Fix of moving to side on avatar change

This commit is contained in:
SDraw 2025-02-16 14:17:44 +03:00
parent 4e987439d0
commit c4c3cca728
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4 changed files with 8 additions and 8 deletions

View file

@ -1,4 +1,4 @@
[assembly: MelonLoader.MelonInfo(typeof(ml_prm.PlayerRagdollMod), "PlayerRagdollMod", "1.2.1", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonInfo(typeof(ml_prm.PlayerRagdollMod), "PlayerRagdollMod", "1.2.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPriority(2)]
[assembly: MelonLoader.MelonAdditionalDependencies("BTKUILib")]

View file

@ -365,10 +365,6 @@ namespace ml_prm
}
}
// And return back
m_puppetRoot.position = m_avatarTransform.position;
m_puppetRoot.rotation = m_avatarTransform.rotation;
m_vrIK = PlayerSetup.Instance._avatar.GetComponent<VRIK>();
if(m_vrIK != null)
m_vrIK.onPostSolverUpdate.AddListener(this.OnIKPostSolverUpdate);
@ -391,6 +387,10 @@ namespace ml_prm
l_handler.SetColliderMaterial(m_physicsMaterial);
}
// And return back
m_puppetRoot.position = m_avatarTransform.position;
m_puppetRoot.rotation = m_avatarTransform.rotation;
m_avatarReady = true;
m_initTask = null;

View file

@ -4,7 +4,7 @@
<TargetFramework>netstandard2.1</TargetFramework>
<Platforms>x64</Platforms>
<PackageId>PlayerRagdollMod</PackageId>
<Version>1.2.1</Version>
<Version>1.2.2</Version>
<Authors>SDraw</Authors>
<Company>SDraw</Company>
<Product>PlayerRagdollMod</Product>