mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-03 10:29:22 +00:00
VRIK locomotion fix upon unragdoll
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parent
6c83ea6930
commit
3dceb85037
2 changed files with 10 additions and 8 deletions
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@ -1,10 +1,10 @@
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using System.Reflection;
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[assembly: AssemblyTitle("PlayerRagdollMod")]
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[assembly: AssemblyVersion("1.0.3")]
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[assembly: AssemblyFileVersion("1.0.3")]
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[assembly: AssemblyVersion("1.0.4")]
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[assembly: AssemblyFileVersion("1.0.4")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_prm.PlayerRagdollMod), "PlayerRagdollMod", "1.0.3", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_prm.PlayerRagdollMod), "PlayerRagdollMod", "1.0.4", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonPriority(2)]
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[assembly: MelonLoader.MelonOptionalDependencies("BTKUILib")]
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@ -120,7 +120,7 @@ namespace ml_prm
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if(m_avatarReady && !m_reachedGround)
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m_reachedGround = MovementSystem.Instance.IsGrounded();
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if(m_avatarReady && m_enabled && BodySystem.isCalibratedAsFullBody && !BodySystem.isCalibrating)
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if(m_avatarReady && m_enabled && !BodySystem.isCalibrating)
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BodySystem.TrackingPositionWeight = 0f;
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if(m_avatarReady && m_enabled && Settings.AutoRecover)
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@ -154,8 +154,7 @@ namespace ml_prm
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{
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if(!BodySystem.isCalibrating)
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{
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if(BodySystem.isCalibratedAsFullBody)
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BodySystem.TrackingPositionWeight = 0f;
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BodySystem.TrackingPositionWeight = 0f;
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foreach(var l_link in m_boneLinks)
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l_link.Item1.CopyGlobal(l_link.Item2);
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@ -448,7 +447,7 @@ namespace ml_prm
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MovementSystem.Instance.SetImmobilized(true);
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PlayerSetup.Instance.animatorManager.SetAnimatorParameterTrigger("CancelEmote");
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m_ragdolledParameter.SetValue(true);
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if(BodySystem.isCalibratedAsFullBody)
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if(!BodySystem.isCalibrating)
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BodySystem.TrackingPositionWeight = 0f;
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if(!Utils.IsWorldSafe())
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@ -487,7 +486,7 @@ namespace ml_prm
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{
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MovementSystem.Instance.SetImmobilized(false);
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m_ragdolledParameter.SetValue(false);
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if(BodySystem.isCalibratedAsFullBody)
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if(!BodySystem.isCalibrating)
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BodySystem.TrackingPositionWeight = 1f;
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m_puppetRoot.gameObject.SetActive(false);
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@ -502,6 +501,9 @@ namespace ml_prm
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foreach(Collider l_collider in m_colliders)
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l_collider.enabled = false;
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if(m_vrIK != null)
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m_vrIK.solver.Reset();
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m_lastPosition = PlayerSetup.Instance.transform.position;
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m_velocity = Vector3.zero;
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m_downTime = float.MinValue;
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