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https://github.com/hanetzer/sdraw_mods_cvr.git
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Fix for r2024r175hf2
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parent
e55f4b3098
commit
9a6b495a85
4 changed files with 16 additions and 16 deletions
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@ -35,10 +35,10 @@ namespace ml_lme
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m_inVR = Utils.IsInVR();
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m_handRayLeft = LeapTracking.Instance.GetLeftHand().GetRoot().gameObject.AddComponent<ControllerRay>();
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m_handRayLeft.hand = true;
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m_handRayLeft.hand = ABI_RC.Core.CVRHand.Left;
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m_handRayLeft.generalMask = -269;
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m_handRayLeft.isInteractionRay = true;
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//m_handRayLeft.triggerGazeEvents = false;
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m_handRayLeft.triggerHoverEvents = false;
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m_handRayLeft.holderRoot = m_handRayLeft.gameObject;
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m_handRayLeft.attachmentDistance = 0f;
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m_handRayLeft.uiMask = 32;
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@ -57,10 +57,10 @@ namespace ml_lme
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m_handRayLeft.lineRenderer = m_lineLeft;
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m_handRayRight = LeapTracking.Instance.GetRightHand().GetRoot().gameObject.AddComponent<ControllerRay>();
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m_handRayRight.hand = false;
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m_handRayRight.hand = ABI_RC.Core.CVRHand.Right;
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m_handRayRight.generalMask = -269;
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m_handRayRight.isInteractionRay = true;
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//m_handRayRight.triggerGazeEvents = false;
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m_handRayRight.triggerHoverEvents = false;
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m_handRayRight.holderRoot = m_handRayRight.gameObject;
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m_handRayRight.attachmentDistance = 0f;
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m_handRayRight.uiMask = 32;
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