Handling of "VR <-> Desktop" switch, attempt one

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SDraw 2024-01-29 23:11:01 +03:00
parent c2a219dfa3
commit 66b448a2c3
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20 changed files with 356 additions and 77 deletions

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@ -427,6 +427,32 @@ namespace ml_prm
OnAngularDragChange(Settings.AngularDrag);
}
internal void OnPreAvatarReinitialize()
{
if(m_avatarReady && m_enabled)
{
m_forcedSwitch = true;
SwitchRagdoll();
m_forcedSwitch = false;
}
}
internal void OnPostAvatarReinitialize()
{
m_inVR = Utils.IsInVR();
m_vrIK = PlayerSetup.Instance._avatar.GetComponent<VRIK>();
if(m_vrIK != null)
m_vrIK.onPostSolverUpdate.AddListener(this.OnIKPostUpdate);
if(m_avatarReady && m_enabled)
{
m_forcedSwitch = true;
SwitchRagdoll();
m_forcedSwitch = false;
}
}
internal void OnAvatarScaling(float p_scaleDifference)
{
if(m_puppetRoot != null)