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https://github.com/hanetzer/sdraw_mods_cvr.git
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New mod: Vive Extended Input
Unified UI elements script
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parent
14e01e692e
commit
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26 changed files with 900 additions and 919 deletions
49
ml_vei/Main.cs
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49
ml_vei/Main.cs
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using ABI_RC.Systems.InputManagement;
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using ABI_RC.Systems.InputManagement.XR;
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using System;
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using System.Reflection;
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namespace ml_vei
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{
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public class ViveExtendedInput : MelonLoader.MelonMod
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{
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public override void OnInitializeMelon()
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{
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Settings.Init();
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HarmonyInstance.Patch(
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typeof(CVRXRModule).GetMethod("Update_Gestures_Vive", BindingFlags.NonPublic | BindingFlags.Instance),
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null,
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new HarmonyLib.HarmonyMethod(typeof(ViveExtendedInput).GetMethod(nameof(OnViveGesturesUpdate_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
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);
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}
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static void OnViveGesturesUpdate_Postfix(ref CVRXRModule __instance)
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{
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try
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{
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if(Settings.Gestures)
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{
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float l_mag = ((!__instance.HasEmoteOverride) ? __instance.Primary2DAxis : __instance.EmoteOverride).magnitude;
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if(__instance.ViveDirectionPressed && (l_mag >= CVRInputManager.VrViveGestureDeadZone))
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{
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if(__instance.Grip > 0.5f)
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{
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__instance.GestureRaw = -1f;
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__instance.Gesture = -1f;
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}
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else
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{
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__instance.GestureRaw = __instance.Trigger;
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__instance.Gesture = __instance.Trigger;
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}
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}
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}
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}
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catch(Exception e)
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{
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MelonLoader.MelonLogger.Error(e);
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}
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}
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}
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}
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