Version bump

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SDraw 2024-03-08 01:55:16 +03:00
parent 26257ab886
commit 8375a1323c
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25 changed files with 1282 additions and 1282 deletions

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@ -1,26 +1,26 @@
using UnityEngine;
using ABI_RC.Systems.IK;
namespace ml_pam
{
static class PoseHelper
{
public static void ForceTPose(Animator p_animator)
{
if(p_animator.isHuman)
{
HumanPoseHandler l_handler = new HumanPoseHandler(p_animator.avatar, p_animator.transform);
HumanPose l_pose = new HumanPose();
l_handler.GetHumanPose(ref l_pose);
for(int i = 0, j = Mathf.Min(l_pose.muscles.Length, MusclePoses.TPoseMuscles.Length); i < j; i++)
l_pose.muscles[i] = MusclePoses.TPoseMuscles[i];
l_pose.bodyPosition = Vector3.up;
l_pose.bodyRotation = Quaternion.identity;
l_handler.SetHumanPose(ref l_pose);
l_handler.Dispose();
}
}
}
}
using UnityEngine;
using ABI_RC.Systems.IK;
namespace ml_pam
{
static class PoseHelper
{
public static void ForceTPose(Animator p_animator)
{
if(p_animator.isHuman)
{
HumanPoseHandler l_handler = new HumanPoseHandler(p_animator.avatar, p_animator.transform);
HumanPose l_pose = new HumanPose();
l_handler.GetHumanPose(ref l_pose);
for(int i = 0, j = Mathf.Min(l_pose.muscles.Length, MusclePoses.TPoseMuscles.Length); i < j; i++)
l_pose.muscles[i] = MusclePoses.TPoseMuscles[i];
l_pose.bodyPosition = Vector3.up;
l_pose.bodyRotation = Quaternion.identity;
l_handler.SetHumanPose(ref l_pose);
l_handler.Dispose();
}
}
}
}