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Lower default impact sounds volume
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parent
812b930bed
commit
2c4fbb1731
2 changed files with 2 additions and 2 deletions
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@ -321,7 +321,7 @@ namespace ml_prm
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ms_fallLimitSlider.SetSliderValue(9.899494f);
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OnSliderUpdate(UiIndex.ImpactVolume, 100f);
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ms_impactVolumeSlider.SetSliderValue(100f);
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ms_impactVolumeSlider.SetSliderValue(25f);
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}
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static void OnHotkeyKeyChanged(UnityEngine.KeyCode p_keyCode)
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@ -57,7 +57,7 @@ namespace ml_prm
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public static float FallLimit { get; private set; } = 9.899494f;
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public static bool GestureGrab { get; private set; } = false;
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public static bool ImpactSounds { get; private set; } = true;
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public static float ImpactVolume { get; private set; } = 1f;
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public static float ImpactVolume { get; private set; } = 0.25f;
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public static readonly SettingEvent<bool> OnHotkeyChanged = new SettingEvent<bool>();
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public static readonly SettingEvent<KeyCode> OnHotkeyKeyChanged = new SettingEvent<KeyCode>();
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