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Hips rotation restore
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15 changed files with 52 additions and 86 deletions
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@ -1,4 +1,4 @@
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[assembly: MelonLoader.MelonInfo(typeof(ml_amt.AvatarMotionTweaker), "AvatarMotionTweaker", "1.2.3", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_amt.AvatarMotionTweaker), "AvatarMotionTweaker", "1.2.4-ex", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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@ -28,9 +28,10 @@ Available mod's settings in `Settings - IK - Avatar Motion Tweaker`:
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* Note: Created as example for [propoused game feature](https://feedback.abinteractive.net/p/disabling-vr-ik-for-emotes-via-animator-state-tag-7b80d963-053a-41c0-86ac-e3d53c61c1e2).
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* **Adjusted locomotion mass center:** automatically changes IK locomotion center if avatar has toe bones; default value - `true`.
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* Note: Compatible with [DesktopVRIK](https://github.com/NotAKidOnSteam/DesktopVRIK) and [FuckToes](https://github.com/NotAKidOnSteam/FuckToes).
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* **Alternative avatar collider scale:** applies slightly different approach to avatar collider size change; default value - `true`
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* **Prevent Unity animation override:** disables overriding of animations at runtime for avatars with AAS; default value - `false`.
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* Note: This options is made for "fix" of [broken animator issues with chairs and combat worlds](https://feedback.abinteractive.net/p/gestures-getting-stuck-locally-upon-entering-vehicles-chairs).
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* **Scaled locomotion steps:** scales VRIK locomotion steps according to avatar height and scale; default value - `true`.
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* **Alternative avatar collider scale:** applies slightly different approach to avatar collider size change; default value - `true`.
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* **Fix animation overrides (chairs, etc.):** fixes animations overriding for avatars with AAS; default value - `true`.
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* Note: This options is made to address [broken animator in chairs and combat worlds issue](https://feedback.abinteractive.net/p/gestures-getting-stuck-locally-upon-entering-vehicles-chairs).
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Available additional parameters for AAS animator:
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* **`Upright`:** defines linear coefficient between current viewpoint height and avatar's viewpoint height; float, range - [0.0, 1.0].
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@ -6,7 +6,7 @@
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<Company>None</Company>
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<Product>AvatarMotionTweaker</Product>
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<PackageId>AvatarMotionTweaker</PackageId>
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<Version>1.2.3</Version>
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<Version>1.2.4</Version>
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<Platforms>x64</Platforms>
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<AssemblyName>ml_amt</AssemblyName>
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</PropertyGroup>
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