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Fix for r2024r175hf2
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4 changed files with 16 additions and 16 deletions
20
README.md
20
README.md
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@ -3,16 +3,16 @@ Merged set of MelonLoader mods for ChilloutVR.
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**Table for game build 2023r175:**
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| Full name | Short name | Latest version | Available in [CVRMA](https://github.com/knah/CVRMelonAssistant) |
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|:---------:|:----------:|:--------------:| :----------------------------------------------------------------|
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| [Avatar Motion Tweaker](/ml_amt/README.md) | ml_amt | 1.3.8 [:arrow_down:](../../releases/latest/download/ml_amt.dll)| Yes<br>Update review |
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| [Avatar Synced Look](/ml_asl/README.md) | ml_asl | 1.0.2 [:arrow_down:](../../releases/latest/download/ml_asl.dll)| Yes<br>Update review |
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| [Better Fingers Tracking](/ml_bft/README.md) | ml_bft | 1.0.2 [:arrow_down:](../../releases/latest/download/ml_bft.dll)| Yes<br>Update review |
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| [Desktop Head Tracking](/ml_dht/README.md) | ml_dht | 1.2.2 [:arrow_down:](../../releases/latest/download/ml_dht.dll) | Yes<br>Update review |
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| [Leap Motion Extension](/ml_lme/README.md)| ml_lme | 1.4.8 [:arrow_down:](../../releases/latest/download/ml_lme.dll)| Yes<br>Update review |
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| [Pickup Arm Movement](/ml_pam/README.md)| ml_pam | 1.1.1 [:arrow_down:](../../releases/latest/download/ml_pam.dll)| Yes<br>Update review |
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| [Player Movement Copycat](/ml_pmc/README.md)| ml_pmc | 1.0.6 [:arrow_down:](../../releases/latest/download/ml_pmc.dll)| Yes<br>Update review |
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| [Player Ragdoll Mod](/ml_prm/README.md) | ml_prm | 1.1.4 [:arrow_down:](../../releases/latest/download/ml_prm.dll)| Yes<br>Update review |
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| [Players Instance Notifier](/ml_pin/README.md) | ml_pin | 1.0.3 [:arrow_down:](../../releases/latest/download/ml_ml_pin.dll)| Yes<br>Update review |
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| [Vive Extended Input](/ml_vei/README.md) | ml_vei | 1.0.2 [:arrow_down:](../../releases/latest/download/ml_vei.dll)| Yes<br>Update review |
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| [Avatar Motion Tweaker](/ml_amt/README.md) | ml_amt | 1.3.8 [:arrow_down:](../../releases/latest/download/ml_amt.dll)| Yes |
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| [Avatar Synced Look](/ml_asl/README.md) | ml_asl | 1.0.2 [:arrow_down:](../../releases/latest/download/ml_asl.dll)| Yes |
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| [Better Fingers Tracking](/ml_bft/README.md) | ml_bft | 1.0.2 [:arrow_down:](../../releases/latest/download/ml_bft.dll)| Yes |
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| [Desktop Head Tracking](/ml_dht/README.md) | ml_dht | 1.2.2 [:arrow_down:](../../releases/latest/download/ml_dht.dll) | Yes |
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| [Leap Motion Extension](/ml_lme/README.md)| ml_lme | 1.4.9 [:arrow_down:](../../releases/latest/download/ml_lme.dll)| Yes<br>Update review |
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| [Pickup Arm Movement](/ml_pam/README.md)| ml_pam | 1.1.1 [:arrow_down:](../../releases/latest/download/ml_pam.dll)| Yes |
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| [Player Movement Copycat](/ml_pmc/README.md)| ml_pmc | 1.0.6 [:arrow_down:](../../releases/latest/download/ml_pmc.dll)| Yes |
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| [Player Ragdoll Mod](/ml_prm/README.md) | ml_prm | 1.1.4 [:arrow_down:](../../releases/latest/download/ml_prm.dll)| Yes |
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| [Players Instance Notifier](/ml_pin/README.md) | ml_pin | 1.0.3 [:arrow_down:](../../releases/latest/download/ml_ml_pin.dll)| Yes |
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| [Vive Extended Input](/ml_vei/README.md) | ml_vei | 1.0.2 [:arrow_down:](../../releases/latest/download/ml_vei.dll)| Yes |
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**Archived mods:**
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| Full name | Short name | Notes |
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@ -35,10 +35,10 @@ namespace ml_lme
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m_inVR = Utils.IsInVR();
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m_handRayLeft = LeapTracking.Instance.GetLeftHand().GetRoot().gameObject.AddComponent<ControllerRay>();
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m_handRayLeft.hand = true;
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m_handRayLeft.hand = ABI_RC.Core.CVRHand.Left;
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m_handRayLeft.generalMask = -269;
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m_handRayLeft.isInteractionRay = true;
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//m_handRayLeft.triggerGazeEvents = false;
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m_handRayLeft.triggerHoverEvents = false;
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m_handRayLeft.holderRoot = m_handRayLeft.gameObject;
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m_handRayLeft.attachmentDistance = 0f;
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m_handRayLeft.uiMask = 32;
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@ -57,10 +57,10 @@ namespace ml_lme
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m_handRayLeft.lineRenderer = m_lineLeft;
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m_handRayRight = LeapTracking.Instance.GetRightHand().GetRoot().gameObject.AddComponent<ControllerRay>();
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m_handRayRight.hand = false;
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m_handRayRight.hand = ABI_RC.Core.CVRHand.Right;
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m_handRayRight.generalMask = -269;
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m_handRayRight.isInteractionRay = true;
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//m_handRayRight.triggerGazeEvents = false;
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m_handRayRight.triggerHoverEvents = false;
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m_handRayRight.holderRoot = m_handRayRight.gameObject;
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m_handRayRight.attachmentDistance = 0f;
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m_handRayRight.uiMask = 32;
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@ -1,4 +1,4 @@
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[assembly: MelonLoader.MelonInfo(typeof(ml_lme.LeapMotionExtension), "LeapMotionExtension", "1.4.8", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_lme.LeapMotionExtension), "LeapMotionExtension", "1.4.9", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonOptionalDependencies("ml_pmc")]
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[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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@ -4,7 +4,7 @@
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<TargetFramework>netstandard2.1</TargetFramework>
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<Platforms>x64</Platforms>
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<PackageId>LeapMotionExtension</PackageId>
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<Version>1.4.8</Version>
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<Version>1.4.9</Version>
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<Authors>SDraw</Authors>
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<Company>None</Company>
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<Product>LeapMotionExtension</Product>
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