Lower default impact sounds volume

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SDraw 2026-05-02 16:28:39 +03:00
parent 812b930bed
commit 2c4fbb1731
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2 changed files with 2 additions and 2 deletions

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@ -321,7 +321,7 @@ namespace ml_prm
ms_fallLimitSlider.SetSliderValue(9.899494f);
OnSliderUpdate(UiIndex.ImpactVolume, 100f);
ms_impactVolumeSlider.SetSliderValue(100f);
ms_impactVolumeSlider.SetSliderValue(25f);
}
static void OnHotkeyKeyChanged(UnityEngine.KeyCode p_keyCode)

View file

@ -57,7 +57,7 @@ namespace ml_prm
public static float FallLimit { get; private set; } = 9.899494f;
public static bool GestureGrab { get; private set; } = false;
public static bool ImpactSounds { get; private set; } = true;
public static float ImpactVolume { get; private set; } = 1f;
public static float ImpactVolume { get; private set; } = 0.25f;
public static readonly SettingEvent<bool> OnHotkeyChanged = new SettingEvent<bool>();
public static readonly SettingEvent<KeyCode> OnHotkeyKeyChanged = new SettingEvent<KeyCode>();