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Update LeapTracked.cs
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@ -156,6 +156,7 @@ namespace ml_lme
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if(PlayerSetup.Instance._animator.isHuman)
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if(PlayerSetup.Instance._animator.isHuman)
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{
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{
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m_hips = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.Hips);
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m_poseHandler = new HumanPoseHandler(PlayerSetup.Instance._animator.avatar, PlayerSetup.Instance._animator.transform);
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m_poseHandler = new HumanPoseHandler(PlayerSetup.Instance._animator.avatar, PlayerSetup.Instance._animator.transform);
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m_poseHandler.GetHumanPose(ref m_pose);
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m_poseHandler.GetHumanPose(ref m_pose);
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