sdraw_mods_cvr/ml_lme/Utils.cs
2022-10-03 23:40:55 +03:00

23 lines
730 B
C#

using ABI_RC.Core.Player;
using System.Linq;
using UnityEngine;
namespace ml_lme
{
static class Utils
{
public static bool AreKnucklesInUse() => PlayerSetup.Instance._trackerManager.trackerNames.Contains("knuckles");
public static Matrix4x4 GetMatrix(this Transform p_transform, bool p_pos = true, bool p_rot = true, bool p_scl = false)
{
return Matrix4x4.TRS(p_pos ? p_transform.position : Vector3.zero, p_rot ? p_transform.rotation : Quaternion.identity, p_scl ? p_transform.localScale : Vector3.one);
}
public static void Swap<T>(ref T lhs, ref T rhs)
{
T temp = lhs;
lhs = rhs;
rhs = temp;
}
}
}