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SDraw 2022-09-15 00:39:16 +03:00
parent 31782d2ed6
commit 73e0cd6077
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2 changed files with 4 additions and 3 deletions

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@ -4,7 +4,7 @@ Merged set of MelonLoader mods for ChilloutVR.
| Full name | Short name | Latest version | Available in [CVRMA](https://github.com/knah/CVRMelonAssistant) | Current Status | Notes | | Full name | Short name | Latest version | Available in [CVRMA](https://github.com/knah/CVRMelonAssistant) | Current Status | Notes |
|-----------|------------|----------------|-----------------------------------------------------------------|----------------|-------| |-----------|------------|----------------|-----------------------------------------------------------------|----------------|-------|
| Avatar Change Info | ml_aci | 1.0.2 | Yes | Working | | Avatar Change Info | ml_aci | 1.0.2 | Yes | Working |
| Avatar Motion Tweaker | ml_amt | 1.0.8 | On review | Working | | Avatar Motion Tweaker | ml_amt | 1.0.9 | On review | Working |
| Desktop Reticle Switch | ml_drs | 1.0.0 | Yes | Working | | Desktop Reticle Switch | ml_drs | 1.0.0 | Yes | Working |
| Four Point Tracking | ml_fpt | 1.0.4 | Yes | Working | | Four Point Tracking | ml_fpt | 1.0.4 | Yes | Working |
| Leap Motion Extension | ml_lme | 1.1.8 | Yes | Working | | Leap Motion Extension | ml_lme | 1.1.8 | Yes | Working |

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@ -237,14 +237,15 @@ namespace ml_amt
if(!m_detectPose && m_avatarReady && !m_compatibleAvatar && PlayerSetup.Instance._inVr) if(!m_detectPose && m_avatarReady && !m_compatibleAvatar && PlayerSetup.Instance._inVr)
{ {
PlayerSetup.Instance._movementSystem.ChangeCrouch(false); PlayerSetup.Instance._movementSystem.ChangeCrouch(false);
PlayerSetup.Instance.animatorManager.SetAnimatorParameterBool("Crouching", false);
PlayerSetup.Instance._movementSystem.ChangeProne(false); PlayerSetup.Instance._movementSystem.ChangeProne(false);
PlayerSetup.Instance.animatorManager.SetAnimatorParameterBool("Crouching", false);
PlayerSetup.Instance.animatorManager.SetAnimatorParameterBool("Prone", false); PlayerSetup.Instance.animatorManager.SetAnimatorParameterBool("Prone", false);
} }
} }
public void SetProneLimit(float p_value) public void SetProneLimit(float p_value)
{ {
m_proneLimit = Mathf.Clamp(p_value, 0f, 1f); if(!m_customProneLimit)
m_proneLimit = Mathf.Clamp(p_value, 0f, 1f);
} }
} }
} }