mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-03 10:29:22 +00:00
consolidate dll list in one place
This commit is contained in:
parent
0d7f442e9a
commit
253fd1ae81
16 changed files with 176 additions and 906 deletions
31
Directory.Build.props
Normal file
31
Directory.Build.props
Normal file
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@ -0,0 +1,31 @@
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|||
<Project>
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||||
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<PropertyGroup>
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||||
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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||||
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
|
||||
<GenerateDependencyFile>false</GenerateDependencyFile>
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||||
<LangVersion>latest</LangVersion>
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||||
<!-- Put your ChilloutVR path in a new environnment variable CVRPATH -->
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<OutputPath>$(CVRPATH)/Mods/</OutputPath>
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||||
<Platforms>x64</Platforms>
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<TargetFramework>netstandard2.1</TargetFramework>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x64' ">
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<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
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<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>embedded</DebugType>
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<DefineConstants>TRACE</DefineConstants>
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<PlatformTarget>x64</PlatformTarget>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<!-- Hack! MelonLoader is locking the Mod files, this way I can build and output the mod dll with the game running -->
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<Target Name="DeleteOutputDLLIfExists" BeforeTargets="BeforeBuild">
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<Exec Command="if exist "$(OutputPath)$(TargetName).dll" del /F /Q "$(OutputPath)$(TargetName).dll"" />
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</Target>
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<!-- Import all CVR and MelonLoader Managed Refs -->
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<Import Project="References.Items.props" />
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</Project>
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112
References.Items.props
Normal file
112
References.Items.props
Normal file
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@ -0,0 +1,112 @@
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<Project>
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<ItemGroup>
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||||
<Reference Include="Assembly-CSharp-firstpass">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/Assembly-CSharp-firstpass.dll</HintPath>
|
||||
<Private>False</Private>
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||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/Assembly-CSharp.dll</HintPath>
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<Private>False</Private>
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||||
</Reference>
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||||
<Reference Include="Cohtml.Runtime.dll">
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||||
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/Cohtml.Runtime.dll</HintPath>
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||||
<Private>False</Private>
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||||
</Reference>
|
||||
<Reference Include="ECM2">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/ECM2.dll</HintPath>
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||||
<Private>False</Private>
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||||
</Reference>
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||||
<Reference Include="Newtonsoft.Json">
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||||
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/Newtonsoft.Json.dll</HintPath>
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<Private>False</Private>
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||||
</Reference>
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||||
<Reference Include="SteamVR">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/SteamVR.dll</HintPath>
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<Private>False</Private>
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</Reference>
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||||
<Reference Include="Unity.Postprocessing.Runtime">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/Unity.Postprocessing.Runtime.dll</HintPath>
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<Private>False</Private>
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||||
</Reference>
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||||
<Reference Include="Unity.XR.Hands">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/Unity.XR.Hands.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.XR.OpenVR">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/Unity.XR.OpenVR.dll</HintPath>
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<Private>False</Private>
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</Reference>
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||||
<Reference Include="Unity.XR.OpenXR">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/Unity.XR.OpenXR.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.AnimationModule">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.AnimationModule.dll</HintPath>
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||||
<Private>False</Private>
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||||
</Reference>
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||||
<Reference Include="UnityEngine.AssetBundleModule">
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||||
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.AssetBundleModule.dll</HintPath>
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||||
<Private>False</Private>
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||||
</Reference>
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<Reference Include="UnityEngine.AudioModule">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.AudioModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.ClothModule">
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||||
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.ClothModule.dll</HintPath>
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<Private>False</Private>
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||||
</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.CoreModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.InputLegacyModule">
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||||
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.InputLegacyModule.dll</HintPath>
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||||
<Private>False</Private>
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</Reference>
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||||
<Reference Include="UnityEngine.JSONSerializeModule">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.JSONSerializeModule.dll</HintPath>
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||||
<Private>False</Private>
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||||
</Reference>
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||||
<Reference Include="UnityEngine.ParticleSystemModule">
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||||
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.ParticleSystemModule.dll</HintPath>
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||||
<Private>False</Private>
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||||
</Reference>
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<Reference Include="UnityEngine.PhysicsModule">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.PhysicsModule.dll</HintPath>
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||||
<Private>False</Private>
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||||
</Reference>
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||||
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
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||||
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
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||||
<Private>False</Private>
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||||
</Reference>
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||||
<Reference Include="UnityEngine.UnityWebRequestModule">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.UnityWebRequestModule.dll</HintPath>
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||||
<Private>False</Private>
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||||
</Reference>
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||||
<Reference Include="UnityEngine.XRModule">
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||||
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.XRModule.dll</HintPath>
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||||
<Private>False</Private>
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||||
</Reference>
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||||
<Reference Include="UnityEngine">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.dll</HintPath>
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<Private>False</Private>
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||||
</Reference>
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<Reference Include="cohtml.Net">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/cohtml.Net.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="0Harmony">
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<HintPath>$(CVRPATH)/MelonLoader/net35/0Harmony.dll</HintPath>
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<Private>False</Private>
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</Reference>
|
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<Reference Include="MelonLoader">
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<HintPath>$(CVRPATH)/MelonLoader/net35/MelonLoader.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="BTKUILib">
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<HintPath>$(CVRPATH)/Mods/BTKUILib.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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</Project>
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@ -1,23 +1,10 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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<Authors>SDraw</Authors>
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<Company>SDraw</Company>
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<Product>AvatarMotionTweaker</Product>
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<PackageId>AvatarMotionTweaker</PackageId>
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<Version>1.5.2</Version>
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<Platforms>x64</Platforms>
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<AssemblyName>AvatarMotionTweaker</AssemblyName>
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||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<PlatformTarget>x64</PlatformTarget>
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<WarningLevel>4</WarningLevel>
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<DebugType>embedded</DebugType>
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<DebugSymbols>true</DebugSymbols>
|
||||
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
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||||
<DefineConstants>TRACE</DefineConstants>
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<PackageId>AvatarMotionTweaker</PackageId>
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<Product>AvatarMotionTweaker</Product>
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<Version>1.5.2</Version>
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</PropertyGroup>
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<ItemGroup>
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@ -37,66 +24,4 @@
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<EmbeddedResource Include="../js/mods_extension.js" Link="resources/mods_extension.js" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="0Harmony">
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||||
<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/MelonLoader/net35/0Harmony.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
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||||
</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/Assembly-CSharp.dll</HintPath>
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<Private>false</Private>
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||||
<SpecificVersion>false</SpecificVersion>
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||||
</Reference>
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<Reference Include="Assembly-CSharp-firstpass">
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<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/Assembly-CSharp-firstpass.dll</HintPath>
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<Private>false</Private>
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||||
<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="cohtml.Net">
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||||
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/cohtml.Net.dll</HintPath>
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<Private>false</Private>
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||||
<SpecificVersion>false</SpecificVersion>
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||||
</Reference>
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<Reference Include="Cohtml.Runtime">
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<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/Cohtml.Runtime.dll</HintPath>
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<Private>false</Private>
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||||
<SpecificVersion>false</SpecificVersion>
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||||
</Reference>
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<Reference Include="ECM2">
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<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/ECM2.dll</HintPath>
|
||||
<SpecificVersion>false</SpecificVersion>
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||||
<Private>false</Private>
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||||
</Reference>
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||||
<Reference Include="MelonLoader">
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||||
<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/MelonLoader/net35/MelonLoader.dll</HintPath>
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||||
<Private>false</Private>
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||||
<SpecificVersion>false</SpecificVersion>
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||||
</Reference>
|
||||
<Reference Include="UnityEngine">
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||||
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/UnityEngine.dll</HintPath>
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||||
<Private>false</Private>
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||||
<SpecificVersion>false</SpecificVersion>
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||||
</Reference>
|
||||
<Reference Include="UnityEngine.AnimationModule">
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||||
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/UnityEngine.AnimationModule.dll</HintPath>
|
||||
<Private>false</Private>
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||||
<SpecificVersion>false</SpecificVersion>
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||||
</Reference>
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||||
<Reference Include="UnityEngine.CoreModule">
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||||
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/UnityEngine.CoreModule.dll</HintPath>
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||||
<Private>false</Private>
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||||
<SpecificVersion>false</SpecificVersion>
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||||
</Reference>
|
||||
<Reference Include="UnityEngine.PhysicsModule">
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||||
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/UnityEngine.PhysicsModule.dll</HintPath>
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||||
<Private>false</Private>
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||||
<SpecificVersion>false</SpecificVersion>
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||||
</Reference>
|
||||
</ItemGroup>
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||||
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||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
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||||
<Exec Command="copy /y "$(TargetPath)" "D:/Games/Steam/steamapps/common/ChilloutVR/Mods/"" />
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||||
</Target>
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||||
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||||
</Project>
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||||
|
|
|
@ -1,75 +1,19 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
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||||
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||||
<PropertyGroup>
|
||||
<TargetFramework>netstandard2.1</TargetFramework>
|
||||
<Platforms>x64</Platforms>
|
||||
<AssemblyName>AvatarSyncedLook</AssemblyName>
|
||||
<PackageId>AvatarSyncedLook</PackageId>
|
||||
<Authors>SDraw</Authors>
|
||||
<Company>SDraw</Company>
|
||||
<Product>AvatarSyncedLook</Product>
|
||||
<Version>1.1.2</Version>
|
||||
<AssemblyName>AvatarSyncedLook</AssemblyName>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<DebugType>embedded</DebugType>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
</PropertyGroup>
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||||
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||||
<ItemGroup>
|
||||
<None Remove="resources/mod_menu.js" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/MelonLoader/net35/0Harmony.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/Assembly-CSharp.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp-firstpass">
|
||||
<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/Assembly-CSharp-firstpass.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="cohtml.Net">
|
||||
<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/cohtml.Net.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="Cohtml.Runtime">
|
||||
<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/Cohtml.Runtime.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="MelonLoader">
|
||||
<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/MelonLoader/net35/MelonLoader.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/UnityEngine.dll</HintPath>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/UnityEngine.CoreModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="../js/mods_extension.js" Link="resources/mods_extension.js" />
|
||||
<EmbeddedResource Include="resources/mod_menu.js" />
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||
<Exec Command="copy /y "$(TargetPath)" "D:/Games/Steam/steamapps/common/ChilloutVR/Mods/"" />
|
||||
</Target>
|
||||
|
||||
</Project>
|
||||
|
|
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@ -1,19 +1,10 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netstandard2.1</TargetFramework>
|
||||
<Platforms>x64</Platforms>
|
||||
<AssemblyName>BetterFingersTracking</AssemblyName>
|
||||
<PackageId>BetterFingersTracking</PackageId>
|
||||
<Authors>SDraw</Authors>
|
||||
<Company>SDraw</Company>
|
||||
<Product>BetterFingersTracking</Product>
|
||||
<Version>1.1.3</Version>
|
||||
<AssemblyName>BetterFingersTracking</AssemblyName>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<DebugType>embedded</DebugType>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
@ -25,76 +16,4 @@
|
|||
<EmbeddedResource Include="../js/mods_extension.js" Link="resources/mods_extension.js" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/MelonLoader/net35/0Harmony.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/Assembly-CSharp.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="cohtml.Net">
|
||||
<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/cohtml.Net.dll</HintPath>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="Cohtml.Runtime">
|
||||
<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/Cohtml.Runtime.dll</HintPath>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="MelonLoader">
|
||||
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/MelonLoader/net35/MelonLoader.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="SteamVR">
|
||||
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/SteamVR.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="Unity.XR.Hands">
|
||||
<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/Unity.XR.Hands.dll</HintPath>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="Unity.XR.OpenVR">
|
||||
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/Unity.XR.OpenVR.dll</HintPath>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="Unity.XR.OpenXR">
|
||||
<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/Unity.XR.OpenXR.dll</HintPath>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AnimationModule">
|
||||
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/UnityEngine.AnimationModule.dll</HintPath>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
<Private>false</Private>
|
||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
|
|
|
@ -1,20 +1,10 @@
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|||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
<Product>DesktopHeadTracking</Product>
|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
|
@ -30,56 +20,4 @@
|
|||
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||||
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||||
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||||
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||||
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|
@ -38,69 +29,6 @@
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||||
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|
@ -109,8 +37,4 @@
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@ -25,36 +19,4 @@
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
@ -1,25 +1,12 @@
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
|
||||
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|
||||
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|
||||
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||||
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||||
|
||||
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||||
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||||
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||||
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||||
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@ -31,57 +18,4 @@
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|||
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||||
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||||
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||||
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||||
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||||
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||||
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|
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
@ -21,61 +19,4 @@
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||||
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||||
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||||
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||||
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|
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|
@ -26,76 +17,4 @@
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|||
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||||
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||||
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|
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||||
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||||
|
@ -21,54 +12,6 @@
|
|||
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||||
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||||
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||||
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|
@ -77,8 +20,4 @@
|
|||
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||||
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|
||||
<DefineConstants>TRACE;NIGHTLY_BUILD</DefineConstants>
|
||||
<PackageId>ViveEyeTracking</PackageId>
|
||||
<Product>ViveEyeTracking</Product>
|
||||
<Version>1.0.2</Version>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
@ -26,46 +16,4 @@
|
|||
<EmbeddedResource Include="resources/mod_menu.js" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/MelonLoader/net35/0Harmony.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/Assembly-CSharp.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="cohtml.Net">
|
||||
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/cohtml.Net.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="Cohtml.Runtime">
|
||||
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/Cohtml.Runtime.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="MelonLoader">
|
||||
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/MelonLoader/net35/MelonLoader.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/UnityEngine.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/UnityEngine.CoreModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||
<Exec Command="copy /y "$(TargetPath)" "D:/Games/Steam/steamapps/common/ChilloutVR/Mods/"" />
|
||||
</Target>
|
||||
|
||||
</Project>
|
||||
|
|
|
@ -1,44 +1,10 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netstandard2.1</TargetFramework>
|
||||
<Platforms>x64</Platforms>
|
||||
<AssemblyName>VideoPlayerCookies</AssemblyName>
|
||||
<Authors>SDraw</Authors>
|
||||
<Company>SDraw</Company>
|
||||
<PackageId>VideoPlayerCookies</PackageId>
|
||||
<Product>VideoPlayerCookies</Product>
|
||||
<Version>1.0.2</Version>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<DebugType>embedded</DebugType>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
</PropertyGroup>
|
||||
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||
<Exec Command="copy /y "$(TargetPath)" "D:/Games/Steam/steamapps/common/ChilloutVR/Mods/"" />
|
||||
</Target>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/MelonLoader/net35/0Harmony.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/Assembly-CSharp.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="MelonLoader">
|
||||
<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/MelonLoader/net35/MelonLoader.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/UnityEngine.CoreModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue