mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-05 03:19:23 +00:00
Input implementation
Internal keyword usage (wow!)
This commit is contained in:
parent
9afa795626
commit
8737f61bdc
22 changed files with 1037 additions and 623 deletions
|
@ -31,7 +31,10 @@ namespace ml_lme
|
|||
HeadX,
|
||||
HeadY,
|
||||
HeadZ,
|
||||
TrackElbows
|
||||
TrackElbows,
|
||||
Input,
|
||||
HoldThreadhold,
|
||||
ReleaseThreadhold
|
||||
};
|
||||
|
||||
static bool ms_enabled = false;
|
||||
|
@ -43,6 +46,9 @@ namespace ml_lme
|
|||
static bool ms_headAttach = false;
|
||||
static Vector3 ms_headOffset = new Vector3(0f, -0.3f, 0.15f);
|
||||
static bool ms_trackElbows = true;
|
||||
static bool ms_input = true;
|
||||
static float ms_holdThreadhold = 0.5f;
|
||||
static float ms_releaseThreadhold = 0.5f;
|
||||
|
||||
static MelonLoader.MelonPreferences_Category ms_category = null;
|
||||
static List<MelonLoader.MelonPreferences_Entry> ms_entries = null;
|
||||
|
@ -56,27 +62,35 @@ namespace ml_lme
|
|||
static public event Action<bool> HeadAttachChange;
|
||||
static public event Action<Vector3> HeadOffsetChange;
|
||||
static public event Action<bool> TrackElbowsChange;
|
||||
static public event Action<bool> InputChange;
|
||||
static public event Action<float> HoldThreadholdChange;
|
||||
static public event Action<float> ReleaseThreadholdChange;
|
||||
|
||||
public static void Init()
|
||||
internal static void Init()
|
||||
{
|
||||
ms_category = MelonLoader.MelonPreferences.CreateCategory("LME");
|
||||
|
||||
ms_entries = new List<MelonLoader.MelonPreferences_Entry>();
|
||||
ms_entries.Add(ms_category.CreateEntry(ModSetting.Enabled.ToString(), ms_enabled));
|
||||
ms_entries.Add(ms_category.CreateEntry(ModSetting.DesktopX.ToString(), 0));
|
||||
ms_entries.Add(ms_category.CreateEntry(ModSetting.DesktopY.ToString(), -45));
|
||||
ms_entries.Add(ms_category.CreateEntry(ModSetting.DesktopZ.ToString(), 30));
|
||||
ms_entries.Add(ms_category.CreateEntry(ModSetting.FingersOnly.ToString(), ms_modelVisibility));
|
||||
ms_entries.Add(ms_category.CreateEntry(ModSetting.Model.ToString(), ms_modelVisibility));
|
||||
ms_entries.Add(ms_category.CreateEntry(ModSetting.Mode.ToString(), (int)ms_trackingMode));
|
||||
ms_entries.Add(ms_category.CreateEntry(ModSetting.AngleX.ToString(), 0));
|
||||
ms_entries.Add(ms_category.CreateEntry(ModSetting.AngleY.ToString(), 0));
|
||||
ms_entries.Add(ms_category.CreateEntry(ModSetting.AngleZ.ToString(), 0));
|
||||
ms_entries.Add(ms_category.CreateEntry(ModSetting.Head.ToString(), ms_headAttach));
|
||||
ms_entries.Add(ms_category.CreateEntry(ModSetting.HeadX.ToString(), 0));
|
||||
ms_entries.Add(ms_category.CreateEntry(ModSetting.HeadY.ToString(), -30));
|
||||
ms_entries.Add(ms_category.CreateEntry(ModSetting.HeadZ.ToString(), 15));
|
||||
ms_entries.Add(ms_category.CreateEntry(ModSetting.TrackElbows.ToString(), true));
|
||||
ms_entries = new List<MelonLoader.MelonPreferences_Entry>()
|
||||
{
|
||||
ms_category.CreateEntry(ModSetting.Enabled.ToString(), ms_enabled),
|
||||
ms_category.CreateEntry(ModSetting.DesktopX.ToString(), 0),
|
||||
ms_category.CreateEntry(ModSetting.DesktopY.ToString(), -45),
|
||||
ms_category.CreateEntry(ModSetting.DesktopZ.ToString(), 30),
|
||||
ms_category.CreateEntry(ModSetting.FingersOnly.ToString(), ms_modelVisibility),
|
||||
ms_category.CreateEntry(ModSetting.Model.ToString(), ms_modelVisibility),
|
||||
ms_category.CreateEntry(ModSetting.Mode.ToString(), (int)ms_trackingMode),
|
||||
ms_category.CreateEntry(ModSetting.AngleX.ToString(), 0),
|
||||
ms_category.CreateEntry(ModSetting.AngleY.ToString(), 0),
|
||||
ms_category.CreateEntry(ModSetting.AngleZ.ToString(), 0),
|
||||
ms_category.CreateEntry(ModSetting.Head.ToString(), ms_headAttach),
|
||||
ms_category.CreateEntry(ModSetting.HeadX.ToString(), 0),
|
||||
ms_category.CreateEntry(ModSetting.HeadY.ToString(), -30),
|
||||
ms_category.CreateEntry(ModSetting.HeadZ.ToString(), 15),
|
||||
ms_category.CreateEntry(ModSetting.TrackElbows.ToString(), true),
|
||||
ms_category.CreateEntry(ModSetting.Input.ToString(), true),
|
||||
ms_category.CreateEntry(ModSetting.HoldThreadhold.ToString(), 50),
|
||||
ms_category.CreateEntry(ModSetting.ReleaseThreadhold.ToString(), 50),
|
||||
};
|
||||
|
||||
Load();
|
||||
|
||||
|
@ -129,6 +143,9 @@ namespace ml_lme
|
|||
(int)ms_entries[(int)ModSetting.HeadZ].BoxedValue
|
||||
) * 0.01f;
|
||||
ms_trackElbows = (bool)ms_entries[(int)ModSetting.TrackElbows].BoxedValue;
|
||||
ms_input = (bool)ms_entries[(int)ModSetting.Input].BoxedValue;
|
||||
ms_holdThreadhold = (int)ms_entries[(int)ModSetting.HoldThreadhold].BoxedValue * 0.01f;
|
||||
ms_releaseThreadhold = (int)ms_entries[(int)ModSetting.ReleaseThreadhold].BoxedValue * 0.01f;
|
||||
}
|
||||
|
||||
static void OnToggleUpdate(string p_name, string p_value)
|
||||
|
@ -171,6 +188,13 @@ namespace ml_lme
|
|||
TrackElbowsChange?.Invoke(ms_trackElbows);
|
||||
}
|
||||
break;
|
||||
|
||||
case ModSetting.Input:
|
||||
{
|
||||
ms_input = bool.Parse(p_value);
|
||||
InputChange?.Invoke(ms_input);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
ms_entries[(int)l_setting].BoxedValue = bool.Parse(p_value);
|
||||
|
@ -241,6 +265,18 @@ namespace ml_lme
|
|||
HeadOffsetChange?.Invoke(ms_headOffset);
|
||||
}
|
||||
break;
|
||||
case ModSetting.HoldThreadhold:
|
||||
{
|
||||
ms_holdThreadhold = int.Parse(p_value) * 0.01f;
|
||||
HoldThreadholdChange?.Invoke(ms_holdThreadhold);
|
||||
}
|
||||
break;
|
||||
case ModSetting.ReleaseThreadhold:
|
||||
{
|
||||
ms_releaseThreadhold = int.Parse(p_value) * 0.01f;
|
||||
ReleaseThreadholdChange?.Invoke(ms_releaseThreadhold);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
ms_entries[(int)l_setting].BoxedValue = int.Parse(p_value);
|
||||
|
@ -301,5 +337,17 @@ namespace ml_lme
|
|||
{
|
||||
get => ms_trackElbows;
|
||||
}
|
||||
public static bool Input
|
||||
{
|
||||
get => ms_input;
|
||||
}
|
||||
public static float HoldThreadhold
|
||||
{
|
||||
get => ms_holdThreadhold;
|
||||
}
|
||||
public static float ReleaseThreadhold
|
||||
{
|
||||
get => ms_releaseThreadhold;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue