Wrist as target position

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SDraw 2022-10-03 23:40:22 +03:00
parent d11bf46f1a
commit 3b998827f5
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5 changed files with 18 additions and 30 deletions

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@ -1,11 +1,17 @@
using ABI_RC.Core.Player;
using System.Linq;
using UnityEngine;
namespace ml_lme
{
static class Utils
{
public static bool AreKnucklesInUse() => PlayerSetup.Instance._trackerManager.trackerNames.Contains("knuckles");
public static Matrix4x4 GetMatrix(this Transform p_transform, bool p_pos = true, bool p_rot = true, bool p_scl = false)
{
return Matrix4x4.TRS(p_pos ? p_transform.position : Vector3.zero, p_rot ? p_transform.rotation : Quaternion.identity, p_scl ? p_transform.localScale : Vector3.one);
}
public static void Swap<T>(ref T lhs, ref T rhs)
{