mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-03 10:29:22 +00:00
Fixes for 25/06/2025 nightly game build
This commit is contained in:
parent
5261203833
commit
aa5856b102
3 changed files with 7 additions and 7 deletions
|
@ -70,8 +70,8 @@ namespace ml_dht
|
|||
Settings.OnHeadTrackingChanged.AddListener(this.OnEnabledOrHeadTrackingChanged);
|
||||
Settings.OnSmoothingChanged.AddListener(this.OnSmoothingChanged);
|
||||
|
||||
CVRGameEventSystem.Avatar.OnLocalAvatarLoad.AddListener(this.OnAvatarClear);
|
||||
CVRGameEventSystem.Avatar.OnLocalAvatarClear.AddListener(this.OnAvatarSetup);
|
||||
CVRGameEventSystem.Avatar.OnLocalAvatarLoad.AddListener(this.OnAvatarSetup);
|
||||
CVRGameEventSystem.Avatar.OnLocalAvatarClear.AddListener(this.OnAvatarClear);
|
||||
GameEvents.OnAvatarReuse.AddListener(this.OnAvatarReuse);
|
||||
GameEvents.OnEyeControllerUpdate.AddListener(this.OnEyeControllerUpdate);
|
||||
GameEvents.OnFaceTrackingUpdate.AddListener(this.UpdateFaceTracking);
|
||||
|
@ -90,8 +90,8 @@ namespace ml_dht
|
|||
Settings.OnHeadTrackingChanged.RemoveListener(this.OnEnabledOrHeadTrackingChanged);
|
||||
Settings.OnSmoothingChanged.RemoveListener(this.OnSmoothingChanged);
|
||||
|
||||
CVRGameEventSystem.Avatar.OnLocalAvatarLoad.RemoveListener(this.OnAvatarClear);
|
||||
CVRGameEventSystem.Avatar.OnLocalAvatarClear.RemoveListener(this.OnAvatarSetup);
|
||||
CVRGameEventSystem.Avatar.OnLocalAvatarLoad.RemoveListener(this.OnAvatarSetup);
|
||||
CVRGameEventSystem.Avatar.OnLocalAvatarClear.RemoveListener(this.OnAvatarClear);
|
||||
GameEvents.OnAvatarReuse.RemoveListener(this.OnAvatarReuse);
|
||||
GameEvents.OnEyeControllerUpdate.RemoveListener(this.OnEyeControllerUpdate);
|
||||
GameEvents.OnFaceTrackingUpdate.RemoveListener(this.UpdateFaceTracking);
|
||||
|
|
|
@ -651,7 +651,7 @@ namespace ml_lme
|
|||
void SetGameFingersTracking(bool p_state)
|
||||
{
|
||||
base._inputManager.individualFingerTracking = p_state;
|
||||
IKSystem.Instance.FingerSystem.controlActive = base._inputManager.individualFingerTracking;
|
||||
IKSystem.Instance.FingerSystem.ControlActive = base._inputManager.individualFingerTracking;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -112,7 +112,7 @@ namespace ml_pmc
|
|||
m_fingerTracking = true;
|
||||
|
||||
CVRInputManager.Instance.individualFingerTracking = true;
|
||||
IKSystem.Instance.FingerSystem.controlActive = true;
|
||||
IKSystem.Instance.FingerSystem.ControlActive = true;
|
||||
|
||||
ref readonly float[] l_curls = ref m_puppetParser.GetFingerCurls();
|
||||
ref readonly float[] l_spreads = ref m_puppetParser.GetFingerSpreads();
|
||||
|
@ -441,7 +441,7 @@ namespace ml_pmc
|
|||
void RestoreFingerTracking()
|
||||
{
|
||||
CVRInputManager.Instance.individualFingerTracking = (m_inVr && Utils.AreKnucklesInUse() && !CVRInputManager._moduleXR.SkeletalToggleValue);
|
||||
IKSystem.Instance.FingerSystem.controlActive = CVRInputManager.Instance.individualFingerTracking;
|
||||
IKSystem.Instance.FingerSystem.ControlActive = CVRInputManager.Instance.individualFingerTracking;
|
||||
|
||||
if(!CVRInputManager.Instance.individualFingerTracking)
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue