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Version bump
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4 changed files with 12 additions and 10 deletions
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@ -4,12 +4,12 @@ Merged set of MelonLoader mods for ChilloutVR.
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| Full name | Short name | Latest version | Available in [CVRMA](https://github.com/knah/CVRMelonAssistant) | Current Status | Notes |
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|-----------|------------|----------------|-----------------------------------------------------------------|----------------|-------|
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| Avatar Change Info | ml_aci | 1.0.3 | Retired | Retired | Superseded by `Extended Game Notifications`
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| Avatar Motion Tweaker | ml_amt | 1.2.7 | Yes, update review | Working |
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| Avatar Motion Tweaker | ml_amt | 1.2.7 | Yes | Working |
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| Desktop Head Tracking | ml_dht | 1.1.3 | Yes | Working |
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| Desktop Reticle Switch | ml_drs | 1.0.0 | Yes | Working |
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| Extended Game Notifications | ml_egn | 1.0.2 | Yes | Working
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| Four Point Tracking | ml_fpt | 1.0.9 | Retired | Deprecated | In-game feature since 2022r170 update
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| Leap Motion Extension | ml_lme | 1.3.4 | Yes | Working |
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| Pickup Arm Movement | ml_pam | 1.0.3 | Yes | Working |
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| Player Ragdoll Mod | ml_prm | 1.0.2 | Yes, update review | Working |
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| Leap Motion Extension | ml_lme | 1.3.6 | Yes, update review | Working |
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| Pickup Arm Movement | ml_pam | 1.0.4 | Yes | Working |
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| Player Ragdoll Mod | ml_prm | 1.0.3 | Yes, update review | Working |
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| Server Connection Info | ml_sci | 1.0.2 | Retired | Retired | Superseded by `Extended Game Notifications`
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@ -1,10 +1,11 @@
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using System.Reflection;
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[assembly: AssemblyTitle("LeapMotionExtension")]
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[assembly: AssemblyVersion("1.3.5")]
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[assembly: AssemblyFileVersion("1.3.5")]
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[assembly: AssemblyVersion("1.3.6")]
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[assembly: AssemblyFileVersion("1.3.6")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_lme.LeapMotionExtension), "LeapMotionExtension", "1.3.5", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_lme.LeapMotionExtension), "LeapMotionExtension", "1.3.6", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonOptionalDependencies("ml_pmc")]
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[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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@ -1,10 +1,10 @@
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using System.Reflection;
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[assembly: AssemblyTitle("PlayerRagdollMod")]
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[assembly: AssemblyVersion("1.0.2")]
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[assembly: AssemblyFileVersion("1.0.2")]
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[assembly: AssemblyVersion("1.0.3")]
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[assembly: AssemblyFileVersion("1.0.3")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_prm.PlayerRagdollMod), "PlayerRagdollMod", "1.0.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_prm.PlayerRagdollMod), "PlayerRagdollMod", "1.0.3", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonPriority(2)]
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[assembly: MelonLoader.MelonOptionalDependencies("BTKUILib")]
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@ -24,6 +24,7 @@ Optional mod's settings page with [BTKUILib](https://github.com/BTK-Development/
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* Note: Forcibly disabled in worlds that don't allow flight.
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* **View direction velocity:** apply velocity to camera view direction instead of player movement direction; `false` by default.
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* Note: Forcibly disabled in worlds that don't allow flight.
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* **Jump recover:** enables recovering from ragdoll state by jumping; `false` by default.
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* **Velocity multiplier:** velocity force multiplier based on player's movement direction; `2.0` by default.
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* Note: Limited according to world's fly multiplier.
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* Note: Forcibly set to `1.0` in worlds that don't allow flight.
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