sdraw_mods_cvr/References.Items.props
2025-08-15 06:50:45 -05:00

112 lines
4.8 KiB
XML

<Project>
<ItemGroup>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/Assembly-CSharp-firstpass.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Cohtml.Runtime.dll">
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/Cohtml.Runtime.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="ECM2">
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/ECM2.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/Newtonsoft.Json.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SteamVR">
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/SteamVR.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.Postprocessing.Runtime">
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/Unity.Postprocessing.Runtime.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.XR.Hands">
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/Unity.XR.Hands.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.XR.OpenVR">
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/Unity.XR.OpenVR.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.XR.OpenXR">
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/Unity.XR.OpenXR.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.AnimationModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.AssetBundleModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.AudioModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.ClothModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.InputLegacyModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.JSONSerializeModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.ParticleSystemModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.PhysicsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.UnityWebRequestModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.XRModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="cohtml.Net">
<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/cohtml.Net.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="0Harmony">
<HintPath>$(CVRPATH)/MelonLoader/net35/0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="MelonLoader">
<HintPath>$(CVRPATH)/MelonLoader/net35/MelonLoader.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="BTKUILib">
<HintPath>$(CVRPATH)/Mods/BTKUILib.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
</Project>