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https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-03 10:29:22 +00:00
Fix of moving to side on avatar change
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4 changed files with 8 additions and 8 deletions
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@ -5,11 +5,11 @@ Merged set of MelonLoader mods for ChilloutVR.
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|:---------:|:--------------:|
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|[Avatar Motion Tweaker](/ml_amt/README.md)|1.5.0 [:arrow_down:](../../releases/latest/download/AvatarMotionTweaker.dll)|
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|[Avatar Synced Look](/ml_asl/README.md)|1.1.0 [:arrow_down:](../../releases/latest/download/AvatarSyncedLook.dll)|
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|[Better Fingers Tracking](/ml_bft/README.md)|1.1.0 [:arrow_down:](../../releases/latest/download/BetterFingersTracking.dll)|
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|[Better Fingers Tracking](/ml_bft/README.md)|1.1.1 [:arrow_down:](../../releases/latest/download/BetterFingersTracking.dll)|
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|[Desktop Head Tracking](/ml_dht/README.md)|1.3.0 [:arrow_down:](../../releases/latest/download/DesktopHeadTracking.dll)|
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|[Leap Motion Extension](/ml_lme/README.md)| 1.6.0 [:arrow_down:](../../releases/latest/download/LeapMotionExtension.dll)|
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|[Pickup Arm Movement](/ml_pam/README.md)|1.2.1 [:arrow_down:](../../releases/latest/download/PickupArmMovement.dll)|
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|[Player Movement Copycat](/ml_pmc/README.md)|1.1.0 [:arrow_down:](../../releases/latest/download/PlayerMovementCopycat.dll)|
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|[Player Ragdoll Mod](/ml_prm/README.md)|1.2.1 [:arrow_down:](../../releases/latest/download/PlayerRagdollMod.dll)|
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|[Player Ragdoll Mod](/ml_prm/README.md)|1.2.2 [:arrow_down:](../../releases/latest/download/PlayerRagdollMod.dll)|
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|[Players Instance Notifier](/ml_pin/README.md)|1.1.0 [:arrow_down:](../../releases/latest/download/PlayersInstanceNotifier.dll)|
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|[Vive Extended Input](/ml_vei/README.md)|1.1.0 [:arrow_down:](../../releases/latest/download/ViveExtendedInput.dll)|
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@ -1,4 +1,4 @@
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[assembly: MelonLoader.MelonInfo(typeof(ml_prm.PlayerRagdollMod), "PlayerRagdollMod", "1.2.1", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_prm.PlayerRagdollMod), "PlayerRagdollMod", "1.2.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonPriority(2)]
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[assembly: MelonLoader.MelonAdditionalDependencies("BTKUILib")]
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@ -365,10 +365,6 @@ namespace ml_prm
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}
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}
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// And return back
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m_puppetRoot.position = m_avatarTransform.position;
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m_puppetRoot.rotation = m_avatarTransform.rotation;
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m_vrIK = PlayerSetup.Instance._avatar.GetComponent<VRIK>();
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if(m_vrIK != null)
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m_vrIK.onPostSolverUpdate.AddListener(this.OnIKPostSolverUpdate);
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@ -391,6 +387,10 @@ namespace ml_prm
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l_handler.SetColliderMaterial(m_physicsMaterial);
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}
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// And return back
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m_puppetRoot.position = m_avatarTransform.position;
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m_puppetRoot.rotation = m_avatarTransform.rotation;
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m_avatarReady = true;
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m_initTask = null;
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@ -4,7 +4,7 @@
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<TargetFramework>netstandard2.1</TargetFramework>
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<Platforms>x64</Platforms>
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<PackageId>PlayerRagdollMod</PackageId>
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<Version>1.2.1</Version>
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<Version>1.2.2</Version>
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<Authors>SDraw</Authors>
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<Company>SDraw</Company>
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<Product>PlayerRagdollMod</Product>
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