Removed animation override fix from AMT into GMF

This commit is contained in:
SDraw 2023-09-09 19:57:17 +03:00
parent 65632c763e
commit 674f572415
No known key found for this signature in database
GPG key ID: BB95B4DAB2BB8BB5
13 changed files with 25 additions and 49 deletions

View file

@ -0,0 +1,71 @@
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace ml_gmf
{
class AnimatorAnalyzer
{
bool m_enabled = true;
List<AnimatorControllerParameter> m_parameters = null;
public void AnalyzeFrom(Animator p_animator)
{
m_enabled = p_animator.enabled;
m_parameters = p_animator.parameters?.ToList();
if(m_parameters != null)
{
foreach(var l_param in m_parameters)
{
switch(l_param.type)
{
case AnimatorControllerParameterType.Bool:
case AnimatorControllerParameterType.Trigger:
l_param.defaultBool = p_animator.GetBool(l_param.nameHash);
break;
case AnimatorControllerParameterType.Float:
l_param.defaultFloat = p_animator.GetFloat(l_param.nameHash);
break;
case AnimatorControllerParameterType.Int:
l_param.defaultInt = p_animator.GetInteger(l_param.nameHash);
break;
}
}
}
}
public void ApplyTo(Animator p_animator)
{
p_animator.enabled = m_enabled;
if(m_parameters != null)
{
foreach(var l_param in m_parameters)
{
switch(l_param.type)
{
case AnimatorControllerParameterType.Bool:
p_animator.SetBool(l_param.nameHash, l_param.defaultBool);
break;
case AnimatorControllerParameterType.Float:
p_animator.SetFloat(l_param.nameHash, l_param.defaultFloat);
break;
case AnimatorControllerParameterType.Int:
p_animator.SetInteger(l_param.nameHash, l_param.defaultInt);
break;
case AnimatorControllerParameterType.Trigger:
{
if(l_param.defaultBool)
p_animator.SetTrigger(l_param.nameHash);
}
break;
}
}
}
}
public bool IsEnabled() => m_enabled;
}
}

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@ -0,0 +1,58 @@
using ABI_RC.Core;
using System;
using System.Reflection;
namespace ml_gmf.Fixes
{
static class AnimationOverrides
{
internal static void Init(HarmonyLib.Harmony p_instance)
{
p_instance.Patch(
typeof(CVRAnimatorManager).GetMethod(nameof(CVRAnimatorManager.SetOverrideAnimation)),
new HarmonyLib.HarmonyMethod(typeof(AnimationOverrides).GetMethod(nameof(OnOverride_Prefix), BindingFlags.Static | BindingFlags.NonPublic)),
new HarmonyLib.HarmonyMethod(typeof(AnimationOverrides).GetMethod(nameof(OnOverride_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
);
p_instance.Patch(
typeof(CVRAnimatorManager).GetMethod(nameof(CVRAnimatorManager.RestoreOverrideAnimation)),
new HarmonyLib.HarmonyMethod(typeof(AnimationOverrides).GetMethod(nameof(OnOverride_Prefix), BindingFlags.Static | BindingFlags.NonPublic)),
new HarmonyLib.HarmonyMethod(typeof(AnimationOverrides).GetMethod(nameof(OnOverride_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
);
}
static void OnOverride_Prefix(ref CVRAnimatorManager __instance, out AnimatorAnalyzer __state)
{
__state = new AnimatorAnalyzer();
try
{
if(__instance.animator != null)
{
__state.AnalyzeFrom(__instance.animator);
if(__state.IsEnabled())
__instance.animator.enabled = false;
__instance.animator.WriteDefaultValues();
}
}
catch(Exception l_exception)
{
MelonLoader.MelonLogger.Error(l_exception);
}
}
static void OnOverride_Postfix(ref CVRAnimatorManager __instance, AnimatorAnalyzer __state)
{
try
{
if(__instance.animator != null)
{
__state.ApplyTo(__instance.animator);
if(__state.IsEnabled())
__instance.animator.Update(0f);
}
}
catch(Exception l_exception)
{
MelonLoader.MelonLogger.Error(l_exception);
}
}
}
}

View file

@ -7,6 +7,7 @@
Fixes.ViveControls.Init(HarmonyInstance);
Fixes.AvatarOverrides.Init(HarmonyInstance);
Fixes.PostProccesVolumes.Init();
Fixes.AnimationOverrides.Init(HarmonyInstance);
}
}
}

View file

@ -11,6 +11,7 @@ This mod fixes some issues that are present in game
* Additional feature: Disables gestures when moving with Vive controllers
* Fix of post-processing layer volume trigger for VR camera ([feedback post](https://feedback.abinteractive.net/p/2023r171ex1-post-process-volume-effects-are-applied-based-on-playspace-center-instead-of-camera-s-in-vr-mode))
* Fix of shared `AnimatorOverrideController` between same avatars that leads to broken avatar animator
* Fix of animation replacement (chairs, etc.) that leads to broken avatar animator ([feedback post](https://feedback.abinteractive.net/p/gestures-getting-stuck-locally-upon-entering-vehicles-chairs))
# Notes
Some of fixes will be implemented natively in game after 2023r172ex3