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https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-03 18:39:23 +00:00
Remote gestures handlers components creation based on current settings
Methods renames
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parent
e5d4ea9d29
commit
b38187d6ef
36 changed files with 308 additions and 240 deletions
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@ -82,10 +82,10 @@ namespace ml_bft
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m_pose = new HumanPose();
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m_lastValues = new float[40];
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GameEvents.OnAvatarSetup.AddHandler(this.OnAvatarSetup);
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GameEvents.OnAvatarClear.AddHandler(this.OnAvatarClear);
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GameEvents.OnAvatarReuse.AddHandler(this.OnAvatarReuse);
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GameEvents.OnIKSystemLateUpdate.AddHandler(this.OnIKSystemLateUpdate);
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GameEvents.OnAvatarSetup.AddListener(this.OnAvatarSetup);
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GameEvents.OnAvatarClear.AddListener(this.OnAvatarClear);
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GameEvents.OnAvatarReuse.AddListener(this.OnAvatarReuse);
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GameEvents.OnIKSystemLateUpdate.AddListener(this.OnIKSystemLateUpdate);
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}
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internal void Cleanup()
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{
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@ -96,10 +96,10 @@ namespace ml_bft
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m_rightFingerOffsets.Clear();
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m_ready = false;
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GameEvents.OnAvatarSetup.RemoveHandler(this.OnAvatarSetup);
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GameEvents.OnAvatarClear.RemoveHandler(this.OnAvatarClear);
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GameEvents.OnAvatarReuse.RemoveHandler(this.OnAvatarReuse);
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GameEvents.OnIKSystemLateUpdate.RemoveHandler(this.OnIKSystemLateUpdate);
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GameEvents.OnAvatarSetup.RemoveListener(this.OnAvatarSetup);
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GameEvents.OnAvatarClear.RemoveListener(this.OnAvatarClear);
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GameEvents.OnAvatarReuse.RemoveListener(this.OnAvatarReuse);
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GameEvents.OnIKSystemLateUpdate.RemoveListener(this.OnIKSystemLateUpdate);
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}
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internal void OnAvatarSetup()
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@ -12,15 +12,15 @@ namespace ml_bft
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internal class GameEvent
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{
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event Action m_action;
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public void AddHandler(Action p_listener) => m_action += p_listener;
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public void RemoveHandler(Action p_listener) => m_action -= p_listener;
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public void AddListener(Action p_listener) => m_action += p_listener;
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public void RemoveListener(Action p_listener) => m_action -= p_listener;
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public void Invoke() => m_action?.Invoke();
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}
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internal class GameEvent<T1, T2>
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{
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event Action<T1, T2> m_action;
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public void AddHandler(Action<T1, T2> p_listener) => m_action += p_listener;
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public void RemoveHandler(Action<T1, T2> p_listener) => m_action -= p_listener;
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public void AddListener(Action<T1, T2> p_listener) => m_action += p_listener;
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public void RemoveListener(Action<T1, T2> p_listener) => m_action -= p_listener;
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public void Invoke(T1 p_objA, T2 p_objB) => m_action?.Invoke(p_objA, p_objB);
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}
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@ -18,7 +18,7 @@ namespace ml_bft
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m_localRotations = new List<Quaternion>();
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m_renderers = new List<Renderer>();
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Settings.OnShowHandsChanged.AddHandler(this.OnShowHandsChanged);
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Settings.OnShowHandsChanged.AddListener(this.OnShowHandsChanged);
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}
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public virtual void Cleanup()
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@ -31,7 +31,7 @@ namespace ml_bft
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m_localRotations.Clear();
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m_renderers.Clear();
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Settings.OnShowHandsChanged.RemoveHandler(this.OnShowHandsChanged);
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Settings.OnShowHandsChanged.RemoveListener(this.OnShowHandsChanged);
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}
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public virtual void Update()
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@ -78,7 +78,7 @@ namespace ml_bft
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base.OnShowHandsChanged(Settings.ShowHands);
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OnMotionRangeChanged(Settings.MotionRange);
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Settings.OnMotionRangeChanged.AddHandler(this.OnMotionRangeChanged);
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Settings.OnMotionRangeChanged.AddListener(this.OnMotionRangeChanged);
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}
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public override void Cleanup()
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@ -87,7 +87,7 @@ namespace ml_bft
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m_skeletonAction = null;
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Settings.OnMotionRangeChanged.RemoveHandler(this.OnMotionRangeChanged);
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Settings.OnMotionRangeChanged.RemoveListener(this.OnMotionRangeChanged);
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}
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public override void Update()
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@ -28,9 +28,9 @@ namespace ml_bft
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VRModeSwitchEvents.OnInitializeXR.AddListener(this.OnSwitchToVR);
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VRModeSwitchEvents.OnDeinitializeXR.AddListener(this.OnSwitchToDesktop);
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Settings.OnSkeletalInputChanged.AddHandler(this.OnSkeletalInputChanged);
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Settings.OnSkeletalInputChanged.AddListener(this.OnSkeletalInputChanged);
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GameEvents.OnInputUpdate.AddHandler(this.OnInputUpdate);
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GameEvents.OnInputUpdate.AddListener(this.OnInputUpdate);
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}
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internal void Cleanup()
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{
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@ -39,9 +39,9 @@ namespace ml_bft
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RemoveHandlers();
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Settings.OnSkeletalInputChanged.RemoveHandler(this.OnSkeletalInputChanged);
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Settings.OnSkeletalInputChanged.RemoveListener(this.OnSkeletalInputChanged);
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GameEvents.OnInputUpdate.RemoveHandler(this.OnInputUpdate);
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GameEvents.OnInputUpdate.RemoveListener(this.OnInputUpdate);
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}
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void SetupHandlers()
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@ -9,8 +9,8 @@ namespace ml_bft
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internal class SettingEvent<T>
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{
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event Action<T> m_action;
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public void AddHandler(Action<T> p_listener) => m_action += p_listener;
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public void RemoveHandler(Action<T> p_listener) => m_action -= p_listener;
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public void AddListener(Action<T> p_listener) => m_action += p_listener;
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public void RemoveListener(Action<T> p_listener) => m_action -= p_listener;
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public void Invoke(T p_value) => m_action?.Invoke(p_value);
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}
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