Minor hands detection change

Update to latest LeapCSharp
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SDraw 2022-03-26 15:08:44 +03:00
parent f6d16f25b7
commit 8c8b8d2e99
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4 changed files with 58 additions and 18 deletions

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@ -12,7 +12,6 @@ namespace ml_lme_cvr
static LeapMotionExtension ms_instance = null;
Leap.Controller m_leapController = null;
long m_lastFrameId = 0;
GestureMatcher.GesturesData m_gesturesData = null;
GameObject m_leapTrackingRoot = null;
@ -101,26 +100,28 @@ namespace ml_lme_cvr
public override void OnUpdate()
{
if(Settings.Enabled && (m_leapController != null))
if(Settings.Enabled)
{
for(int i = 0; i < GestureMatcher.GesturesData.ms_handsCount; i++)
m_gesturesData.m_handsPresenses[i] = false;
Leap.Frame l_frame = m_leapController.Frame();
if((l_frame != null) && (m_lastFrameId != l_frame.Id))
if((m_leapController != null) && m_leapController.IsConnected)
{
m_lastFrameId = l_frame.Id;
GestureMatcher.GetGestures(l_frame, ref m_gesturesData);
for(int i = 0; i < GestureMatcher.GesturesData.ms_handsCount; i++)
Leap.Frame l_frame = m_leapController.Frame();
if(l_frame != null)
{
if((m_leapHands[i] != null) && m_gesturesData.m_handsPresenses[i])
GestureMatcher.GetGestures(l_frame, ref m_gesturesData);
for(int i = 0; i < GestureMatcher.GesturesData.ms_handsCount; i++)
{
Vector3 l_pos = m_gesturesData.m_handsPositons[i];
Quaternion l_rot = m_gesturesData.m_handsRotations[i];
ReorientateLeapToUnity(ref l_pos, ref l_rot, Settings.HmdMode);
m_leapHands[i].transform.localPosition = l_pos;
m_leapHands[i].transform.localRotation = l_rot;
if((m_leapHands[i] != null) && m_gesturesData.m_handsPresenses[i])
{
Vector3 l_pos = m_gesturesData.m_handsPositons[i];
Quaternion l_rot = m_gesturesData.m_handsRotations[i];
ReorientateLeapToUnity(ref l_pos, ref l_rot, Settings.HmdMode);
m_leapHands[i].transform.localPosition = l_pos;
m_leapHands[i].transform.localRotation = l_rot;
}
}
}
}