mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-03 10:29:22 +00:00
112 lines
4.8 KiB
XML
112 lines
4.8 KiB
XML
<Project>
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<ItemGroup>
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<Reference Include="Assembly-CSharp-firstpass">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/Assembly-CSharp-firstpass.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/Assembly-CSharp.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Cohtml.Runtime.dll">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/Cohtml.Runtime.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="ECM2">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/ECM2.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Newtonsoft.Json">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/Newtonsoft.Json.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="SteamVR">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/SteamVR.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.Postprocessing.Runtime">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/Unity.Postprocessing.Runtime.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.XR.Hands">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/Unity.XR.Hands.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.XR.OpenVR">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/Unity.XR.OpenVR.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.XR.OpenXR">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/Unity.XR.OpenXR.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.AnimationModule">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.AnimationModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.AssetBundleModule">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.AssetBundleModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.AudioModule">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.AudioModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.ClothModule">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.ClothModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.CoreModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.InputLegacyModule">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.InputLegacyModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.JSONSerializeModule">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.JSONSerializeModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.ParticleSystemModule">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.ParticleSystemModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.PhysicsModule">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.PhysicsModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.UnityWebRequestAudioModule">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.UnityWebRequestModule">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.UnityWebRequestModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.XRModule">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.XRModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="cohtml.Net">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/cohtml.Net.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="0Harmony">
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<HintPath>$(CVRPATH)/MelonLoader/net35/0Harmony.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="MelonLoader">
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<HintPath>$(CVRPATH)/MelonLoader/net35/MelonLoader.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="BTKUILib">
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<HintPath>$(CVRPATH)/Mods/BTKUILib.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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</Project>
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