Better player rotation on unragdoll

Blame @kafeijao for this
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SDraw 2024-02-02 19:38:49 +00:00 committed by GitHub
parent 171f129039
commit d537cab9ba
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@ -678,7 +678,7 @@ namespace ml_prm
{ {
if(CanUnragdoll()) if(CanUnragdoll())
{ {
BetterBetterCharacterController.Instance.TeleportPlayerTo(m_puppetReferences.hips.position, PlayerSetup.Instance.transform.rotation.eulerAngles, false, false); BetterBetterCharacterController.Instance.TeleportPlayerTo(m_puppetReferences.hips.position, PlayerSetup.Instance.GetPlayerRotation().eulerAngles, false, false);
TryRestoreMovement(); TryRestoreMovement();
if(!Utils.IsWorldSafe()) if(!Utils.IsWorldSafe())
{ {