Update to r170

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SDraw 2022-12-24 21:10:21 +03:00
parent dcd94ae906
commit a06d002372
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16 changed files with 311 additions and 175 deletions

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@ -4,9 +4,9 @@ Merged set of MelonLoader mods for ChilloutVR.
| Full name | Short name | Latest version | Available in [CVRMA](https://github.com/knah/CVRMelonAssistant) | Current Status | Notes | | Full name | Short name | Latest version | Available in [CVRMA](https://github.com/knah/CVRMelonAssistant) | Current Status | Notes |
|-----------|------------|----------------|-----------------------------------------------------------------|----------------|-------| |-----------|------------|----------------|-----------------------------------------------------------------|----------------|-------|
| Avatar Change Info | ml_aci | 1.0.3 | Yes | Working | | Avatar Change Info | ml_aci | 1.0.3 | Yes | Working |
| Avatar Motion Tweaker | ml_amt | 1.1.8 | Yes | Working | | Avatar Motion Tweaker | ml_amt | 1.1.9 | Yes, pending review | Working |
| Desktop Head Tracking | ml_dht | 1.1.1 | Yes, pending update | Working | | Desktop Head Tracking | ml_dht | 1.1.1 | Yes, pending review | Working |
| Desktop Reticle Switch | ml_drs | 1.0.0 | Yes | Working | | Desktop Reticle Switch | ml_drs | 1.0.0 | Yes | Working |
| Four Point Tracking | ml_fpt | 1.0.9 | Yes | Working | | Four Point Tracking | ml_fpt | 1.0.9 | Retired | Deprecated | Not needed after r170 update
| Leap Motion Extension | ml_lme | 1.2.7 | Yes | Working | | Leap Motion Extension | ml_lme | 1.2.8 | Yes, pending review | Working |
| Server Connection Info | ml_sci | 1.0.2 | Yes | Working | | Server Connection Info | ml_sci | 1.0.2 | Yes | Working |

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@ -1,4 +1,5 @@
using ABI_RC.Core.Player; using ABI_RC.Core.Player;
using ABI_RC.Systems.IK.SubSystems;
using System.Reflection; using System.Reflection;
namespace ml_amt namespace ml_amt
@ -9,6 +10,8 @@ namespace ml_amt
MotionTweaker m_localTweaker = null; MotionTweaker m_localTweaker = null;
static bool ms_fbtDetour = false;
public override void OnInitializeMelon() public override void OnInitializeMelon()
{ {
if(ms_instance == null) if(ms_instance == null)
@ -26,6 +29,27 @@ namespace ml_amt
null, null,
new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(OnSetupAvatar_Postfix), BindingFlags.Static | BindingFlags.NonPublic)) new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(OnSetupAvatar_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
); );
HarmonyInstance.Patch(
typeof(BodySystem).GetMethod(nameof(BodySystem.Calibrate)),
null,
new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(OnCalibrate_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
);
HarmonyInstance.Patch(
typeof(BodySystem).GetMethod(nameof(BodySystem.FBTAvailable)),
new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(OnFBTAvailable_Prefix), BindingFlags.Static | BindingFlags.NonPublic)),
null
);
HarmonyInstance.Patch(
typeof(PlayerSetup).GetMethod("Update", BindingFlags.NonPublic | BindingFlags.Instance),
new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(FBTDetour_Prefix), BindingFlags.Static | BindingFlags.NonPublic)),
new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(FBTDetour_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
);
HarmonyInstance.Patch(
typeof(PlayerSetup).GetMethod("FixedUpdate", BindingFlags.NonPublic | BindingFlags.Instance),
new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(FBTDetour_Prefix), BindingFlags.Static | BindingFlags.NonPublic)),
new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(FBTDetour_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
);
MelonLoader.MelonCoroutines.Start(WaitForLocalPlayer()); MelonLoader.MelonCoroutines.Start(WaitForLocalPlayer());
} }
@ -83,5 +107,39 @@ namespace ml_amt
MelonLoader.MelonLogger.Error(l_exception); MelonLoader.MelonLogger.Error(l_exception);
} }
} }
static void OnCalibrate_Postfix() => ms_instance?.OnCalibrate();
void OnCalibrate()
{
try
{
if(m_localTweaker != null)
m_localTweaker.OnCalibrate();
}
catch(System.Exception l_exception)
{
MelonLoader.MelonLogger.Error(l_exception);
}
}
// FBT detection override
static void FBTDetour_Prefix()
{
ms_fbtDetour = true;
}
static void FBTDetour_Postfix()
{
ms_fbtDetour = false;
}
static bool OnFBTAvailable_Prefix(ref bool __result)
{
if(ms_fbtDetour && !BodySystem.isCalibratedAsFullBody)
{
__result = false;
return false;
}
return true;
}
} }
} }

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@ -1,4 +1,5 @@
using ABI_RC.Core.Player; using ABI_RC.Core.Player;
using ABI_RC.Systems.IK.SubSystems;
using ABI_RC.Systems.MovementSystem; using ABI_RC.Systems.MovementSystem;
using RootMotion.FinalIK; using RootMotion.FinalIK;
using System.Collections.Generic; using System.Collections.Generic;
@ -51,6 +52,8 @@ namespace ml_amt
float m_locomotionWeight = 1f; // Original weight float m_locomotionWeight = 1f; // Original weight
float m_avatarScale = 1f; // Instantiated scale float m_avatarScale = 1f; // Instantiated scale
Transform m_avatarHips = null; Transform m_avatarHips = null;
float m_viewPointHeight = 1f;
bool m_isInVR = false;
bool m_avatarReady = false; bool m_avatarReady = false;
bool m_compatibleAvatar = false; bool m_compatibleAvatar = false;
@ -91,6 +94,8 @@ namespace ml_amt
void Start() void Start()
{ {
m_isInVR = Utils.IsInVR();
Settings.IKOverrideCrouchChange += this.SetIKOverrideCrouch; Settings.IKOverrideCrouchChange += this.SetIKOverrideCrouch;
Settings.CrouchLimitChange += this.SetCrouchLimit; Settings.CrouchLimitChange += this.SetCrouchLimit;
Settings.IKOverrideProneChange += this.SetIKOverrideProne; Settings.IKOverrideProneChange += this.SetIKOverrideProne;
@ -126,20 +131,20 @@ namespace ml_amt
m_moving = !Mathf.Approximately(MovementSystem.Instance.movementVector.magnitude, 0f); m_moving = !Mathf.Approximately(MovementSystem.Instance.movementVector.magnitude, 0f);
// Update upright // Update upright
Matrix4x4 l_hmdMatrix = PlayerSetup.Instance.transform.GetMatrix().inverse * (PlayerSetup.Instance._inVr ? PlayerSetup.Instance.vrHeadTracker.transform.GetMatrix() : PlayerSetup.Instance.desktopCameraRig.transform.GetMatrix()); Matrix4x4 l_hmdMatrix = PlayerSetup.Instance.transform.GetMatrix().inverse * (m_isInVR ? PlayerSetup.Instance.vrHeadTracker.transform.GetMatrix() : PlayerSetup.Instance.desktopCameraRig.transform.GetMatrix());
float l_currentHeight = Mathf.Clamp((l_hmdMatrix * ms_pointVector).y, 0f, float.MaxValue); float l_currentHeight = Mathf.Clamp((l_hmdMatrix * ms_pointVector).y, 0f, float.MaxValue);
float l_avatarScale = (m_avatarScale > 0f) ? (PlayerSetup.Instance._avatar.transform.localScale.y / m_avatarScale) : 0f; float l_avatarScale = (m_avatarScale > 0f) ? (PlayerSetup.Instance._avatar.transform.localScale.y / m_avatarScale) : 0f;
float l_avatarViewHeight = Mathf.Clamp(PlayerSetup.Instance.GetViewPointHeight() * l_avatarScale, 0f, float.MaxValue); float l_avatarViewHeight = Mathf.Clamp(m_viewPointHeight * l_avatarScale, 0f, float.MaxValue);
m_upright = Mathf.Clamp(((l_avatarViewHeight > 0f) ? (l_currentHeight / l_avatarViewHeight) : 0f), 0f, 1f); m_upright = Mathf.Clamp(((l_avatarViewHeight > 0f) ? (l_currentHeight / l_avatarViewHeight) : 0f), 0f, 1f);
PoseState l_poseState = (m_upright <= m_proneLimit) ? PoseState.Proning : ((m_upright <= m_crouchLimit) ? PoseState.Crouching : PoseState.Standing); PoseState l_poseState = (m_upright <= m_proneLimit) ? PoseState.Proning : ((m_upright <= m_crouchLimit) ? PoseState.Crouching : PoseState.Standing);
if(m_followHips && (m_avatarHips != null)) if(m_avatarHips != null)
{ {
Vector4 l_hipsToPlayer = (PlayerSetup.Instance.transform.GetMatrix().inverse * m_avatarHips.GetMatrix()) * ms_pointVector; Vector4 l_hipsToPoint = (PlayerSetup.Instance.transform.GetMatrix().inverse * m_avatarHips.GetMatrix()) * ms_pointVector;
m_hipsToPlayer.Set(l_hipsToPlayer.x, 0f, l_hipsToPlayer.z); m_hipsToPlayer.Set(l_hipsToPoint.x, 0f, l_hipsToPoint.z);
} }
if(PlayerSetup.Instance._inVr && (m_vrIk != null) && m_vrIk.enabled) if(m_isInVR && (m_vrIk != null) && m_vrIk.enabled)
{ {
if(m_poseState != l_poseState) if(m_poseState != l_poseState)
{ {
@ -164,8 +169,8 @@ namespace ml_amt
if(m_poseTransitions) if(m_poseTransitions)
{ {
PlayerSetup.Instance.animatorManager.SetAnimatorParameterBool("Crouching", (l_poseState == PoseState.Crouching) && !m_compatibleAvatar && !PlayerSetup.Instance.fullBodyActive); PlayerSetup.Instance.animatorManager.SetAnimatorParameterBool("Crouching", (l_poseState == PoseState.Crouching) && !m_compatibleAvatar && !BodySystem.isCalibratedAsFullBody);
PlayerSetup.Instance.animatorManager.SetAnimatorParameterBool("Prone", (l_poseState == PoseState.Proning) && !m_compatibleAvatar && !PlayerSetup.Instance.fullBodyActive); PlayerSetup.Instance.animatorManager.SetAnimatorParameterBool("Prone", (l_poseState == PoseState.Proning) && !m_compatibleAvatar && !BodySystem.isCalibratedAsFullBody);
} }
} }
@ -249,14 +254,17 @@ namespace ml_amt
m_moving = false; m_moving = false;
m_hipsToPlayer = Vector3.zero; m_hipsToPlayer = Vector3.zero;
m_avatarHips = null; m_avatarHips = null;
m_viewPointHeight = 1f;
m_parameters.Clear(); m_parameters.Clear();
} }
public void OnSetupAvatar() public void OnSetupAvatar()
{ {
m_isInVR = Utils.IsInVR();
m_vrIk = PlayerSetup.Instance._avatar.GetComponent<VRIK>(); m_vrIk = PlayerSetup.Instance._avatar.GetComponent<VRIK>();
m_locomotionLayer = PlayerSetup.Instance._animator.GetLayerIndex("Locomotion/Emotes"); m_locomotionLayer = PlayerSetup.Instance._animator.GetLayerIndex("Locomotion/Emotes");
m_avatarHips = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.Hips); m_avatarHips = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.Hips);
m_viewPointHeight = PlayerSetup.Instance._avatar.GetComponent<ABI.CCK.Components.CVRAvatar>().viewPosition.y;
// Parse animator parameters // Parse animator parameters
AnimatorControllerParameter[] l_params = PlayerSetup.Instance._animator.parameters; AnimatorControllerParameter[] l_params = PlayerSetup.Instance._animator.parameters;
@ -304,13 +312,27 @@ namespace ml_amt
if(m_customLocomotionOffset) if(m_customLocomotionOffset)
m_vrIk.solver.locomotion.offset = m_locomotionOffset; m_vrIk.solver.locomotion.offset = m_locomotionOffset;
m_vrIk.solver.OnPreUpdate += this.OnIKPreUpdate; m_vrIk.onPreSolverUpdate.AddListener(this.OnIKPreUpdate);
m_vrIk.solver.OnPostUpdate += this.OnIKPostUpdate; m_vrIk.onPostSolverUpdate.AddListener(this.OnIKPostUpdate);
} }
m_avatarReady = true; m_avatarReady = true;
} }
public void OnCalibrate()
{
if(m_avatarReady && BodySystem.isCalibratedAsFullBody && BodySystem.enableHipTracking && !BodySystem.enableRightFootTracking && !BodySystem.enableLeftFootTracking && !BodySystem.enableLeftKneeTracking && !BodySystem.enableRightKneeTracking)
{
BodySystem.isCalibratedAsFullBody = false;
BodySystem.TrackingLeftLegEnabled = false;
BodySystem.TrackingRightLegEnabled = false;
BodySystem.TrackingLocomotionEnabled = true;
if(m_vrIk != null)
m_vrIk.solver.spine.maxRootAngle = 25f; // I need to rotate my legs, ffs!
}
}
void OnIKPreUpdate() void OnIKPreUpdate()
{ {
bool l_legsOverride = false; bool l_legsOverride = false;
@ -321,9 +343,6 @@ namespace ml_amt
if(m_detectEmotes && m_emoteActive) if(m_detectEmotes && m_emoteActive)
m_vrIk.solver.IKPositionWeight = 0f; m_vrIk.solver.IKPositionWeight = 0f;
// Game manages VRIK for desktop itself
if(PlayerSetup.Instance._inVr)
{
if((m_ikOverrideCrouch && (m_poseState != PoseState.Standing)) || (m_ikOverrideProne && (m_poseState == PoseState.Proning))) if((m_ikOverrideCrouch && (m_poseState != PoseState.Standing)) || (m_ikOverrideProne && (m_poseState == PoseState.Proning)))
{ {
m_vrIk.solver.locomotion.weight = 0f; m_vrIk.solver.locomotion.weight = 0f;
@ -334,9 +353,7 @@ namespace ml_amt
m_vrIk.solver.locomotion.weight = 0f; m_vrIk.solver.locomotion.weight = 0f;
l_legsOverride = true; l_legsOverride = true;
} }
}
// But not this
if(m_ikOverrideJump && !m_grounded && !MovementSystem.Instance.flying) if(m_ikOverrideJump && !m_grounded && !MovementSystem.Instance.flying)
{ {
m_vrIk.solver.locomotion.weight = 0f; m_vrIk.solver.locomotion.weight = 0f;
@ -345,9 +362,12 @@ namespace ml_amt
bool l_solverActive = !Mathf.Approximately(m_vrIk.solver.IKPositionWeight, 0f); bool l_solverActive = !Mathf.Approximately(m_vrIk.solver.IKPositionWeight, 0f);
if(l_legsOverride && l_solverActive && m_followHips && !m_moving && PlayerSetup.Instance._inVr) if(l_legsOverride && l_solverActive && m_followHips && (!m_moving || (m_poseState == PoseState.Proning)) && m_isInVR && !BodySystem.isCalibratedAsFullBody)
{
ABI_RC.Systems.IK.IKSystem.VrikRootController.enabled = false;
PlayerSetup.Instance._avatar.transform.localPosition = m_hipsToPlayer; PlayerSetup.Instance._avatar.transform.localPosition = m_hipsToPlayer;
} }
}
void OnIKPostUpdate() void OnIKPostUpdate()
{ {
@ -377,7 +397,7 @@ namespace ml_amt
{ {
m_poseTransitions = p_state; m_poseTransitions = p_state;
if(!m_poseTransitions && m_avatarReady && PlayerSetup.Instance._inVr) if(!m_poseTransitions && m_avatarReady && m_isInVR)
{ {
PlayerSetup.Instance.animatorManager.SetAnimatorParameterBool("Crouching", false); PlayerSetup.Instance.animatorManager.SetAnimatorParameterBool("Crouching", false);
PlayerSetup.Instance.animatorManager.SetAnimatorParameterBool("Prone", false); PlayerSetup.Instance.animatorManager.SetAnimatorParameterBool("Prone", false);
@ -387,7 +407,7 @@ namespace ml_amt
{ {
m_adjustedMovement = p_state; m_adjustedMovement = p_state;
if(!m_adjustedMovement && m_avatarReady && PlayerSetup.Instance._inVr) if(!m_adjustedMovement && m_avatarReady && m_isInVR)
{ {
MovementSystem.Instance.ChangeCrouch(false); MovementSystem.Instance.ChangeCrouch(false);
MovementSystem.Instance.ChangeProne(false); MovementSystem.Instance.ChangeProne(false);

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@ -1,10 +1,10 @@
using System.Reflection; using System.Reflection;
[assembly: AssemblyTitle("AvatarMotionTweaker")] [assembly: AssemblyTitle("AvatarMotionTweaker")]
[assembly: AssemblyVersion("1.1.8")] [assembly: AssemblyVersion("1.1.9")]
[assembly: AssemblyFileVersion("1.1.8")] [assembly: AssemblyFileVersion("1.1.9")]
[assembly: MelonLoader.MelonInfo(typeof(ml_amt.AvatarMotionTweaker), "AvatarMotionTweaker", "1.1.8", "SDraw", "https://github.com/SDraw/ml_mods_cvr")] [assembly: MelonLoader.MelonInfo(typeof(ml_amt.AvatarMotionTweaker), "AvatarMotionTweaker", "1.1.9", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")] [assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)] [assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)] [assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]

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@ -37,3 +37,6 @@ Available additional parameters for AAS animator:
Additional avatars tweaks: Additional avatars tweaks:
* If avatar has child object with name `LocomotionOffset` its local position will be used for offsetting VRIK locomotion mass center. * If avatar has child object with name `LocomotionOffset` its local position will be used for offsetting VRIK locomotion mass center.
Additional mod's behaviour:
* Overrides FBT behaviour in 4PT mode (head, hands, hips). Be sure to disable legs and knees tracking in `Settings - IK tab`.

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@ -1,9 +1,12 @@
using UnityEngine; using UnityEngine;
using ABI_RC.Systems.IK;
namespace ml_amt namespace ml_amt
{ {
static class Utils static class Utils
{ {
public static bool IsInVR() => ((ABI_RC.Core.Savior.CheckVR.Instance != null) && ABI_RC.Core.Savior.CheckVR.Instance.hasVrDeviceLoaded);
// Extensions // Extensions
public static Matrix4x4 GetMatrix(this Transform p_transform, bool p_pos = true, bool p_rot = true, bool p_scl = false) public static Matrix4x4 GetMatrix(this Transform p_transform, bool p_pos = true, bool p_rot = true, bool p_scl = false)
{ {

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@ -82,6 +82,6 @@
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup> <PropertyGroup>
<PostBuildEvent>copy /y "$(TargetPath)" "C:\Games\Steam\common\ChilloutVR\Mods\"</PostBuildEvent> <PostBuildEvent>copy /y "$(TargetPath)" "D:\Games\Steam\steamapps\common\ChilloutVR\Mods\"</PostBuildEvent>
</PropertyGroup> </PropertyGroup>
</Project> </Project>

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup> <PropertyGroup>
<ReferencePath>C:\Games\Steam\common\ChilloutVR\MelonLoader\;C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\</ReferencePath> <ReferencePath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\;D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\</ReferencePath>
</PropertyGroup> </PropertyGroup>
</Project> </Project>

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@ -250,7 +250,7 @@ function inp_toggle_mod_amt(_obj, _callbackName) {
</div> </div>
</div> </div>
`; `;
document.getElementById('settings-implementation').appendChild(l_block); document.getElementById('settings-ik').appendChild(l_block);
// Update sliders in new menu block // Update sliders in new menu block
let l_sliders = l_block.querySelectorAll('.inp_slider'); let l_sliders = l_block.querySelectorAll('.inp_slider');

View file

@ -7,11 +7,11 @@ namespace ml_lme
readonly static Vector2[] ms_fingerLimits = readonly static Vector2[] ms_fingerLimits =
{ {
new Vector2(0f, 15f), new Vector2(-50f, 0f),
new Vector2(-20f, 20f), new Vector2(-20f, 30f),
new Vector2(-50f, 50f), new Vector2(-15f, 15f),
new Vector2(-7.5f, 7.5f), new Vector2(-10f, 20f),
new Vector2(-20f, 20f) new Vector2(-10f, 25f)
}; };
public class GesturesData public class GesturesData
@ -156,57 +156,18 @@ namespace ml_lme
l_angle -= 360f; l_angle -= 360f;
// Pain // Pain
switch(l_finger.Type)
{
case Leap.Finger.FingerType.TYPE_THUMB:
{
if(p_hand.IsRight) if(p_hand.IsRight)
l_angle *= -1f; l_angle *= -1f;
l_angle += ms_fingerLimits[(int)Leap.Finger.FingerType.TYPE_INDEX].y * 2f;
l_angle *= 0.5f;
}
break;
case Leap.Finger.FingerType.TYPE_INDEX:
{
if(p_hand.IsLeft)
l_angle *= -1f;
l_angle += ms_fingerLimits[(int)Leap.Finger.FingerType.TYPE_INDEX].y;
l_angle *= 0.5f;
}
break;
case Leap.Finger.FingerType.TYPE_MIDDLE:
{
l_angle += (ms_fingerLimits[(int)Leap.Finger.FingerType.TYPE_MIDDLE].y * (p_hand.IsRight ? 0.125f : -0.125f));
l_angle *= (p_hand.IsLeft ? -4f : 4f);
}
break;
case Leap.Finger.FingerType.TYPE_RING:
{
if(p_hand.IsRight)
l_angle *= -1f;
l_angle += ms_fingerLimits[(int)Leap.Finger.FingerType.TYPE_RING].y;
l_angle *= 0.5f;
}
break;
case Leap.Finger.FingerType.TYPE_PINKY:
{
l_angle += (p_hand.IsRight ? ms_fingerLimits[(int)Leap.Finger.FingerType.TYPE_PINKY].x : ms_fingerLimits[(int)Leap.Finger.FingerType.TYPE_PINKY].y);
l_angle *= (p_hand.IsRight ? -0.5f : 0.5f);
}
break;
}
p_spreads[(int)l_finger.Type] = Mathf.InverseLerp(ms_fingerLimits[(int)l_finger.Type].x, ms_fingerLimits[(int)l_finger.Type].y, l_angle);
if(l_finger.Type != Leap.Finger.FingerType.TYPE_THUMB) if(l_finger.Type != Leap.Finger.FingerType.TYPE_THUMB)
{ {
p_spreads[(int)l_finger.Type] *= 2f; if(l_angle < 0f)
p_spreads[(int)l_finger.Type] -= 1f; p_spreads[(int)l_finger.Type] = 0.5f * Mathf.InverseLerp(ms_fingerLimits[(int)l_finger.Type].x, 0f, l_angle);
else
p_spreads[(int)l_finger.Type] = 0.5f + 0.5f * Mathf.InverseLerp(0f, ms_fingerLimits[(int)l_finger.Type].y, l_angle);
} }
else
p_spreads[(int)l_finger.Type] = Mathf.InverseLerp(ms_fingerLimits[(int)l_finger.Type].x, ms_fingerLimits[(int)l_finger.Type].y, l_angle);
} }
} }
} }

View file

@ -18,9 +18,11 @@ namespace ml_lme
static readonly Quaternion ms_offsetRightDesktop = Quaternion.Euler(0f, 270f, 0f); static readonly Quaternion ms_offsetRightDesktop = Quaternion.Euler(0f, 270f, 0f);
InputModuleSteamVR m_steamVrModule = null; InputModuleSteamVR m_steamVrModule = null;
IndexIK m_indexIK = null;
VRIK m_vrIK = null; VRIK m_vrIK = null;
Vector2 m_armsWeights = Vector2.zero; Vector2 m_armsWeights = Vector2.zero;
bool m_isInVR = false;
Transform m_origElbowLeft = null;
Transform m_origElbowRight = null;
bool m_enabled = true; bool m_enabled = true;
bool m_fingersOnly = false; bool m_fingersOnly = false;
@ -28,6 +30,8 @@ namespace ml_lme
ArmIK m_leftIK = null; ArmIK m_leftIK = null;
ArmIK m_rightIK = null; ArmIK m_rightIK = null;
HumanPoseHandler m_poseHandler = null;
HumanPose m_pose;
Transform m_leftHand = null; Transform m_leftHand = null;
Transform m_rightHand = null; Transform m_rightHand = null;
Transform m_leftHandTarget = null; Transform m_leftHandTarget = null;
@ -39,8 +43,8 @@ namespace ml_lme
void Start() void Start()
{ {
m_indexIK = this.GetComponent<IndexIK>();
m_steamVrModule = CVRInputManager.Instance.GetComponent<InputModuleSteamVR>(); m_steamVrModule = CVRInputManager.Instance.GetComponent<InputModuleSteamVR>();
m_isInVR = Utils.IsInVR();
if(m_leftHand != null) if(m_leftHand != null)
{ {
@ -98,13 +102,7 @@ namespace ml_lme
m_rightIK.solver.arm.bendGoalWeight = (m_trackElbows ? 1f : 0f); m_rightIK.solver.arm.bendGoalWeight = (m_trackElbows ? 1f : 0f);
} }
if(m_vrIK != null) RestoreVRIK();
{
if(m_leftTargetActive)
m_vrIK.solver.leftArm.bendGoalWeight = (m_trackElbows ? 1f : 0f);
if(m_rightTargetActive)
m_vrIK.solver.rightArm.bendGoalWeight = (m_trackElbows ? 1f : 0f);
}
} }
public void SetTransforms(Transform p_left, Transform p_right, Transform p_leftElbow, Transform p_rightElbow) public void SetTransforms(Transform p_left, Transform p_right, Transform p_leftElbow, Transform p_rightElbow)
@ -116,101 +114,176 @@ namespace ml_lme
m_rightElbow = p_rightElbow; m_rightElbow = p_rightElbow;
} }
public void UpdateTracking(GestureMatcher.GesturesData p_gesturesData) public void UpdateTracking(GestureMatcher.GesturesData p_data)
{ {
if(m_enabled) if(m_enabled)
{ {
if((m_leftIK != null) && (m_rightIK != null)) if((m_leftIK != null) && (m_rightIK != null))
{ {
m_leftIK.solver.IKPositionWeight = Mathf.Lerp(m_leftIK.solver.IKPositionWeight, (p_gesturesData.m_handsPresenses[0] && !m_fingersOnly) ? 1f : 0f, 0.25f); m_leftIK.solver.IKPositionWeight = Mathf.Lerp(m_leftIK.solver.IKPositionWeight, (p_data.m_handsPresenses[0] && !m_fingersOnly) ? 1f : 0f, 0.25f);
m_leftIK.solver.IKRotationWeight = Mathf.Lerp(m_leftIK.solver.IKRotationWeight, (p_gesturesData.m_handsPresenses[0] && !m_fingersOnly) ? 1f : 0f, 0.25f); m_leftIK.solver.IKRotationWeight = Mathf.Lerp(m_leftIK.solver.IKRotationWeight, (p_data.m_handsPresenses[0] && !m_fingersOnly) ? 1f : 0f, 0.25f);
m_rightIK.solver.IKPositionWeight = Mathf.Lerp(m_rightIK.solver.IKPositionWeight, (p_gesturesData.m_handsPresenses[1] && !m_fingersOnly) ? 1f : 0f, 0.25f); if(m_trackElbows)
m_rightIK.solver.IKRotationWeight = Mathf.Lerp(m_rightIK.solver.IKRotationWeight, (p_gesturesData.m_handsPresenses[1] && !m_fingersOnly) ? 1f : 0f, 0.25f); m_leftIK.solver.arm.bendGoalWeight = Mathf.Lerp(m_leftIK.solver.arm.bendGoalWeight, (p_data.m_handsPresenses[0] && !m_fingersOnly) ? 1f : 0f, 0.25f);
}
if(!Utils.AreKnucklesInUse()) m_rightIK.solver.IKPositionWeight = Mathf.Lerp(m_rightIK.solver.IKPositionWeight, (p_data.m_handsPresenses[1] && !m_fingersOnly) ? 1f : 0f, 0.25f);
UpdateFingers(p_gesturesData); m_rightIK.solver.IKRotationWeight = Mathf.Lerp(m_rightIK.solver.IKRotationWeight, (p_data.m_handsPresenses[1] && !m_fingersOnly) ? 1f : 0f, 0.25f);
if(m_trackElbows)
m_rightIK.solver.arm.bendGoalWeight = Mathf.Lerp(m_rightIK.solver.arm.bendGoalWeight, (p_data.m_handsPresenses[1] && !m_fingersOnly) ? 1f : 0f, 0.25f);
}
if((m_vrIK != null) && !m_fingersOnly) if((m_vrIK != null) && !m_fingersOnly)
{ {
if(p_gesturesData.m_handsPresenses[0] && !m_leftTargetActive) if(p_data.m_handsPresenses[0] && !m_leftTargetActive)
{ {
m_vrIK.solver.leftArm.target = m_leftHandTarget; m_vrIK.solver.leftArm.target = m_leftHandTarget;
m_vrIK.solver.leftArm.bendGoal = m_leftElbow; m_vrIK.solver.leftArm.bendGoal = m_leftElbow;
m_vrIK.solver.leftArm.bendGoalWeight = (m_trackElbows ? 1f : 0f); m_vrIK.solver.leftArm.bendGoalWeight = (m_trackElbows ? 1f : 0f);
m_leftTargetActive = true; m_leftTargetActive = true;
} }
if(!p_gesturesData.m_handsPresenses[0] && m_leftTargetActive) if(!p_data.m_handsPresenses[0] && m_leftTargetActive)
{ {
m_vrIK.solver.leftArm.target = IKSystem.Instance.leftHandAnchor; m_vrIK.solver.leftArm.target = IKSystem.Instance.leftHandAnchor;
m_vrIK.solver.leftArm.bendGoal = null; m_vrIK.solver.leftArm.bendGoal = m_origElbowLeft;
m_vrIK.solver.leftArm.bendGoalWeight = 0f; m_vrIK.solver.leftArm.bendGoalWeight = ((m_origElbowLeft != null) ? 1f : 0f);
m_leftTargetActive = false; m_leftTargetActive = false;
} }
if(p_gesturesData.m_handsPresenses[1] && !m_rightTargetActive) if(p_data.m_handsPresenses[1] && !m_rightTargetActive)
{ {
m_vrIK.solver.rightArm.target = m_rightHandTarget; m_vrIK.solver.rightArm.target = m_rightHandTarget;
m_vrIK.solver.rightArm.bendGoal = m_rightElbow; m_vrIK.solver.rightArm.bendGoal = m_rightElbow;
m_vrIK.solver.rightArm.bendGoalWeight = (m_trackElbows ? 1f : 0f); m_vrIK.solver.rightArm.bendGoalWeight = (m_trackElbows ? 1f : 0f);
m_rightTargetActive = true; m_rightTargetActive = true;
} }
if(!p_gesturesData.m_handsPresenses[1] && m_rightTargetActive) if(!p_data.m_handsPresenses[1] && m_rightTargetActive)
{ {
m_vrIK.solver.rightArm.target = IKSystem.Instance.rightHandAnchor; m_vrIK.solver.rightArm.target = IKSystem.Instance.rightHandAnchor;
m_vrIK.solver.rightArm.bendGoal = null; m_vrIK.solver.rightArm.bendGoal = m_origElbowRight;
m_vrIK.solver.rightArm.bendGoalWeight = 0f; m_vrIK.solver.rightArm.bendGoalWeight = ((m_origElbowRight != null) ? 1f : 0f);
m_rightTargetActive = false; m_rightTargetActive = false;
} }
} }
}
}
public void UpdateFingers(GestureMatcher.GesturesData p_data)
{
if(m_enabled && (m_indexIK != null) && (CVRInputManager.Instance != null))
{
CVRInputManager.Instance.individualFingerTracking = true;
if(p_data.m_handsPresenses[0]) if(p_data.m_handsPresenses[0])
{ {
m_indexIK.leftThumbCurl = p_data.m_leftFingersBends[0]; CVRInputManager.Instance.individualFingerTracking = true;
m_indexIK.leftIndexCurl = p_data.m_leftFingersBends[1];
m_indexIK.leftMiddleCurl = p_data.m_leftFingersBends[2];
m_indexIK.leftRingCurl = p_data.m_leftFingersBends[3];
m_indexIK.leftPinkyCurl = p_data.m_leftFingersBends[4];
CVRInputManager.Instance.fingerCurlLeftThumb = p_data.m_leftFingersBends[0]; CVRInputManager.Instance.fingerCurlLeftThumb = p_data.m_leftFingersBends[0];
CVRInputManager.Instance.fingerCurlLeftIndex = p_data.m_leftFingersBends[1]; CVRInputManager.Instance.fingerCurlLeftIndex = p_data.m_leftFingersBends[1];
CVRInputManager.Instance.fingerCurlLeftMiddle = p_data.m_leftFingersBends[2]; CVRInputManager.Instance.fingerCurlLeftMiddle = p_data.m_leftFingersBends[2];
CVRInputManager.Instance.fingerCurlLeftRing = p_data.m_leftFingersBends[3]; CVRInputManager.Instance.fingerCurlLeftRing = p_data.m_leftFingersBends[3];
CVRInputManager.Instance.fingerCurlLeftPinky = p_data.m_leftFingersBends[4]; CVRInputManager.Instance.fingerCurlLeftPinky = p_data.m_leftFingersBends[4];
IKSystem.Instance.FingerSystem.controlActive = true;
IKSystem.Instance.FingerSystem.leftThumbCurl = p_data.m_leftFingersBends[0];
IKSystem.Instance.FingerSystem.leftIndexCurl = p_data.m_leftFingersBends[1];
IKSystem.Instance.FingerSystem.leftMiddleCurl = p_data.m_leftFingersBends[2];
IKSystem.Instance.FingerSystem.leftRingCurl = p_data.m_leftFingersBends[3];
IKSystem.Instance.FingerSystem.leftPinkyCurl = p_data.m_leftFingersBends[4];
} }
if(p_data.m_handsPresenses[1]) if(p_data.m_handsPresenses[1])
{ {
m_indexIK.rightThumbCurl = p_data.m_rightFingersBends[0]; CVRInputManager.Instance.individualFingerTracking = true;
m_indexIK.rightIndexCurl = p_data.m_rightFingersBends[1];
m_indexIK.rightMiddleCurl = p_data.m_rightFingersBends[2];
m_indexIK.rightRingCurl = p_data.m_rightFingersBends[3];
m_indexIK.rightPinkyCurl = p_data.m_rightFingersBends[4];
CVRInputManager.Instance.fingerCurlRightThumb = p_data.m_rightFingersBends[0]; CVRInputManager.Instance.fingerCurlRightThumb = p_data.m_rightFingersBends[0];
CVRInputManager.Instance.fingerCurlRightIndex = p_data.m_rightFingersBends[1]; CVRInputManager.Instance.fingerCurlRightIndex = p_data.m_rightFingersBends[1];
CVRInputManager.Instance.fingerCurlRightMiddle = p_data.m_rightFingersBends[2]; CVRInputManager.Instance.fingerCurlRightMiddle = p_data.m_rightFingersBends[2];
CVRInputManager.Instance.fingerCurlRightRing = p_data.m_rightFingersBends[3]; CVRInputManager.Instance.fingerCurlRightRing = p_data.m_rightFingersBends[3];
CVRInputManager.Instance.fingerCurlRightPinky = p_data.m_rightFingersBends[4]; CVRInputManager.Instance.fingerCurlRightPinky = p_data.m_rightFingersBends[4];
IKSystem.Instance.FingerSystem.controlActive = true;
IKSystem.Instance.FingerSystem.rightThumbCurl = p_data.m_rightFingersBends[0];
IKSystem.Instance.FingerSystem.rightIndexCurl = p_data.m_rightFingersBends[1];
IKSystem.Instance.FingerSystem.rightMiddleCurl = p_data.m_rightFingersBends[2];
IKSystem.Instance.FingerSystem.rightRingCurl = p_data.m_rightFingersBends[3];
IKSystem.Instance.FingerSystem.rightPinkyCurl = p_data.m_rightFingersBends[4];
} }
} }
} }
public void UpdateTrackingLate(GestureMatcher.GesturesData p_data)
{
if(m_enabled && !m_isInVR && (m_poseHandler != null))
{
m_poseHandler.GetHumanPose(ref m_pose);
UpdateFingers(p_data);
m_poseHandler.SetHumanPose(ref m_pose);
}
}
void UpdateFingers(GestureMatcher.GesturesData p_data)
{
if(p_data.m_handsPresenses[0])
{
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftThumb1Stretched, Mathf.Lerp(0.85f, -0.85f, p_data.m_leftFingersBends[0]));
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftThumb2Stretched, Mathf.Lerp(0.85f, -0.85f, p_data.m_leftFingersBends[0]));
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftThumb3Stretched, Mathf.Lerp(0.85f, -0.85f, p_data.m_leftFingersBends[0]));
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftThumbSpread, Mathf.Lerp(-1.5f, 1.0f, p_data.m_leftFingersSpreads[0])); // Ok
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftIndex1Stretched, Mathf.Lerp(0.7f, -1f, p_data.m_leftFingersBends[1]));
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftIndex2Stretched, Mathf.Lerp(0.7f, -1f, p_data.m_leftFingersBends[1]));
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftIndex3Stretched, Mathf.Lerp(0.7f, -1f, p_data.m_leftFingersBends[1]));
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftIndexSpread, Mathf.Lerp(1f, -1f, p_data.m_leftFingersSpreads[1])); // Ok
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftMiddle1Stretched, Mathf.Lerp(0.7f, -1f, p_data.m_leftFingersBends[2]));
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftMiddle2Stretched, Mathf.Lerp(0.7f, -1f, p_data.m_leftFingersBends[2]));
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftMiddle3Stretched, Mathf.Lerp(0.7f, -1f, p_data.m_leftFingersBends[2]));
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftMiddleSpread, Mathf.Lerp(2f, -2f, p_data.m_leftFingersSpreads[2]));
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftRing1Stretched, Mathf.Lerp(0.7f, -1f, p_data.m_leftFingersBends[3]));
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftRing2Stretched, Mathf.Lerp(0.7f, -1f, p_data.m_leftFingersBends[3]));
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftRing3Stretched, Mathf.Lerp(0.7f, -1f, p_data.m_leftFingersBends[3]));
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftRingSpread, Mathf.Lerp(-2f, 2f, p_data.m_leftFingersSpreads[3]));
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftLittle1Stretched, Mathf.Lerp(0.7f, -1f, p_data.m_leftFingersBends[4]));
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftLittle2Stretched, Mathf.Lerp(0.7f, -1f, p_data.m_leftFingersBends[4]));
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftLittle3Stretched, Mathf.Lerp(0.7f, -1f, p_data.m_leftFingersBends[4]));
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftLittleSpread, Mathf.Lerp(-0.5f, 1f, p_data.m_leftFingersSpreads[4]));
}
if(p_data.m_handsPresenses[1])
{
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightThumb1Stretched, Mathf.Lerp(0.85f, -0.85f, p_data.m_rightFingersBends[0]));
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightThumb2Stretched, Mathf.Lerp(0.85f, -0.85f, p_data.m_rightFingersBends[0]));
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightThumb3Stretched, Mathf.Lerp(0.85f, -0.85f, p_data.m_rightFingersBends[0]));
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightThumbSpread, Mathf.Lerp(-1.5f, 1.0f, p_data.m_rightFingersSpreads[0])); // Ok
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightIndex1Stretched, Mathf.Lerp(0.7f, -1f, p_data.m_rightFingersBends[1]));
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightIndex2Stretched, Mathf.Lerp(0.7f, -1f, p_data.m_rightFingersBends[1]));
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightIndex3Stretched, Mathf.Lerp(0.7f, -1f, p_data.m_rightFingersBends[1]));
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightIndexSpread, Mathf.Lerp(1f, -1f, p_data.m_rightFingersSpreads[1])); // Ok
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightMiddle1Stretched, Mathf.Lerp(0.7f, -1f, p_data.m_rightFingersBends[2]));
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightMiddle2Stretched, Mathf.Lerp(0.7f, -1f, p_data.m_rightFingersBends[2]));
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightMiddle3Stretched, Mathf.Lerp(0.7f, -1f, p_data.m_rightFingersBends[2]));
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightMiddleSpread, Mathf.Lerp(2f, -2f, p_data.m_rightFingersSpreads[2]));
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightRing1Stretched, Mathf.Lerp(0.7f, -1f, p_data.m_rightFingersBends[3]));
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightRing2Stretched, Mathf.Lerp(0.7f, -1f, p_data.m_rightFingersBends[3]));
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightRing3Stretched, Mathf.Lerp(0.7f, -1f, p_data.m_rightFingersBends[3]));
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightRingSpread, Mathf.Lerp(-2f, 2f, p_data.m_rightFingersSpreads[3]));
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightLittle1Stretched, Mathf.Lerp(0.7f, -1f, p_data.m_rightFingersBends[4]));
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightLittle2Stretched, Mathf.Lerp(0.7f, -1f, p_data.m_rightFingersBends[4]));
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightLittle3Stretched, Mathf.Lerp(0.7f, -1f, p_data.m_rightFingersBends[4]));
UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightLittleSpread, Mathf.Lerp(-0.5f, 1f, p_data.m_rightFingersSpreads[4]));
}
}
public void OnAvatarClear() public void OnAvatarClear()
{ {
m_vrIK = null; m_vrIK = null;
m_origElbowLeft = null;
m_origElbowRight = null;
m_armsWeights = Vector2.zero; m_armsWeights = Vector2.zero;
m_leftIK = null; m_leftIK = null;
m_rightIK = null; m_rightIK = null;
m_leftTargetActive = false; m_leftTargetActive = false;
m_rightTargetActive = false; m_rightTargetActive = false;
if(!m_isInVR)
m_poseHandler?.Dispose();
m_poseHandler = null;
m_leftHandTarget.localPosition = Vector3.zero; m_leftHandTarget.localPosition = Vector3.zero;
m_leftHandTarget.localRotation = Quaternion.identity; m_leftHandTarget.localRotation = Quaternion.identity;
m_rightHandTarget.localPosition = Vector3.zero; m_rightHandTarget.localPosition = Vector3.zero;
@ -219,33 +292,26 @@ namespace ml_lme
public void OnSetupAvatar() public void OnSetupAvatar()
{ {
m_isInVR = Utils.IsInVR();
m_vrIK = PlayerSetup.Instance._animator.GetComponent<VRIK>(); m_vrIK = PlayerSetup.Instance._animator.GetComponent<VRIK>();
if(m_indexIK != null)
{
m_indexIK.avatarAnimator = PlayerSetup.Instance._animator;
RefreshFingersTracking(); RefreshFingersTracking();
}
if(PlayerSetup.Instance._animator.isHuman) if(PlayerSetup.Instance._animator.isHuman)
{ {
HumanPoseHandler l_poseHandler = null; if(!m_isInVR)
HumanPose l_initPose = new HumanPose();
// Force desktop non-VRIK avatar into T-Pose
if(m_vrIK == null)
{ {
l_poseHandler = new HumanPoseHandler(PlayerSetup.Instance._animator.avatar, PlayerSetup.Instance._avatar.transform); // Force desktop avatar into T-Pose
l_poseHandler.GetHumanPose(ref l_initPose); m_poseHandler = new HumanPoseHandler(PlayerSetup.Instance._animator.avatar, PlayerSetup.Instance._avatar.transform);
m_poseHandler.GetHumanPose(ref m_pose);
HumanPose l_tPose = new HumanPose(); HumanPose l_tPose = new HumanPose();
l_tPose.bodyPosition = l_initPose.bodyPosition; l_tPose.bodyPosition = m_pose.bodyPosition;
l_tPose.bodyRotation = l_initPose.bodyRotation; l_tPose.bodyRotation = m_pose.bodyRotation;
l_tPose.muscles = new float[l_initPose.muscles.Length]; l_tPose.muscles = new float[m_pose.muscles.Length];
for(int i = 0; i < l_tPose.muscles.Length; i++) for(int i = 0; i < l_tPose.muscles.Length; i++)
l_tPose.muscles[i] = ms_tposeMuscles[i]; l_tPose.muscles[i] = ms_tposeMuscles[i];
m_poseHandler.SetHumanPose(ref l_tPose);
l_poseHandler.SetHumanPose(ref l_tPose);
} }
Transform l_hand = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.LeftHand); Transform l_hand = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.LeftHand);
@ -294,15 +360,22 @@ namespace ml_lme
m_rightIK.solver.arm.bendGoalWeight = (m_trackElbows ? 1f : 0f); m_rightIK.solver.arm.bendGoalWeight = (m_trackElbows ? 1f : 0f);
m_rightIK.enabled = (m_enabled && !m_fingersOnly); m_rightIK.enabled = (m_enabled && !m_fingersOnly);
l_poseHandler.SetHumanPose(ref l_initPose); m_poseHandler?.SetHumanPose(ref m_pose);
} }
else else
{ {
m_vrIK.solver.OnPreUpdate += this.OnIKPreUpdate; m_vrIK.solver.OnPreUpdate += this.OnIKPreUpdate;
m_vrIK.solver.OnPostUpdate += this.OnIKPostUpdate; m_vrIK.solver.OnPostUpdate += this.OnIKPostUpdate;
} }
}
}
l_poseHandler?.Dispose(); public void OnCalibrate()
{
if(m_vrIK != null)
{
m_origElbowLeft = m_vrIK.solver.leftArm.bendGoal;
m_origElbowRight = m_vrIK.solver.rightArm.bendGoal;
} }
} }
@ -337,15 +410,15 @@ namespace ml_lme
if(m_leftTargetActive) if(m_leftTargetActive)
{ {
m_vrIK.solver.leftArm.target = IKSystem.Instance.leftHandAnchor; m_vrIK.solver.leftArm.target = IKSystem.Instance.leftHandAnchor;
m_vrIK.solver.leftArm.bendGoal = null; m_vrIK.solver.leftArm.bendGoal = m_origElbowLeft;
m_vrIK.solver.leftArm.bendGoalWeight = 0f; m_vrIK.solver.leftArm.bendGoalWeight = ((m_origElbowLeft != null) ? 1f : 0f);
m_leftTargetActive = false; m_leftTargetActive = false;
} }
if(m_rightTargetActive) if(m_rightTargetActive)
{ {
m_vrIK.solver.rightArm.target = IKSystem.Instance.rightHandAnchor; m_vrIK.solver.rightArm.target = IKSystem.Instance.rightHandAnchor;
m_vrIK.solver.rightArm.bendGoal = null; m_vrIK.solver.rightArm.bendGoal = m_origElbowRight;
m_vrIK.solver.rightArm.bendGoalWeight = 0f; m_vrIK.solver.rightArm.bendGoalWeight = ((m_origElbowRight != null) ? 1f : 0f);
m_rightTargetActive = false; m_rightTargetActive = false;
} }
} }
@ -362,11 +435,14 @@ namespace ml_lme
void RefreshFingersTracking() void RefreshFingersTracking()
{ {
if(m_indexIK != null) CVRInputManager.Instance.individualFingerTracking = (m_enabled || (m_isInVR && Utils.AreKnucklesInUse() && !(bool)ms_indexGestureToggle.GetValue(m_steamVrModule)));
{ IKSystem.Instance.FingerSystem.controlActive = CVRInputManager.Instance.individualFingerTracking;
m_indexIK.activeControl = (m_enabled || (PlayerSetup.Instance._inVr && Utils.AreKnucklesInUse()));
CVRInputManager.Instance.individualFingerTracking = (m_enabled || (PlayerSetup.Instance._inVr && Utils.AreKnucklesInUse() && !(bool)ms_indexGestureToggle.GetValue(m_steamVrModule)));
} }
static void UpdatePoseMuscle(ref HumanPose p_pose, int p_index, float p_value)
{
if(p_pose.muscles.Length > p_index)
p_pose.muscles[p_index] = p_value;
} }
} }
} }

View file

@ -1,5 +1,6 @@
using ABI_RC.Core.Player; using ABI_RC.Core.Player;
using ABI_RC.Core.UI; using ABI_RC.Core.UI;
using ABI_RC.Systems.IK.SubSystems;
using System.Reflection; using System.Reflection;
using UnityEngine; using UnityEngine;
@ -19,6 +20,8 @@ namespace ml_lme
GameObject m_leapControllerModel = null; GameObject m_leapControllerModel = null;
LeapTracked m_leapTracked = null; LeapTracked m_leapTracked = null;
bool m_isInVR = false;
public override void OnInitializeMelon() public override void OnInitializeMelon()
{ {
if(ms_instance == null) if(ms_instance == null)
@ -58,9 +61,9 @@ namespace ml_lme
new HarmonyLib.HarmonyMethod(typeof(LeapMotionExtension).GetMethod(nameof(OnSetupAvatar_Postfix), BindingFlags.Static | BindingFlags.NonPublic)) new HarmonyLib.HarmonyMethod(typeof(LeapMotionExtension).GetMethod(nameof(OnSetupAvatar_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
); );
HarmonyInstance.Patch( HarmonyInstance.Patch(
typeof(PlayerSetup).GetMethod("GetGesturesFromControllers", BindingFlags.Instance | BindingFlags.NonPublic), typeof(BodySystem).GetMethod(nameof(BodySystem.Calibrate)),
null, null,
new HarmonyLib.HarmonyMethod(typeof(LeapMotionExtension).GetMethod(nameof(OnGetGesturesFromControllers_Postfix), BindingFlags.Static | BindingFlags.NonPublic)) new HarmonyLib.HarmonyMethod(typeof(LeapMotionExtension).GetMethod(nameof(OnCalibrate_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
); );
MelonLoader.MelonCoroutines.Start(CreateTrackingObjects()); MelonLoader.MelonCoroutines.Start(CreateTrackingObjects());
@ -81,6 +84,8 @@ namespace ml_lme
while(PlayerSetup.Instance.vrCamera == null) while(PlayerSetup.Instance.vrCamera == null)
yield return null; yield return null;
m_isInVR = Utils.IsInVR();
m_leapTrackingRoot = new GameObject("[LeapRoot]"); m_leapTrackingRoot = new GameObject("[LeapRoot]");
for(int i = 0; i < GestureMatcher.GesturesData.ms_handsCount; i++) for(int i = 0; i < GestureMatcher.GesturesData.ms_handsCount; i++)
@ -167,6 +172,12 @@ namespace ml_lme
} }
} }
public override void OnLateUpdate()
{
if(Settings.Enabled && !m_isInVR && (m_leapTracked != null))
m_leapTracked.UpdateTrackingLate(m_gesturesData);
}
// Settings changes // Settings changes
void OnEnableChange(bool p_state) void OnEnableChange(bool p_state)
{ {
@ -183,7 +194,7 @@ namespace ml_lme
{ {
if((m_leapTrackingRoot != null) && !Settings.HeadAttach) if((m_leapTrackingRoot != null) && !Settings.HeadAttach)
{ {
if(!PlayerSetup.Instance._inVr) if(!m_isInVR)
m_leapTrackingRoot.transform.localPosition = p_offset * PlayerSetup.Instance.vrCameraRig.transform.localScale.x; m_leapTrackingRoot.transform.localPosition = p_offset * PlayerSetup.Instance.vrCameraRig.transform.localScale.x;
else else
m_leapTrackingRoot.transform.localPosition = p_offset; m_leapTrackingRoot.transform.localPosition = p_offset;
@ -230,7 +241,7 @@ namespace ml_lme
{ {
if(p_state) if(p_state)
{ {
if(!PlayerSetup.Instance._inVr) if(!m_isInVR)
{ {
m_leapTrackingRoot.transform.parent = PlayerSetup.Instance.desktopCamera.transform; m_leapTrackingRoot.transform.parent = PlayerSetup.Instance.desktopCamera.transform;
m_leapTrackingRoot.transform.localPosition = Settings.HeadOffset * PlayerSetup.Instance.vrCameraRig.transform.localScale.x; m_leapTrackingRoot.transform.localPosition = Settings.HeadOffset * PlayerSetup.Instance.vrCameraRig.transform.localScale.x;
@ -245,7 +256,7 @@ namespace ml_lme
} }
else else
{ {
if(!PlayerSetup.Instance._inVr) if(!m_isInVR)
{ {
m_leapTrackingRoot.transform.parent = PlayerSetup.Instance.desktopCameraRig.transform; m_leapTrackingRoot.transform.parent = PlayerSetup.Instance.desktopCameraRig.transform;
m_leapTrackingRoot.transform.localPosition = Settings.DesktopOffset * PlayerSetup.Instance.vrCameraRig.transform.localScale.x; m_leapTrackingRoot.transform.localPosition = Settings.DesktopOffset * PlayerSetup.Instance.vrCameraRig.transform.localScale.x;
@ -267,7 +278,7 @@ namespace ml_lme
{ {
if((m_leapTrackingRoot != null) && Settings.HeadAttach) if((m_leapTrackingRoot != null) && Settings.HeadAttach)
{ {
if(!PlayerSetup.Instance._inVr) if(!m_isInVR)
m_leapTrackingRoot.transform.localPosition = p_offset * PlayerSetup.Instance.vrCameraRig.transform.localScale.x; m_leapTrackingRoot.transform.localPosition = p_offset * PlayerSetup.Instance.vrCameraRig.transform.localScale.x;
else else
m_leapTrackingRoot.transform.localPosition = p_offset; m_leapTrackingRoot.transform.localPosition = p_offset;
@ -350,6 +361,8 @@ namespace ml_lme
{ {
try try
{ {
m_isInVR = Utils.IsInVR();
if(m_leapTracked != null) if(m_leapTracked != null)
m_leapTracked.OnSetupAvatar(); m_leapTracked.OnSetupAvatar();
@ -361,13 +374,13 @@ namespace ml_lme
} }
} }
static void OnGetGesturesFromControllers_Postfix() => ms_instance?.OnGetGesturesFromControllers(); static void OnCalibrate_Postfix() => ms_instance?.OnCalibrate();
void OnGetGesturesFromControllers() void OnCalibrate()
{ {
try try
{ {
if(Settings.Enabled && Utils.AreKnucklesInUse() && (m_leapTracked != null)) if(m_leapTracked != null)
m_leapTracked.UpdateFingers(m_gesturesData); m_leapTracked.OnCalibrate();
} }
catch(System.Exception e) catch(System.Exception e)
{ {

View file

@ -1,10 +1,10 @@
using System.Reflection; using System.Reflection;
[assembly: AssemblyTitle("LeapMotionExtension")] [assembly: AssemblyTitle("LeapMotionExtension")]
[assembly: AssemblyVersion("1.2.7")] [assembly: AssemblyVersion("1.2.8")]
[assembly: AssemblyFileVersion("1.2.7")] [assembly: AssemblyFileVersion("1.2.8")]
[assembly: MelonLoader.MelonInfo(typeof(ml_lme.LeapMotionExtension), "LeapMotionExtension", "1.2.7", "SDraw", "https://github.com/SDraw/ml_mods_cvr")] [assembly: MelonLoader.MelonInfo(typeof(ml_lme.LeapMotionExtension), "LeapMotionExtension", "1.2.8", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")] [assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)] [assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)] [assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]

View file

@ -11,6 +11,8 @@ namespace ml_lme
public static bool AreKnucklesInUse() => PlayerSetup.Instance._trackerManager.trackerNames.Contains("knuckles"); public static bool AreKnucklesInUse() => PlayerSetup.Instance._trackerManager.trackerNames.Contains("knuckles");
public static bool IsInVR() => ((ABI_RC.Core.Savior.CheckVR.Instance != null) && ABI_RC.Core.Savior.CheckVR.Instance.hasVrDeviceLoaded);
public static Matrix4x4 GetMatrix(this Transform p_transform, bool p_pos = true, bool p_rot = true, bool p_scl = false) public static Matrix4x4 GetMatrix(this Transform p_transform, bool p_pos = true, bool p_rot = true, bool p_scl = false)
{ {
return Matrix4x4.TRS(p_pos ? p_transform.position : Vector3.zero, p_rot ? p_transform.rotation : Quaternion.identity, p_scl ? p_transform.lossyScale : Vector3.one); return Matrix4x4.TRS(p_pos ? p_transform.position : Vector3.zero, p_rot ? p_transform.rotation : Quaternion.identity, p_scl ? p_transform.lossyScale : Vector3.one);

View file

@ -136,6 +136,6 @@
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup> <PropertyGroup>
<PostBuildEvent>copy /y "$(TargetPath)" "C:\Games\Steam\common\ChilloutVR\Mods\"</PostBuildEvent> <PostBuildEvent>copy /y "$(TargetPath)" "D:\Games\Steam\steamapps\common\ChilloutVR\Mods\"</PostBuildEvent>
</PropertyGroup> </PropertyGroup>
</Project> </Project>

View file

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup> <PropertyGroup>
<ReferencePath>C:\Games\Steam\common\ChilloutVR\MelonLoader\;C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\</ReferencePath> <ReferencePath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\;D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\</ReferencePath>
</PropertyGroup> </PropertyGroup>
</Project> </Project>