abinteractive.net/p/overrided-blinking-state-isn-t-copied-to-movement-data-from-network).
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